We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

Release the Raiders!

From The Vault - Fallout Wiki
Jump to: navigation, search
Release the Raiders!
Upload image
Quest data
RewardRandom
 
Game tile Fallouit Shelter.png
Game tile Fallouit Shelter.png

Release the Raiders! is a repeatable quest in Fallout Shelter.

Synopsis

Death wasn't in Vault 144. He's in a cave somewhere, and Vault 144 Dwellers are still out there trying to wake him up. It's time to meet back up with War to give him a status report! And while we're at it, we can keep the Warshippers out of trouble by asking them to find the cave...

Objectives

Get the Warshippers to look for Death's cave.

Dialogue

  • You can't stop me! This world belongs to the Radroach! (_RaiderLine_1);
  • Under the covers?! We only just met! (_Conversation_1_NPCEnd_1);
  • Isn't it? And if things don't work out, we can always go back to fighting. Win-win. (_Conversation_1_NPCEnd_2);
  • It is? Okay. Whatever you say... (_Conversation_1_NPCEnd_3);
  • Exactly, but he really, really loves that thing! (_Conversation_1_NPCEnd_4);
  • (Suddenly stops whispering.) (_Conversation_1_NPCStart_1);
  • Oh! Hello. You don't have to worry about us. We don’t want to fight. (_Conversation_1_NPCStart_2);
  • The Pests are attacking, but we're going to work things out over an ice cold Nuka-Cola. (_Conversation_1_NPCStart_3);
  • You're undercover for the Weekly Exposition, aren't you? (_Conversation_1_Team_1);
  • That's wonderful! (_Conversation_1_Team_2);
  • Eagle. The code word is “eagle.” (_Conversation_1_Team_3);
  • The Pests are after War's Power Armor? (_Conversation_1_Team_4);
  • Listen up! It's Three Dog on the air. (_Conversation_2_NPCStart_1);
  • He's warning everyone about Vault 144... (_Conversation_2_NPCStart_2);
  • Settlers will be wary of any Dwellers now, including us! (_Conversation_2_NPCStart_3);
  • But it should slow them down while we look for Death's cave. (_Conversation_2_NPCStart_4);
  • DEATH? I AM BECOME DEATH! AND THE WASTELAND WILL BURN! (_Conversation_3_NPCEnd_1);
  • THOSE PESTS STOLE MY POWER ARMOR! (_Conversation_3_NPCStart_1);
  • I'm sorry, I'm just lost without it. I... I... must... become War. The one they believe in. (_Conversation_3_NPCStart_2);
  • I... am... War. I am War. I am War. I AM WAR. I AM WAR! (_Conversation_3_NPCStart_3);
  • PESTILENCE IS DEAD! EVEN IF I HAVE TO TEAR THE WASTELAND APART! (_Conversation_3_NPCStart_4);
  • But what about our truce? What about Death? (_Conversation_3_Team_1);
  • Yes! TO BE CONCLUDED! (_Conversation_4_NPCEnd_1);
  • Can the Wasteland be saved from War's fury? (_Conversation_4_NPCStart_1);
  • Will the Horsemen be stopped once and for all? (_Conversation_4_NPCStart_2);
  • And how many have already figured out who Death is? (_Conversation_4_NPCStart_3);
  • All will be revealed when the story continues in Part 3! (_Conversation_4_NPCStart_4);
  • Another cliffhanger? Seriously? (_Conversation_4_Team_1);

Template:Navbox quests FOS