SCRNAME.MSG (Fallout)

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The following article contains the transcript of a text file containing localized strings used by the game's characters, items, scripts, or interface.
 
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Gametitle-FO1.png
Transcript.png

{101}{}{} #obj_dude
{102}{}{Elder.} #elder
{103}{}{Barterman} #barter
{104}{}{Bodyguard} #bguard
{105}{}{Cow} #cow
{106}{}{Gunrunner Moat Guard} #MoatGrd
{107}{}{Shady Sands Guard} #guard
{108}{}{Loser} #loser
{109}{}{Shady Sands Peasant} #pleasant
{110}{}{Gunrunner} #GunRnr
{111}{}{Entrance to Map} #map_init
{112}{}{Radscorpion} #radscorp
{113}{}{Super Mutant Sentry} #mutant2
{114}{}{Shady Sands Well} #sswell
{115}{}{Set} #set
{116}{}{Harry} #harry
{117}{}{Stimpak} #stimpack
{118}{}{Manhole Cover} #cover
{119}{}{Manhole} #manhole
{120}{}{Ladder} #ladder
{121}{}{Chair} #chair
{122}{}{Nuka Cola Machine} #coke
{123}{}{Manager's Desk} #computer
{124}{}{Corpse} #dead
{125}{}{Desk} #desk
{126}{}{Ghoul Corpse} #1dedgul1
{127}{}{Mole Rat} #1molrat1
{128}{}{Manhole} #1manhol1
{129}{}{Ladder} #1ladder1
{130}{}{Ghoul Manager} #ghoul
{131}{}{Map Script} #alphhotl
{132}{}{Ghoul} #genghoul
{133}{}{Aradesh} #Aradesh
{134}{}{Brahmin} #Brahmin
{135}{}{Cougar} #Cougar
{136}{}{Flash} #Flash
{137}{}{Junktown Guard} #JtGenGrd
{138}{}{Junktown Peasant} #JtPeasnt
{139}{}{Butch} #Butch
{140}{}{Cabbot} #Cabbot
{141}{}{Children of the Cathedral Member} # Childmem
{142}{}{Decker} #Decker
{143}{}{Elder} #Elder
{144}{}{Gizmo} #Gizmo
{145}{}{Harold} #Harold
{146}{}{Jain} #Jain
{147}{}{Killian} #Killian
{148}{}{Laura} #Laura
{149}{}{Loxley} #Loxley
{150}{}{Lieutenant} #Lt
{151}{}{Master} #Master
{152}{}{Maxson} # Maxson
{153}{}{Morpheus} # Morph
{154}{}{Nicole} # Nicole
{155}{}{Overseer} # Over
{156}{}{Rhombus} # Rhombus
{157}{}{Tandi} # Tandi
{158}{}{Vree} # Vree
{159}{}{Mole Rat} # 1MoleRat
{160}{}{Necropolis Airlock} # AirLock
{161}{}{Barry} # Barry
{162}{}{Computer} # DeadComp
{163}{}{Door} # Door
{164}{}{Ganger Ghoul} # Ganger
{165}{}{Gary} # Gary
{166}{}{Ghoul} # Generic
{167}{}{Ghoul} # GenGhoul
{168}{}{Glowing One} # GenGlow1
{169}{}{Ghoul Corpse} # GhDead
{170}{}{Ghoul Sentry} # GhDorGrd
{171}{}{Ghoul Corpse} # GhGenDed
{172}{}{Set's Guard} # GhGuard
{173}{}{Ghoul Manager} # Ghoul
{174}{}{Ghoul Refugee} # GhRefuge
{175}{}{Ghoul Guard} # GhZero
{176}{}{Caged Glowing One} # GlowOne
{177}{}{Undergrounder} # Groundr
{178}{}{Shady Sands Guard} # Guard
{179}{}{Harry} # Harry
{180}{}{Larry} # Larry
{181}{}{Ganger Leader} # Leader
{182}{}{Ghoul Manager} # Manager
{183}{}{Mangled Corpse} # Mangled
{184}{}{Ghoul Peasant} # Meander
{185}{}{Super Mutant} # Mutant2
{186}{}{Water Computer} # NH2OComp
{187}{}{Water Pump} # NH2OPump
{188}{}{Wall} # OddWall
{189}{}{Ghoul Prisoner} # Prisonr
{190}{}{Sally} # Sally
{191}{}{Graffiti} # graffiti
{192}{}{Set's Cooler} # SetColer
{193}{}{Set's Desk} # SetDesk
{194}{}{Door} # SetDoor1
{195}{}{Set's Bodyguard} # SetGuard
{196}{}{Wall} # SetSctDr
{197}{}{Odd Smell} # Smell
{198}{}{Stimpak} # StimPack
{199}{}{Necorpolis Storeroom} # StoreRom
{200}{}{Super Mutant} # Super
{201}{}{Terry} # Terry
{202}{}{Garret} # Garret
{203}{}{Gretch} # Gretch
{204}{}{Morbid} # Morbid
{205}{}{Dumar} # Dumar
{206}{}{Barstow} # Barstow
{207}{}{Children of the Cathedral Initiate} # Genint
{208}{}{Children of the Cathedral Healer} # JtChidMem
{209}{}{Undergrounder Lookout} # Lookout
{210}{}{Computer} # MachIV
{211}{}{Blocked Room} # BlkRoom
{212}{}{Desert} # RndDesrt
{213}{}{Shady Sands Guard} # TGuard
{214}{}{Shady Sands Cook} # cook
{215}{}{Shady Sands Citizen} # citizen
{216}{}{Chair} # HousChar
{217}{}{Agatha's Bed} # AgathBed
{218}{}{Razlo's Bed} # RozBed
{219}{}{Razlo's Wife} # Wife
{220}{}{Dresser} # SDresser
{221}{}{Rug} # ShadyRug
{222}{}{Bookcase} # SBokcase
{223}{}{Fruit Jar} # MuteJar
{224}{}{Desk} # ShadDesk
{225}{}{Shelf} # CookShel
{226}{}{Table} # CookTabl
{227}{}{Mutated Fruit} # Fruit
