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Rocket (Lonesome Road)

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Icon disambig.svg
For the Fallout: New Vegas consumable, see rocket (consumable). For an overview of rocket ammunition types in various Fallout games, see rocket.
Rocket
FNV LR Rocket.pngLR Red Glare rocket canister.pngDummyImage.png
Nvdlc04 redglare-canister.png
Missile icon.png
Rocket
Weight
0.25
Value25
base idxx009262
Rocket, high explosive
Weight
0.25
Value150
base idxx009263
Rocket, incendiary
Weight
0.25
Value150
base idxx00925f
 
Gametitle-FNV LR.png
Gametitle-FNV LR.png

Rockets are a type of ammunition in the Fallout: New Vegas add-on Lonesome Road.

Characteristics

This small white and red rocket is a self propelled projectile armed with a high explosive charge. They are exclusively used by the Divide's signature weapon, the Red Glare.

Crafting

ComponentsRequirementsProducts
ComponentsRequirementsProducts
ComponentsRequirementsProducts

Breakdown

ComponentsRequirementsProducts

Weapons using this ammunition

Variants

Rocket, high explosive

High explosive (HE) rockets have a 40% greater splash radius, and deal 35% more impact damage with the rocket itself. The blast damage however remains unchanged.

Rocket, incendiary

Incendiary rockets deal 25% less explosive damage, but set targets on fire, dealing 2 damage per second for 8 seconds.

Comparison

Name Damage Damage Threshold Condition Weapons Spread Other Craftable Empty Casing
Rocket 40 ExplosionIcon explosion.png x 1 x 1 x 1 500 unit radius Yes None
Rocket, high explosive 40 ExplosionIcon explosion.png
x 1.35 impact
x 1 x 1 x 1 700 unit radius Yes None
Rocket, incendiary 30 ExplosionIcon explosion.png
2 FireIcon fire.png for 8s
x 1 x 1 x 1 500 unit radius Yes None

Notable locations

Notes

  • Rockets are one of only 2 ammunition types that can be broken down into exactly the same number of materials needed for their construction, the other being the .45 Auto.
  • Breaking down rockets produces cherry bombs, which can be used to construct bottlecap mines or more-valuable high explosive rockets.