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Recompense of the Fallen is a unique weapon in Fallout: New Vegas.

Characteristics[]

Compared to the standard dog tag fist, Recompense of the Fallen deals higher damage per strike at a faster attack speed and has higher durability. It requires no Unarmed skill level and just 1 Strength to use effectively.

Visually, the weapon is the same as the standard variant, consisting of three NCR Army dogtags clenched between the fingers on each hand, with the chains wrapped around the knuckles, proximal to the palm.

V.A.T.S. Special Attacks[]

Legend
Type of attack- Type of attackSkill required- Skill required
Damage per attack in V.A.T.S.- Damage per attack in V.A.T.S.Action point cost- Action point cost
Damage per action point- Damage per action pointAdditional effects- Additional effects
Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action pointAdditional effects
Normal050351.43
Stomp50100205Only on knocked down enemies
Uppercut5057.5202.88
Cross7555202.752.5x damage to limbs
Note: Unarmed weapons do double normal damage in V.A.T.S.

Durability[]

Recompense of the Fallen can successfully strike about 745 times from full condition before breaking.

Variants[]

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Dog tag fist 20
31.61.58x120351.149535016.701
Recompense of the Fallen 25
47.41.89x125351.4745325083.301
Note: Unarmed damage is doubled in V.A.T.S.

Location[]

The weapon is located at Cottonwood Cove, east of Camp Searchlight, found in the desk in the office of Aurelius of Phoenix on the second floor of the Cottonwood Cove HQ.

Notes[]

Equipping the weapon will always remove the Courier's right glove, but not the left one, which has the Pip-Boy attached to it. This is true for all armors that use gloves.

Bugs[]

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 The item cannot be grabbed and moved around. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 When wearing the Recompense of the Fallen and then going in to interrogate Silus during the quest Silus Treatment they are removed, but on exit and transfer of the Recompense of the Fallen to a companion your character still appears to be wearing Recompense of the Fallen, both when nothing is equipped and when you have other weapons equipped (e.g. Machete gladius or 12.7mm pistol). This glitch may occur with other hand-to-hand weapons such as the Golden Gloves. [verified]

Gallery[]

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