Rocket (Lonesome Road)

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Icon disambig.svg
For the Fallout: New Vegas consumable, see rocket (consumable). For an overview of rocket ammunition types in various Fallout games, see rocket.
FNV LR Rocket.pngLR Red Glare rocket canister.pngDummyImage.png
Nvdlc04 redglare-canister.png
Missile icon.png
base idxx009262
Rocket, high explosive
base idxx009263
Rocket, incendiary
base idxx00925f
Gametitle-FNV LR.png
Gametitle-FNV LR.png

Rockets are a type of ammunition in the Fallout: New Vegas add-on Lonesome Road.

Characteristics[edit | edit source]

This small white and red rocket is a self propelled projectile armed with a high explosive charge. They are exclusively used by the Divide's signature weapon, the Red Glare.

Crafting[edit | edit source]


Breakdown[edit | edit source]


Weapons using this ammunition[edit | edit source]

Variants[edit | edit source]

Rocket, high explosive[edit | edit source]

High explosive (HE) rockets have a 40% greater splash radius, and deal 35% more impact damage with the rocket itself. The blast damage however remains unchanged.

Rocket, incendiary[edit | edit source]

Incendiary rockets deal 25% less explosive damage, but set targets on fire, dealing 2 damage per second for 8 seconds.

Comparison[edit | edit source]

Name Damage Damage Threshold Condition Weapons Spread Other Craftable Empty Casing
Rocket 40 ExplosionIcon explosion.png x 1 x 1 x 1 500 unit radius Yes None
Rocket, high explosive 40 ExplosionIcon explosion.png
x 1.35 impact
x 1 x 1 x 1 700 unit radius Yes None
Rocket, incendiary 30 ExplosionIcon explosion.png
2 FireIcon fire.png for 8s
x 1 x 1 x 1 500 unit radius Yes None

Notable locations[edit | edit source]

Notes[edit | edit source]

  • Rockets are one of only 2 ammunition types that can be broken down into exactly the same number of materials needed for their construction, the other being the .45 Auto.
  • Breaking down rockets produces cherry bombs, which can be used to construct bottlecap mines or more-valuable high explosive rockets.