{228}{}{Brahmin Pen Smell} # PenSmell
{229}{}{Razlo} # Razlo
{230}{}{Vault 13 Citizen} # ValtCtzn
{231}{}{Vault 13 Airlock} # ValtLock
{232}{}{Vault 13 Monitor} # ValtMon
{233}{}{Vault 13 Central Core} # CoreComp
{234}{}{Vault 13 Library Computer} # LibComp
{235}{}{Kalnor} # Assblow
{236}{}{Raider} # GenRaidr
{237}{}{Garl} # Garl
{238}{}{Raider Prisoner} # RaidPris
{239}{}{Petrox} # Petrox
{240}{}{Tolya} # Tolya
{241}{}{Gwen} # Gwen
{242}{}{Diana} # Diana
{243}{}{Alya} # Alya
{244}{}{Living Quarters} # LivingQ
{245}{}{Meeting Room} # Meeting
{246}{}{Storeroom} # BVStore
{247}{}{Library} # BVLib
{248}{}{Central Core} # BVCore
{249}{}{Meeting Room} # BVMeet
{250}{}{Living Quarters} # BVLive
{251}{}{Living Quarters} # UndrBed
{252}{}{Blocked Passage} # RubChip
{253}{}{Blocked Passage} # RubCore
{254}{}{Airlock} ## BVAirL
{255}{}{Hall of the Dead} # HallDed1
{256}{}{Gabriel} # Gabriel
{257}{}{Craps Table} # HiCraps
{258}{}{Manhole} # NUp2Dwn1
{259}{}{Manhole} # NUp2Dwn2
{260}{}{Ladder} # NDwn2Up1
{261}{}{Ladder} # NDwn2Up2
{262}{}{Gate Guard} # GateDemo  ;
{263}{}{Water Ration Guard} # WtrGrd
{264}{}{Watershed} # WatrShed
{265}{}{Manhole} # NWUp2Dn1
{266}{}{Manhole} # NWUp2Dn2
{267}{}{Manhole} # NWUp2Dn3
{268}{}{Vault 13 Citizen} # Ration
{269}{}{Ladder} # NWDn2Up1
{270}{}{Ladder} # NWDn2Up2
{271}{}{Ladder} # NWDn2Up3
{272}{}{Andrew} # Andrew.int
{273}{}{Hotel of the Dead} # HotelMap
{274}{}{Lorriane} # Lorian
{275}{}{Manhole} # NHUp2Dn1
{276}{}{Manhole} # NHUp2Dn2
{277}{}{Manhole} # NHUp2Dn3
{278}{}{Vault 13 Officer} # Officer
{279}{}{Ladder} # NHDn2Up1
{280}{}{Ladder} # NHDn2Up2
{281}{}{Ladder} # NHDn2Up3
{282}{}{Radscorpion Caves} # RadSCave
{283}{}{Seth} # Seth
{284}{}{Vault 13 Medic} # Medic
{285}{}{Vault 13 Citizen} # GenVault
{286}{}{Junktown Casino} # JunkCas
{287}{}{Junktown Crashhouse} # JunkKill
{288}{}{Junktown Entrance} # JunkEnt
{289}{}{Blocked Passage} # Blkrom
{290}{}{Airlock} # BVAir
{291}{}{Medical Cache} # BVCache
{292}{}{Vault 15 Entrance} # BVEnt
{293}{}{Shady Sands} # ShadyEt
{294}{}{Shady Sands} # ShadyWst
{295}{}{Medical Lab} # MedLab
{296}{}{Abandonned Shack} # shack
{297}{}{Seth} # Seth2
{298}{}{Brotherhood Scribe} # SCRIBEA
{299}{}{Vault 13} # Vault13
{300}{}{Elevator} # BVElv1W
{301}{}{Elevator} # BVElv2E
{302}{}{Elevator} # BVElv2W
{303}{}{Elevator} # BVElv3
{304}{}{Broken Elevator} # BVBroken
{305}{}{Brotherhood of Steel Entrance} # BroHdEnt
{306}{}{Rat Breeding Pit} # RatPit
{307}{}{Darkness} # FearDark
{308}{}{Cave Openning} # ValtLeav
{309}{}{Vault 13 Citizen} # ValtCupl
{310}{}{Your Living Quarters} # YourRoom
{311}{}{Katrina} # SSGuide
{312}{}{Cave Openning} # LiteLeav
{313}{}{Vault 13 Central Core} # ValtCore
{314}{}{Computer} # VCompOp
{315}{}{Vault 13 Operations Room} # ValtOp
{316}{}{Vautl 13 Security Room} # ValtSec
{317}{}{Vault 13 Storage} # ValtStor
{318}{}{Vault 13 Meeting Room} # ValtMeet
{319}{}{Vault 13 Medical Lab} # ValtMed
{320}{}{Scrapheap} # JunkDemo
{321}{}{Junktown Guard} # GuarDemo
{322}{}{} # WanRats
{323}{}{Flare} # Flare
{324}{}{Elevator} # ValEl1
{325}{}{Elevator} # ValEl2w
{326}{}{Elevator} # ValEl2e
{327}{}{Elevator} # ValEl3
{328}{}{Vault 15} # Vaultbur
{329}{}{Dog} # dog
{330}{}{Ghoul Guard} # GhRndGrd
{331}{}{Angry Ghoul} # GhKick
{332}{}{Super Mutant Guard} # Mutant3
{333}{}{Super Mutant Sentry} # Mutant4
{334}{}{Super Mutant} # Mutant5
{335}{}{Ian} # Ian
{336}{}{Curtis} # Curtis
{337}{}{Child} # Child
{338}{}{Raiders} # RaidMap
{339}{}{Mutated Fruit} # MutFruit
{340}{}{Raider Guard} # RaidGrd
{341}{}{Avellone} # Hunter
{342}{}{Dog} # Dog2
{343}{}{Duc} # Duc
{344}{}{City} # RndCity
{345}{}{Coast} # RndCoast
{346}{}{Mountain} # RndMtn
{347}{}{Hernandez} # Gambler
{348}{}{Caves} # VaultEnt
{349}{}{Miles} # Miles
{350}{}{Smitty} # Smitty
{351}{}{Adytowner} # Adytownr
{352}{}{Regulator} # Regulatr
{353}{}{Lorri} # Lorri
{354}{}{Sammael} # Sammael
{355}{}{Caleb} # Caleb
{356}{}{Taylor} # Taylor
{357}{}{Julianna} # Julie
