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Fo1 Rutger.png
Biography and appearance
AffiliationFar Go Traders
RoleRight-hand man
LocationHub, Downtown
Dialogue FileRUTGER.MSG
QuestsFind the missing caravans.
SPECIALStrength: 8
Perception: 9
Endurance: 7
Charisma: 7
Intelligence: 8
Agility: 7
Luck: 6
Derived StatsHit points: 90
Armor class: 27
Action points: 10
Carry weight: 225
Unarmed damage: 0
Melee damage: 11
Sequence: 22
Healing rate: 2
Experience points: 200
Normal DT/DR: 4/20%
Laser DT/DR: 4/20%
Fire DT/DR: 4/20%
Plasma DT/DR: 4/10%
Electrical DT/DR: 4/30%
EMP DT/DR: 4/500%
Explode DT/DR: 4/10%
Tag SkillsSmall Guns: 86%
Big Guns: 54%
Unarmed: 103%
Melee Weapons: 80%
Throwing: 48%
Proto id00000117 (Rutger)

I'm in charge of the...I mean, I help run the Far Go Traders. If anyone messes with us, I'm the one they will answer to.

Rutger is the manager of the Far Go Traders in Hub's Downtown area in Fallout.

Background[edit | edit source]

Rutger is the nervous system of the Far Go Traders. While on paper he helps Butch Harris run the outfit, he's in fact the person in charge of its day to day operations. He is a veritable treasure trove of information on the caravans in the wastelands and hires caravaneers to protect the trade wagons on their way to their destinations.

Interactions with the player character[edit | edit source]

Interactions overview[edit | edit source]

This character offers caravan jobs.
  • Leaves on the 8th, 18th and 28th each month.
  • 75% hostile encounter chance.
  • Pay is $400 each way.
  • Leaves to Junktown, Brotherhood, and Adytum.
This character starts quests.

Quests[edit | edit source]

Inventory[edit | edit source]

Icon armored vault suit.png
Leather armor (Unobtainable)
Assault carbine icon.png
Desert Eagle .44
10mm pistol
+ 10mm JHP
Icon briefcase.png
Carried items
Bottle caps
Icon male severed head.png
Drops on death

Appearances[edit | edit source]

Rutger appears only in Fallout.