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Regulators (Fallout)

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Regulators
Regulators adytum.png
Regulators welcome the Vault Dweller to Adytum
Overview
LeadershipPrinciple Regulator[1] Caleb
Society
Notable MembersRegulator Second Class[1] Cravotta
Regulator
Regulator guard
Territory
HeadquartersAdytum
 
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Gametitle-FO1.png


The Regulators are the vicious paramilitary dictatorship that serves as the police force of Adytum until about 2161.

Background[edit | edit source]

Led by the sadistic Caleb, the Regulators are a vicious gang that serves as the "police force" of Adytum in Southern California. Nominally under the authority of Adytum's mayor, Jon Zimmerman, they in fact manipulate Zimmerman and control Adytum's affairs, ruling harshly, expropriating a good part of Adytum's industrial wealth for themselves, and enforcing forced labor on Adytum's citizens.

To legitimize their authority, they have claimed that the Blades, a survivalist group to the north, are a threat, and frame them for crimes, such as the murder of Jon Zimmerman's son.

The Regulators are part of the group that left the demonstration Vault in south Los Angeles and founded Adytum.

Organization[edit | edit source]

They have a formal command structure, with the Principle Regulator[1] Caleb at the top. The only other known rank is Regulator Second Class[1] Cravotta.

Outside relations[edit | edit source]

The Regulators routinely harass the Blades and extort the Gun Runners.

Interaction with the player character[edit | edit source]

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Technology[edit | edit source]

The extent of their technology is radio, metal armor, and small arms.

Appearances[edit | edit source]

Caleb's Regulators appear only in Fallout. They are not related in any way to the Capital Wasteland Regulators from Fallout 3.

Behind the scenes[edit | edit source]

In the initial design of Adytum, the Regulators were the police force of the town, tasked with keeping the town safe from outside gangs such as the nearby Blades. Leonard Boyarsky felt that the motif of a town besieged by gangsters had been overdone, and suggested rewriting the design to flip the stereotype, making the nearby gangs fairly passive while putting the town under the heel of an authoritarian and draconian "police" force.[2]

References