{358}{}{Followers Scholar} # FolSchol
{359}{}{Followers Initiate} # FolInit
{360}{}{Nightkin Scout} # FlSupMut
{361}{}{Children of the Cathedral Scholar} # ChidScol
{362}{}{Children of the Cathedral Initiate} # ChidInit
{363}{}{Followers Scout} # FolScout
{364}{}{Followers Guard} # FolGuard
{365}{}{Thinker Super Mutant} # ThSupMut
{366}{}{Heather} # Heather
{367}{}{Peter} # Peter
{368}{}{Jake} # Jake
{369}{}{Orfeo} # Orfeo
{370}{}{Marney} # Marney
{371}{}{Neil} # Neil
{372}{}{Amber} # Amber
{373}{}{Uthern} # Uthern
{374}{}{Talius} # Talius
{375}{}{Children of the Cathedral Guard} # ChdGuard
{376}{}{Children of the Cathedral Scout} # ChdScout
{377}{}{Super Mutant Scout} # ScSupMut
{378}{}{Razor} # Razor
{379}{}{Blades Ganger} # Blade
{380}{}{Fire} # Fire
{381}{}{Beca} # Beca
{382}{}{Blades' Weaponsmaster} # Dolgan
{383}{}{Michelle} # Michelle
{384}{}{Blades' Nightwatchman} # Dragon
{385}{}{Romero} # Romero
{386}{}{Brotherhood of Steel} # Brohd12
{387}{}{Brotherhood of Steel} # Brohd34
{388}{}{Jon} # Jon
{389}{}{Prisoner} # RippPris
{390}{}{Brotherhood Scribe} # SCRIBEB
{391}{}{Ladder} # BVLad
{392}{}{Charred Body} # CharBody
{393}{}{Dried Bones} # BoneBody
{394}{}{Corpse encased in odd armor} # DeadBro
{395}{}{Holodisk} # GenDisk
{396}{}{Radiation Hotspot} # HotSpot
{397}{}{Corpse encase in odd armor} # PerNPwr
{398}{}{Secure Door} # Glo1Weap
{399}{}{Computer} # GloComp
{400}{}{Secure Door} # Glo3Supl
{401}{}{Generator} # GlowGen
{402}{}{Water Pump} # GlowPump
{403}{}{Living Quarters} # SciRoom
{404}{}{Sentry Gun} # SentryGn
{405}{}{Door with red paint on it} # GloRdDor
{406}{}{Door with blue paint on it} # GloBlDor
{407}{}{Secure door} # Glo3Wep
{408}{}{Secured lockbox} # GlwBox
{409}{}{Computer} # Tylier
{410}{}{Cage} # GlowCage
{411}{}{Table} # GlowTabl
{412}{}{Computer} # Zax
{413}{}{Unusual skeleton} # GlwAlien
{414}{}{Note} # Freezer
{415}{}{Farli} # Farli
{416}{}{Darrel} # Darrel
{417}{}{Brotherhood Paladin Guard} # PalGuard
{418}{}{Talus} # Talus
{419}{}{Sophia} # Sophia
{420}{}{Michael} # Michael
{421}{}{Secure Door} # Glo4Weap
{422}{}{Brotherhood Scribe} # ScribeA
{423}{}{Brotherhood Scribe} # ScribeB
{424}{}{Brotherhood Paladin Sentry} # Sentry
{425}{}{Brotherhood Paladin} # PaladinA
{426}{}{Brotherhood Paladin Guard} # PaladinB
{427}{}{Brotherhood Paladin} # PaladinC
{428}{}{Elevator with blue paint on it} # GloBlElv
{429}{}{Brotherhood Knight} # KnightA
{430}{}{Brotherhood Knight} # KnightB
{431}{}{Desk} # GlowDesk
{432}{}{Weapons Systems Armed} # WeapSys
{433}{}{Strange Holodisk} # Artifact
{434}{}{Cabinet} # GloCabn
{435}{}{Noxious Fumes} # GasTrap
{436}{}{Lasers} # LazrTrap
{437}{}{Crazed Raider} # JtRaider
{438}{}{Sinthia} # Sinthia
{439}{}{Marcelles} # Marcelle
{440}{}{Secure Safe} # KillSafe
{441}{}{Bob} # JtBob
{442}{}{Trish} # Trish
{443}{}{Vault 13 Door} # V13Door
{444}{}{Door Computer} # V13Comp
{445}{}{Holodisk} # DiskA
{446}{}{Holodisk} # DiskD
{447}{}{Holodisk} # FEVDisk
{448}{}{Holodisk} # VreeDisk
{449}{}{Holodisk} # SecDisk
{450}{}{Holodisk} # CodeDisk
{451}{}{Gambler} # GenGambl
{452}{}{Phil} # Phil
{453}{}{Dogmeat} # Junkdog
{454}{}{Slot Machine} # ChepSlot
{455}{}{Slot Machine} # GoodSlot
{456}{}{Blackjack Table} # LowJack
{457}{}{Blackjack Table} # HighJack
{458}{}{Children of the Cathedral Technician} # ChocTech
{459}{}{Abel} # Abel
{460}{}{Force Field} # FieldA
{461}{}{Radio} # Radio
{462}{}{Sign} # VatSign
{463}{}{Very Secure Door} # VConDoor
{464}{}{Computer} # ForcComp
{465}{}{Robobrain} # MrHandyA
{466}{}{Robobrain} # MrHandyB
{467}{}{Flip} # Flip
{468}{}{Computer} # RobCtrl
{469}{}{Nightkin Sargeant} # VSgTeam9
{470}{}{Nightkin Sentry} # VatTeam9
{471}{}{Computer} # VConComp
{472}{}{Lenore} # PeasantD
{473}{}{Computer} # DemoComp
{474}{}{Dog} # DemoDog
{475}{}{Lenore} # DemoPeas
{476}{}{Phil} # DemoPhil
{477}{}{Zack} # Zack
{478}{}{Theresa} # theresa
{479}{}{Upset Vault 13 Citizen} # REBEL
{480}{}{Refridgerator} # demodoor
