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The Rock-It Launcher is a weapon in Fallout 3.

Characteristics[]

A big weapon that allows one to shoot Rock-It Launcher ammunition, consisting of a wide variety of junk items from tin cans to teddy bears. Heavier objects will arc more in flight outside of V.A.T.S. targeting; given the rate of fire (3.3/s) and high Action Point cost (32), it may be important to aim freehand more often. The way that objects would be placed on a shelf is the way they fly from the gun. For example, silverware and tools will be shot horizontally while empty Nuka-Cola bottles and the like, which are placed on a shelf upright, on end, will be shot that way from the gun. Nearly any piece of junk can be used as ammunition, and shot items are able to be recovered and reused.

Durability[]

The Rock-It Launcher can fire a total of about 100 objects from full condition before breaking.

Locations[]

The weapon cannot be found in the game, instead it must be crafted.

Crafting[]

Materials:Requirements:Produces:
Range
Level
Rock-It Launcher (1)

Notes[]

  • All ammunition has the same damage, i.e. a teddy bear will do the same damage per strike as a deathclaw hand or an iron.
  • Non-player characters and companions cannot use the Rock-It Launcher, as it is marked as "Player Only."
  • One can shoot some objects that are considerably larger than the diameter of the firehose nozzle "barrel" should allow - including other firehose nozzles, motorcycle gas tanks, and basketballs.
  • Projectiles of all kinds tend to sink into irregular static meshes of rubble or natural rock and gravel, making them difficult to detect or nearly impossible to activate to pick back up.
  • A broken Rock-It Launcher can still accept ammunition being loaded into it. The ammunition will remain in the weapon and count against carry weight. Dropping the launcher and picking it back up will unload it of all the objects.
  • Plungers and sharp objects like knives will not stick into walls or enemies.
  • The vacuum can be heard turning on and off as the gun is holstered and unholstered.
  • Pencils, which are weightless, cannot be used as ammunition.
  • The blower has the intake slot for the ammunition, which can be clearly seen in first person view.
  • The weapon is likely the first craftable weapon one can obtain after leaving Vault 101 as the schematics for making it are acquired by interacting with Moira Brown in Megaton.
  • The Rock-It Launcher, as a weapon concept, is similar to the Junk Jet from Fallout 4. However, due to the significant increase in the utility of junk items as a result of introducing the settlement system in that game, collecting junk in Fallout 4 becomes a matter of figuring out which items are worth using as ammunition for the Junk Jet over storing them in the workshop for use with building and crafting, compared to most junk items being solely useful as ammunition for the Rock-It Launcher in Fallout 3.

Bugs[]

Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 One sometimes cannot use the schematics or even view them, even with all required components in their inventory.[verified]

  • Has been fixed for the PC.

Sounds[]

SingleShotVB ReloadVB
JamVB

Gallery[]

See also[]

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