Reservist's rifle

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For an overview of sniper rifle models in the Fallout series of games, see sniper rifle.
Reservist's rifle
Sniper rifle.png
Sniper rifle icon.png
Requirements
SkillSmall Guns
Attack statistics
Dmg/Attack
40 (47)
DPS
64.3 (75.5)
DPS (reload)
24.7 (29)
Crit Dmg
40
Crit % Mult
x5
Attacks/Sec
1.6AP32
Projectiles1Spread0
Ammo & reloading
Ammo Type.308 caliber round
Ammo/Shot
1
Shots/Reload
3
Ammo Cap.3
Reload Time
3
Other
Weight10Value500
Item HP150
Repair
Sniper rifles
Editor ID?
Base ID00092966
Perk Effects
Perks (dam.)
 
Gametitle-FO3.png
Gametitle-FO3.png

The Reservist's rifle is a unique sniper rifle in Fallout 3.

Background[edit | edit source]

The following section is transcluded from Sniper rifle. To modify, please edit the source page.

This sniper rifle is an older model of the famed DKS-501, chambered for .308 ammunition. Apart from a frame tailored for sniping, it boasts a muzzle flash dampener, a monopod that doubles as a forward grip as well as a rubberized eyepiece and stock for extra comfort.[1] It's an extremely fragile precision rifle and requires regular repair and maintenance to keep it in working condition.

Characteristics[edit | edit source]

The Reservist's rifle has 50% more durability than the regular sniper rifle, preserving the damage and critical rate more effectively. It also has a slightly higher rate of fire in exchange for a lower magazine capacity.

It uses 3 rounds instead of 5 in each magazine and costs 6 AP less to shoot in V.A.T.S. compared to other sniper rifles. The Reservist's rifle can be repaired with common sniper rifles.

As with generic sniper rifles, it has a very high critical multiplier of x5. Players with 10 Luck, Finesse (+5%), and Survival Guru (+3%), will be able to critical nine out of ten shots. During V.A.T.S. shots, with the flat +15% V.A.T.S. bonus for targeted shots, you'll critical 100% of the time.

The Reservist's rifle can fire 125 rounds from 100% condition until it breaks. That's about 41 magazines. It can fire 42 more rounds than the standard sniper rifle before breaking.

Variants[edit | edit source]

  • Sniper rifle, the common variant.
  • Victory rifle, while identical in strength to the sniper rifle, the Victory rifle has an additional 200 item HP, and knocks down targets with critical hits. However, it pays for this ability with a reduced critical chance of 3.
  • A sniper rifle with ridiculously high durability can be obtained through a glitch with the Operation: Anchorage add-on. See Operation: Anchorage glitches for details.
Name Type Dmg/shot DPS Att/sec Crit mult Crit dmg Spread AP cost Ammo Ammo cap Weight Item HP Value Notes
Sniper rifle Sniper rifle 40 42.9 1.1 x5.0 40 0.0 38 .308 caliber round 5 10 100 300 -
Victory rifle Sniper rifle 40 42.9 1.1 x3.0 40 0.0 38 .308 caliber round 5 10 300 450 Critical knockdown
Reservist's rifle Sniper rifle 40 64.3 1.6 x5.0 40 0.0 32 .308 caliber round 3 10 150 500 -

Location[edit | edit source]

This variation of the sniper rifle is used by the Drifter in Dickerson Tabernacle Chapel. It is recommended to shoot the sniper rifle out of his hands to reduce the risk of not being able to loot him.

Bugs[edit | edit source]

  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png If you disarm the Drifter of the rifle, then come back at least 73 in game hours from when you disarmed him, he will spawn with the rifle again. This can be repeated for an infinite number of rifles.