{481}{}{Brotherhood Scribe} # SCRIBEC
{482}{}{Jason} # JASON
{483}{}{Thug} # THUG
{484}{}{Lasher} # lasher
{485}{}{Vinnie} # Vinnie
{486}{}{Victor} # Victor
{487}{}{Shark} # Shark
{488}{}{Sherry} # Sherry
{489}{}{Tycho} # Tycho
{490}{}{Skulz Ganger} # GendSkulz
{491}{}{Slummer} #Slummer
{492}{}{Zark} #Zark
{493}{}{Calder} # Calder
{494}{}{Nightkin Sentry} # ChidNite
{495}{}{Child with an Attitude} # ChidGAB
{496}{}{Chanter} # GenChant
{497}{}{Ton} # Barracus
{498}{}{Chanter} # Chanter
{499}{}{Sister Francis} # Francis
{500}{}{Dr. Wu} # DocWu.int
{501}{}{Rutger} # Rutger
{502}{}{Phrax} # Phrax
{503}{}{Generator} # DemoGen
{504}{}{Crypt Ganger} #DemoCryp
{505}{}{Fool Ganger} # DemoFool
{506}{}{Lenny} #Lenny
{507}{}{Icepick} #Icepick
{508}{}{Skizzer} # Skizzer
{509}{}{Scrapheap Citizen} # Pez
{510}{}{Rock} # Rock
{511}{}{Lex} # Lex.int
{512}{}{Rayze} # Rayze.int
{513}{}{Skippy} #Skippy.int
{514}{}{Baka} #Baka.int
{515}{}{Scout the Crypts} # scoutc.int
{516}{}{Scout the Fools} # scoutf.int
{517}{}{Follower of the Apocalypse} # FollMap.int
{518}{}{Computer} # SemiComp
{519}{}{Irradiated Rat} # RadRat
{520}{}{Refridgerator} # NGarFrdg
{521}{}{Ladder} # WtrLadr
{522}{}{Ladder} # NecVLadr
{523}{}{Manhole} # NecVHole
{524}{}{Manhole} # WtrHole
{525}{}{Necropolis Vault} # ValtNec
{526}{}{Town Map} # TownMap
{527}{}{Airlock Door} # MVAirloc.ssl
{528}{}{Bookshelf} # MVBShelf.ssl
{529}{}{Bookshelf} # MVSctShf.ssl
{530}{}{Caves} # V13Cave
{531}{}{Secure Door} # MvRCrDor
{532}{}{Command Center} # COmmand
{533}{}{Super Mutant Sentry} # GenSupr
{534}{}{Krupper} # Krupper
{535}{}{VanHaggen} # Vanhag
{536}{}{Vasquez} # Vasquez
{537}{}{Junktown Scout} # JnkScout
{538}{}{Junktown Citizen} # PeasantC
{539}{}{Raider} # GenRaid2
{540}{}{Jarvis} # Jarvis
{541}{}{Stronghold} # MBStrong
{542}{}{Vats} # MBVats
{543}{}{Military Base Entrance} # MBEnt
{544}{}{Children of the Cathedral} #Childrn1.int
{545}{}{Children of the Cathedral} #Childrn2.int
{546}{}{Master's Vault} #Master1.int
{547}{}{Master's Vault} # Master2.int
{548}{}{Computer} # MVComp
{549}{}{Nuclear Warhead} # MVNuke
{550}{}{Elevator} # MVDwn2Up.int
{551}{}{Elevator} # MVUp2Dwn.int
{552}{}{Stairwell} # Chid2Mas.int
{553}{}{Staircase} # Mas2Chid.int
{554}{}{Staircase} # Chid2Twr.int
{555}{}{Stairwell} # Tow2Chid.int
{556}{}{Door} # COCDoor.int
{557}{}{Caves} # Cave2v13.int
{558}{}{Vault 13} # V132Cave.int
{559}{}{Secure Door} # SecDoor.int
{560}{}{Spotlights} # SPOTLITE
{561}{}{Water Thief} # WtrThief.int
{562}{}{Jennifer} # Jennifer.int
{563}{}{Explosion} # Blast.int
{564}{}{Chair} # UzChair.int
{565}{}{Cave wall} # CaveWall.int
{566}{}{Elevator} # Elev0.int
{567}{}{Elevator} # Elev1.int
{568}{}{Elevator} # Elev2.int
{569}{}{Elevator} # Elev3.int
{570}{}{Elevator} # Elev4.int
{571}{}{Elevator} # Elev5.int
{572}{}{Elevator} # Elev6.int
{573}{}{Barfly} # Barfly.int
{574}{}{Vault 15} # BV2Vault.int
{575}{}{Nuka Cola Truck} # ColaTruk.int
{576}{}{Flying Saucer} # FSauser.int
{577}{}{The Glow} # Glowent.int
{578}{}{The Glow} # GlowMap1.int
{579}{}{The Glow} # GlowMap2.int
{580}{}{L.A. Boneyard} # LAAdytum.int
{581}{}{L.A. Boneyard} #LABlades.int
{582}{}{L.A. Boneyard} # LAGunRun.int
{583}{}{L.A. Boneyard} # LARipper.int
{584}{}{The Hub} # HubEnt.int
{585}{}{The Hub} # HubDwnTn.int
{586}{}{The Hub} # HubHeigt.int
{587}{}{The Hub} # HubOldTn.int
{588}{}{The Hub} # HubWater.int
{589}{}{Cave} #DethCave.int
{590}{}{Strange Call Box} # DrWhoMap.int
{591}{}{Large Footprint} # LgFtPrnt.int
{592}{}{Used Car Lot} # UsedCar.int
{593}{}{Herd of Brahmin} # TalkCows.int
{594}{}{Manhole} # JTUp2Dn.int
{595}{}{Ladder} # JTDn2Up.int
{596}{}{Viola} # Viola.int
{597}{}{Surf} # Surf.int
{598}{}{Door} # ChocDoor.int
{599}{}{Dane} # Dane.int
{600}{}{Jonathan} # Jonathan.int
{601}{}{Brotherhood Student} # Student.int
{602}{}{Children of the Cathedral} # Cath2MV.int
{603}{}{Secure Door} # Glo4Supl.int
{604}{}{Sewers} # Hall2Mtl.int
{605}{}{Sewers} # Hall2Shd.int
{606}{}{Sewers} # Motel2Hl.int
