The infobox template in this article is missing some required data. You can help The Vault by filling it in.
This article or its infobox is missing an image. Please help The Vault by uploading it.
Resettle Refugees at (location)
A settlement has to be cleared of hostiles and the workshop must be claimed. The group of Institute scientists will then move in from their temporary home at a Minutemen checkpoint. Then the quest may be turned in to Preston Garvey.
To be able to receive this quest the Institute must have been destroyed in the main quest line. In addition at least one settlement has to be available to be captured. When destroying the Institute, the evacuation order must have been given. This is the cause for the settlers as they are homeless Institute scientists. They can be met at a checkpoint and they name a settlement to clear. That location, for example Croup Manor or Kingsport Lighthouse, has to be cleared of hostiles and its workbench must be activated. After turning in the quest, the settlers should move in.
- Talk to Settlers at Minuteman Checkpoint
- Secure workshop at <location>
- Report your success to the settlers
- Talk with Preston Garvey
- Sometimes the refugees may be bugged and never move into their new home, although they still count towards settlers and happiness, and they consume resources.