Red Glare

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For an overview of rocket launcher models in various Fallout series games, see Rocket launcher.
Red Glare
RedGlare.pngFNV Red Glare Side 2.png
Red Glare icon.png
Requirements
SkillExplosives 100
Strength Req.6
Attack statistics
Dmg/Attack
20 (23.8) + 40 (71.6) ExplosionIcon explosion.png
DPS
240 (534.2)
DPS (reload)
77.4 (166.6)
Crit Dmg
0
Crit % Mult
x0
Attacks/Sec
4 (5.6)AP25
Projectiles1Spread0.5
Ammo & reloading
Ammo TypeRocket
Ammo/Shot
1
Shots/Reload
13
Ammo Cap.13
Reload Time
6.8 (5.1)
Other
Weight20Value15000
Item HP450
Repair
Red Glare
Missile launchers
Editor ID?
Base IDxx004c3c
Perk Effects
Perks (dam.)
Demolition Expert
( +24 ExplosionIcon explosion.png)
Lord Death
(+0.8 +1.6 ExplosionIcon explosion.png)
Bloody Mess
(+1 +2 ExplosionIcon explosion.png)
Thought You Died
(+2 +4 ExplosionIcon explosion.png)
Perks (Att.)
Fast Shot
(+0.8)
Perks (Rel.)
Rapid Reload
(-1.7s)
 
Gametitle-FNV LR.png
Gametitle-FNV LR.png

The Red Glare is a weapon in the Fallout: New Vegas add-on, Lonesome Road.

Background[edit | edit source]

The following section is transcluded from Rocket launcher. To modify, please edit the source page.

Produced in limited quantities for trials and evaluation at the Hopeville and Ashton ballistic missile complex, the Red Glare was designed to embody the shock-and-awe doctrine. Rather than using bulky unguided missiles, the weapon was designed to use miniaturized explosive rockets, loaded in canisters of thirteen. The canisters were designed to be portable and easy to carry, for easy reloading.

This was necessary, as the Red Glare was a fully automatic rocket launcher, capable of expending its entire canister downrange in just a few seconds, allowing for saturation bombing. To maintain accuracy, the tracker module allows for image magnification and enhancement, for more accurate long range engagements. Finally, it was designed to be portable: When not in use, it will collapse its components down, reducing its dimensions by over 30%.

Characteristics[edit | edit source]

The Red Glare is essentially a rocket machine gun. The 13 round rocket canister can be expended in seconds, while the scope (x2.86 by default, can be upgraded to x4.35, the highest in the game) allows for accurate long range engagements. The 500 unit (7.8 yard) blast radius is generous and each rocket's exhaust is colored bright red, striking fear in the hearts of enemies.

Finding and applying all mods for the weapon grants the Rocket's Red Glare achievement/trophy.

Modifications[edit | edit source]

Variants[edit | edit source]

Comparison[edit | edit source]

Name Type Dmg/shot DPS Att/sec Crit mult Crit dmg Spread AP cost Ammo Ammo cap Weight Item HP Value Stat Req.
Missile launcher Missile launcher 125 + 200 ExplosionIcon explosion.png 513.1 1.6 x0 0 0.3 55 Missile 1 20 50 3900 Explosives:75 Strength:6
Annabelle Missile launcher 150 + 200 ExplosionIcon explosion.png 663.1 1.9 x0 0 0.02 47 Missile 1 15 100 5200 Explosives:75 Strength:5
Red Glare Automatic missile launcher 20 + 40 ExplosionIcon explosion.png 240 4 x0 0 0.5 25 Rocket 13 20 450 15000 Explosives:100 Strength:6

Locations[edit | edit source]

Behind the scenes[edit | edit source]

  • The name is taken from Francis Scott Key's 1814 poem Defence of Fort McHenry, more commonly known as The Star Spangled Banner after it was set to music. More precisely, it comes from this verse: "And the rockets’ red glare, the bombs bursting in air".
  • The canister capacity refers to the history of the United States of America: The thirteen colonies and thirteen commonwealths.

Gallery[edit | edit source]