{607}{}{Lyle} # Lyle.int
{608}{}{Neal} # Neal.int
{609}{}{Floor} # TrapFlor.int
{610}{}{Kenji} # Kenji.int
{611}{}{The Glow} # GEnt2Lv1.int
{612}{}{The Glow} # GLv12Ent.int
{613}{}{Staircase} # CTower1.int
{614}{}{Staircase} # CTower2.int
{615}{}{Staircase} # CTower3.int
{616}{}{Military Base} # ExitBase.int
{617}{}{Radscorpion} # SSRadSco.int
{618}{}{Lars} # Lars.int
{619}{}{Elevator} # Elev6_m1.int
{620}{}{Elevator} # Elev7.int
{621}{}{Elevator} # Elev9.int
{622}{}{Elevator} # Elev10.int
{623}{}{Elevator} # Elev11.int
{624}{}{Super Mutant Soldier} # GenMutan.int
{625}{}{Super Mutant Sargeant} # GenSarg.int
{626}{}{Very Secure Door} # MBOut2In.int
{627}{}{Trophy} # Trophy.int
{628}{}{Saul} # Saul.int
{629}{}{Gustofer} # Gustofer.int
{630}{}{Robot} # Robot.int
{631}{}{Nightkin Sentry} # VGateMut.int
{632}{}{Nightkin Sargeant} # VPLotMut.int
{633}{}{Nightkin Sentry} # VFenceMt.int
{634}{}{Holodisk} # DoorCode.int
{635}{}{Garret} # Guard2.int
{636}{}{Super Mutant Guard} # VDoorMut.int
{637}{}{Force Field} # FieldB.int
{638}{}{Force Field} # FieldC.int
{639}{}{Force Field} # FieldD.int
{640}{}{Force Field} # FieldE.int
{641}{}{Force Field} # FieldF.int
{642}{}{Force Field} # FieldG.int
{643}{}{Force Field} # FieldH.int
{644}{}{Force Field} # FieldI.int
{645}{}{Computer} # ForceCon.int
{646}{}{Super Mutant Guard} # VTeam1.int
{647}{}{Super Mutant Guard} # VTeam2.int
{648}{}{Super Mutant Guard} # VTeam3.int
{649}{}{Super Mutant Guard} # VTeam4.int
{650}{}{Super Mutant Guard} # VTeam5.int
{651}{}{Super Mutant Guard} # VTeam6.int
{652}{}{Super Mutant Guard} # VTeam7.int
{653}{}{Super Mutant Guard} # VTeam8.int
{654}{}{Lorenzo's Guard} # avery.int
{655}{}{Lorenzo's Guard} # bill.int
{656}{}{Billy} # billy.int
{657}{}{Bob} # bob.int
{658}{}{Sign} # bobsign.int
{659}{}{Lorenzo's Guard} # cally.int
{660}{}{Cleo} # cleo.int
{661}{}{Caravan Driver} # crvndrvr.int
{662}{}{Dan} # dan.int
{663}{}{Dan's Wife} # danwife.int
{664}{}{Hubbian} # deadguy.int
{665}{}{Decker's Guard} # deckgrd.int
{666}{}{Demetre} # demetre.int
{667}{}{Deputy Fry} # depfry.int
{668}{}{Dogmeat} # dogmeat.int
{669}{}{Very Secure Door} # elecdoor.int
{670}{}{Floor} # electrap.int
{671}{}{Farmer} # femfarmr.int
{672}{}{Far Go Trader Guard} # fgtgard.int
{673}{}{Hub Police Officer} # gencop.int
{674}{}{Far Go Trader Merchant} # genfgt.int
{675}{}{Skag} # genskag.int
{676}{}{Guido} # guido.int
{677}{}{Secure Door} # gunlock.int
{678}{}{Bodyguard} # hbodgrd2.int
{679}{}{Children of the Cathedral Guard} # hchdgrd.int
{680}{}{Farmer} # hgenfarm.int
{681}{}{Hubbian Guard} # hgengrd.int
{682}{}{Daren Hightower} # hightowr.int
{683}{}{Hightower's Guard} # htwrgrd.int
{684}{}{Hightower's Wife} # htwrwife.int
{685}{}{Hubber} #/ hubber.int
{686}{}{Caravan Merchant} # hubcarvn.int
{687}{}{Hubbian Police Officer} # hubcop.int
{688}{}{Flower Child} # hubflrcd.int
{689}{}{Jake} # hubjake.int
{690}{}{Children of the Cathedral Patient} # hubpatnt.int
{691}{}{Smitty} # hubsmity.int
{692}{}{Jasmine} # jasmine.int
{693}{}{Job Post} # jobpost.int
{694}{}{Kane} # kane.int
{695}{}{Keri} # keri.int
{696}{}{Lorenzo's Guard} # leon.int
{697}{}{Lorenzo} # lorenzo.int
{698}{}{Master Merchant} # mstmerch.int
{699}{}{Richie} # richie.int
{700}{}{Rufus} # rufus.int
{701}{}{Rutger} # rutger.int
{702}{}{Sid} # sid.int
{703}{}{Thorndyke} # thorndyk.int
{704}{}{Troy} # troy.int
{705}{}{Water Merchant Trader} # wmcarvn.int
{706}{}{Water Merchant Guard} # wtrMGrd.int
{707}{}{Computer} # RadioCom.int
{708}{}{Super Mutant Sentry} # Comptrol.int
{709}{}{Caravan Merchant} # HGenCvan.int
{710}{}{Warning} # VatWarn.int
{711}{}{Alarm} # VatAlert.int
{712}{}{Floor} # VPlasma.int
{713}{}{Floor} # VBOOM.int
{714}{}{Floor} # VLaser.int
{715}{}{Floor} # VMonowir.int
{716}{}{Locker} # VLocker.int
{717}{}{Beth} # HBeth.int
{718}{}{Brotherhood Guard} # HallGrd.int
{719}{}{Brotherhood Guard} # RoomGrd.int
{720}{}{Brotherhood Trainer} # Spar.int
{721}{}{QA Cheat} # Cheater.int
{722}{}{Izo} # Izo.int
{723}{}{Katja} # Katja.int
{724}{}{Manhole} # Ady2Stor.int
{725}{}{Ladder} # Stor2Ady.int
{726}{}{Ladder} # FolDn2Up.int
{727}{}{Manhole} # FolUp2Dn.int
{728}{}{Staircase} # HDtDn2Up.int
{729}{}{Stairwell} # HDtUp2Dn.int
{730}{}{Very Secure Door} # HDtVault.int
{731}{}{Mr. Handy} # MrHandyC.int
{732}{}{Brotherhood Student} # Student.int
{733}{}{Thomas} # Thomas.int
{734}{}{Modify Reaction} # ModReact.int
{735}{}{Manhole} # Ady2Farm.int
{736}{}{Ladder} # Farm2Ady.int
{737}{}{Manhole} # Ady2Cell.int
{738}{}{Ladder} # Cell2Ady.int
{739}{}{Gizmo's Guard} # GizGuard.int
{740}{}{Ripper Ganger} # ripper.int
{741}{}{Holodisk} # MutDisk.int
{742}{}{Deathclaw} # DethClaw.int
{743}{}{Deathclaw Spawn} # Deathspr.int
{744}{}{Fisherman} # FishrMan.int
{745}{}{Fisherman's Son} # FishrSon.int
{746}{}{Unusual Call Box} # Tardis.int
{747}{}{Large Footprint} # FootMap.int
{748}{}{Unusual Call Box} # WhoMap.int
{749}{}{Brahmin} # TalkCow.int
{750}{}{Herd of Brahmin} # TCowMap.int
{751}{}{Injured Peasant} # MissBro
{752}{}{Rough Guard} # HubCaptr.int
{753}{}{Animate Forever} # animfrvr.int
{754}{}{Stairwell} # ThfU2D.int
{755}{}{Staircase} # ThfD2U.int
{756}{}{Newspaper Machine} # MVNews.int
{757}{}{Used Car Salesman} # Dealer.int
{758}{}{Used Car Lot} # UsedCar.int
{759}{}{Brotherhood of Steel} # BroDead.int
{760}{}{Children of the Cathedral} # ChilDead.int
{761}{}{Military Base Entrance} # MBDead.int
{762}{}{Sarah} # Sarah.int
{763}{}{Agatha} # Agatha.int
{764}{}{Chuck} # Chuck.int
{765}{}{Alan} # Alan.int
{766}{}{Brenden} # Brenden.int
{767}{}{Patrick} # Patrick.int
{768}{}{Ismarc} # Ismarc.int
{769}{}{Angry At You} # Enemy.int
{770}{}{Alex} # Alex.int
{771}{}{Gideon} # Gideon.int
{772}{}{Jeremiah} # Jerem.int
{773}{}{Super Mutant Guard} # AirGrd.int
{774}{}{Super Mutant Guard} # AirGrd2.int
{775}{}{Dr. Lorri} # BOSLori.int
{776}{}{Moore} # Moore.int
{777}{}{Lucy} # Lucy.int
{778}{}{Wiggup} # Wiggup.int
{779}{}{Mad Scientist} # MadSci.int
{780}{}{Vincent} # Vincent.int
{781}{}{Farm Parts} # FARMPART.int
{782}{}{Prisoner} # MLPrison.int
{783}{}{Prisoner} # GenPris.int
{784}{}{Computer} # PrisCon.int
{785}{}{Thomas} # thomas2.int
{786}{}{Master's Pet} # Monster.int
{787}{}{Computer} # PsyCon.int
{788}{}{Rae} # Ray.int
{789}{}{Very Secure Door} # BHDoor.int
{790}{}{Doctor's Assistant} # BOSAsIs.int
{791}{}{Your Roommate} # RD1.int
{792}{}{Brotherhood of Steel Initiate} # GenInit.int
{793}{}{Coyote} # Coyote.int
{794}{}{Super Mutant Senty} # Smone.int
{795}{}{Super Mutant Guard} # SMTwo.int
{796}{}{Sherrif Greene} # Justin.int
{797}{}{Bartender} # Falcon1.int
{798}{}{Hubbian Merchant} # Merch1.int
{799}{}{Lance} # Lance.int
{800}{}{Raider} # LoneRaid.int
{801}{}{Hubbian Merchant} # RndMerch.int
{802}{}{Brotherhood Paladin Scout} # PalScout.int
{803}{}{Trent} # Trent.int
{804}{}{Craps Dealer} # HDealer.int
{805}{}{Slot Machine} # HSlots.int
{806}{}{Drunk} # HRndBar.int
{807}{}{Gambler} # HGenGamb.int
{808}{}{Hooker} # HHooker.int
{809}{}{John} # HJohn.int
{810}{}{Dealer} # HGenDeal.int
{811}{}{Praying Super Mutant} # Smpray.int
{812}{}{Praying Child of the Cathedral} # Cpray.int
{813}{}{Peasant} # PeasVict.int
{814}{}{Roulette Dealer} # HRoulet.int
{815}{}{Junktown Peasant} # JunkPeas.int
{816}{}{Brotherhood Instructor} # Teacher.int
{817}{}{Brotherhood Scribe} # Genscrib.int
{818}{}{Brotherhood Knight} # Genknigh.int
{819}{}{Brotherhood Paladin} # Genpalad.int
{820}{}{Slot Machine} # Hslots.int
{821}{}{Staircase} # RipUp2Dn.int
{822}{}{Stairwell} # RipDn2Up.int
{823}{}{Brotherhood Scribe} # Rd1Scrb1.int
{824}{}{Brotherhood Knight} # Rd1Knig.int
{825}{}{Computer Terminal} # term.int
{826}{}{Computer Terminal} # term1.int
{827}{}{Computer Terminal} # term2.int
{828}{}{Computer Terminal} # term3.int
{829}{}{Computer Terminal} # term4.int
{830}{}{Computer Terminal} # term5.int
{831}{}{Computer Terminal} # term6.int
{832}{}{Computer Terminal} # term7.int
{833}{}{Computer Terminal} # term8.int
{834}{}{Locker} # Lccker.int
{835}{}{Mantis} # Mantis.int
{836}{}{Work Table} # WkTbl.int
{837}{}{Mad Scientist} # MadBrot.int
{838}{}{Woman Prisoner} # Women.int
{839}{}{Sink} # Sink.int
{840}{}{Corridor of Revulsion} # Revulse.int
{841}{}{Generator} # fieldgen.int
{842}{}{Computer} # ElevCon.int
{843}{}{Briefcase} # BombCase.int
{844}{}{Holodisk} # BroHist.int
{845}{}{Holodisk} # SopDisk.int
{846}{}{Holodisk} # MaxDisk.int
{847}{}{Refridgerator} # Fridg.int
{848}{}{Bookcase} # HubSafe.int
{849}{}{Raider} # GenRaidA.int
{850}{}{Raider} # GenRaidB.int
{851}{}{Raider} # GenRaidC.int
{852}{}{Merchant} # GenMercA.int
{853}{}{Merchant} # GenMercB.int
{854}{}{Merchant} # GenMercC.int
{855}{}{Guard} # GenGrdA.int
{856}{}{Guard} # GenGrdB.int
{857}{}{Guard} # GenGrdC.int
{858}{}{Brotherhood Paladin} # GenPalA.int
{859}{}{Brotherhood Paladin} # GenPalB.int
{860}{}{Brotherhood Paladin} # GenPalC.int
{861}{}{Caravaner} # CrvnTeam.int
{862}{}{} # CrvnMstr.int
{863}{}{Raider} # CrvnEnmy.int
{864}{}{Wares For Sale} # KillStor.int
{865}{}{Caravan Travelling} # CarEnctr.int
{866}{}{Commonly Said Things} # GenChat.int
{867}{}{Temporary Place} # TEMP
{868}{}{Temporary Place} # TEMP
{869}{}{Temporary Place} # TEMP
{870}{}{Knight Larry} # LaryKnig.int
{871}{}{Vree's Scribe} # VreScrib.int
{872}{}{Vree's Guard} # vregrd.int
{873}{}{Maxson's Guard} # MaxGrd.int
{874}{}{Jeremiah} # Jerem2.int
{875}{}{Door} # WoodDoor.int
{876}{}{Sturdy Door} # MetlDoor.int
{877}{}{Caravan Travelling} # HubEnctr.int
{878}{}{Caravan Merchant} # HGenVan2.int
{879}{}{Far Go Traders Merchant} # FGTRtnVn.int
{880}{}{Crimson Caravans Merchant} # CCRtnVn.int
{881}{}{Water Merchants Trader} # WMRtnVn.int
{882}{}{Mitch} # AllNOne.int
{883}{}{Shopkeeper} # Armory.int
{884}{}{Wares For Sale} # AdyStore.int
{885}{}{Diminishing Light} # ExitLite.int
{886}{}{Rope} # Rope.int
{887}{}{Jake} # ArmsDeal.int
{888}{}{Ghoul Guard} # GDoor.int
{889}{}{Junktown Jail Cell} # JunkJail.int
{890}{}{Ghoul Sentry} # Tread.int
{891}{}{Ghoul Sentry} # Dirtnap.int
{892}{}{Glowing One} # Valtglo.int
{893}{}{Computer} # ValtComp.int
{894}{}{Farmer} # RedFarm.int
{895}{}{Farmer} # GrnFarm.int
{896}{}{Caravan Merchant} # HCaravn1.int
{897}{}{Caravan Merchant} # HCaravn2.int
{898}{}{Caravan Merchant} # HCaravn3.int
{899}{}{Caravan Merchant} # HCaravn4.int
{900}{}{Door} # CRedDoor.int
{901}{}{Door} # CBlkDoor.int
{902}{}{Mat} # Mat.int
{903}{}{Luke} # Luke.int
{904}{}{John} # John.int
{905}{}{Door} # JDoor.int
{906}{}{Library} # Library.int
{907}{}{Rented Room} # CrashRm.int
{908}{}{Door} # JakeDoor.int
{909}{}{Desk} # JakeDesk.int
{910}{}{Bookcase} # Bookcase.int
{911}{}{Children of the Cathedral Technician} # MLOps.int
{912}{}{Viscious} # Viscious.int
{913}{}{Water Rations Storage Box} # VaultBox.int
{914}{}{Computer} # MstrComp.int
{915}{}{Door} # Childoor.int
{916}{}{Julio} # HWMHost.int
{917}{}{Caravan Teamster} # CarvLead.int
{918}{}{Bookcase} # GenBCase.int
{919}{}{Crack Assault Paladin} # BroInvad.int
{920}{}{Follower Scout} # FolInvad.int
{921}{}{Mike} # Mike.int
{922}{}{Vance} # Vance.int
{923}{}{Chem Junkie} # Junkie.int
{924}{}{Debris} # NDebris.int
{925}{}{Debris} # SDebris.int
{926}{}{Debris} # EDebris.int
{927}{}{Debris} # WDebris.int
{928}{}{Power Terminal} # GPwrTerm.int
{929}{}{Footprints} # FootPrnt.int
{930}{}{Water Merchant Guard} # WMGuard.int
{931}{}{Sentry Robot} # GSenRob.int
{932}{}{Secure Door} # GloYlDor.int
{933}{}{Merchant} # WMGroup.int
{934}{}{Crimson Caravan Guard} # CCGuard.int
{935}{}{Boxing Guard} # BoxGuard.int
{936}{}{Locker} # GunCache.int
{937}{}{Very Solid Door} # SDoor.int
{938}{}{Stupid Mutant} # PowerMut.int
{939}{}{Bulletin Board} # bullbord.int
{940}{}{Gunrunners' Suitcase} # GunCase.int
{941}{}{Gunther} # Gunther.int
{942}{}{Slappy} # Slappy.int
{943}{}{Shopkeeper} # CathShop
{944}{}{Table} # CathCase.int
{945}{}{Kyle} # Kyle.int
{946}{}{Lemmy} # Lemmy.int
{947}{}{Guard} # Bethgrd.int
{948}{}{Super Mutant Scout} # DCMutant.int
{949}{}{Far Go Trader Caravanner} # FGTCarvn.int
{950}{}{Super Mutant Patroller} # MutAmbsh.int
{951}{}{Lockbox} # DocLokr.int
{952}{}{Refridgerator} # CrashBox.int
{953}{}{Door} # SkumDoor.int
{954}{}{Super Mutant Patroller} # SupAmbsh.int
{955}{}{Toxic sludge} # MoatChek.int
{956}{}{Mysterious Stranger} # Stranger.int
{957}{}{} # SupGrd.int
{958}{}{Very Secure Door} # SupDoor.int
{959}{}{Locker} # VWepLokr.int
{960}{}{Brotherhood Locker} # BroLock.int
{961}{}{Vault Data Holodisk} # ValtDisk.int
{962}{}{Mrs. Staple} # Staple.int
{963}{}{Alarm Light} # Klaxon.int
{964}{}{Toggle Switch} # Toggle.int
{965}{}{Knight Paul} # Paul.int
{966}{}{Leon} # HtwrLeon.int
{967}{}{Floor} # VPlasTrap.int
{968}{}{Floor} # VExldTrap.int
{969}{}{Floor} # VElecTrap.int
{970}{}{George} # HtwrGrge.int
{971}{}{Rick} # HtwrRick.int
{972}{}{Strongbox} # HtwrBox.int
{973}{}{Door} # KilDoor1.int
{974}{}{Door} # KilDoor2.int
{975}{}{Force Field Emitter} # Emiter1a.int
{976}{}{Force Field} # Field1a.int
{977}{}{Cooler} # MorbCool.int
{978}{}{Door} # HtwrDoor.int
{979}{}{Force Field} # Field1a.int
{980}{}{Force Field Emitter} # Emiter1a.int
{981}{}{Force Field} # Field1a.int
{982}{}{Force Field Emitter} # Emiter1a.int
{983}{}{Force Field} # Field1a.int
{984}{}{Force Field Emitter} # Emiter1a.int
{985}{}{Force Field} # Field1a.int
{986}{}{Force Field Emitter} # Emiter1a.int
{987}{}{Force Field} # Field1a.int
{988}{}{Force Field Emitter} # Emiter1a.int
{989}{}{Floater} # Floater.int
{990}{}{Lenore} # Lenore.int
{991}{}{Bob} # BitsBob.int
{992}{}{Door} # KaneDoor.int
{993}{}{Force Field} # Field1a.int
{994}{}{Force Field Emitter} # Emiter1a.int
{995}{}{Force Field} # Field1a.int
{996}{}{Force Field Emitter} # Emiter1a.int
{997}{}{Pain Field} # PainFeld.int
{998}{}{Force Field} # Field1a.int
{999}{}{Force Field Emitter} # Emiter1a.int
{1000}{}{Force Field} # Field1a.int
{1001}{}{Force Field Emitter} # Emiter1a.int
{1002}{}{Force Field} # Field1a.int
{1003}{}{Force Field Emitter} # Emiter1a.int
{1004}{}{Elevator Door} # VBrokElv.int
{1005}{}{} # Stuff.int
{1006}{}{Secured Door} # ArmDoor.int
{1007}{}{Regulator Guard} # RegGuard.int
{1008}{}{Ghoul} # HotGhoul.int
{1009}{}{Lt.'s Guard} # LtGuard.int
{1010}{}{Computer} # MorpComp.int
{1011}{}{Wall} # SetDoor.int
{1012}{}{Invasion Mutant} # Invader.int
{1013}{}{Regulator Guard} # PGuard.int
{1014}{}{Deputy Fry} # FryStub.int
{1015}{}{Mutant Guard} # NukeGrd.int
{1016}{}{Master's Soldier} # Hord.int
{1017}{}{Dugan} # Dugan.int
{1018}{}{MacRae} # MacRae.int
{1019}{}{Crimson Caravan Guard} # CCGuard1.int
{1020}{}{Crimson Caravan Guard} # CCGuard2.int
{1021}{}{Mother Deathclaw} # MomClaw.int
{1022}{}{Deathclaw} # RoamClaw.int
{1023}{}{Micheal} # BYMike.int
{1024}{}{Christine} # BYChris.int
{1025}{}{Greg} # BYGreg.int
{1026}{}{Blade} # InBlade.int
{1027}{}{Deathclaw Egg} # EggClaw.int
{1028}{}{Radscorpion} # Radscor2.int
{1029}{}{Box} # VanceBox.int
{1030}{}{Box} # BethBox.int
{1031}{}{Force Field Emitter} # Emiter1a.int
{1032}{}{Door} # RhomDoor.int
{1033}{}{Locker} # RhomLock.int
{1034}{}{Rat} # WanRat2.int
{1035}{}{Irwin} # Irwin.int
{1036}{}{Power Armor} # Armor.int
{1037}{}{Lockbox} # MitchBox.int
{1038}{}{Raider} # FarmRaid.int
{1039}{}{Mathia} # Mathia.int
{1040}{}{Floor} # JTile.int
{1041}{}{Brahmin} # Stampede.int
{1042}{}{Brotherhood Elder} # HighEld.int
{1043}{}{Mole Rat} # MoleRat2.int
{1044}{}{Brotherhood Elder} # BroEld.int
{1045}{}{Ghoul} # RanGhoul.int
{1046}{}{Ice Chest} # IceChest.int
{1047}{}{Holodisk} # LtCodes.int
{1048}{}{Force Field} # PrisFeld.int
{1049}{}{Force Field} # PsyField.int
{1050}{}{Kenny} # Kenny.int
{1051}{}{Brotherhood Guard} # SuplyGrd.int
{1052}{}{Hub} # HubMis1.int
{1053}{}{} # RndEcGen.int
{1054}{}{Locker} # GenLock.int
{1055}{}{Holodisk} # RegDisk.int
{1056}{}{Prisoner} # HubPris.int
{1057}{}{Followers} # LAFollwr.int
{1058}{}{Door} # RaidDoor.int
{1031}{}{Damaged Force Field Emitter} # GenEmit.int