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The safe is a storage item used for safekeeping and storage of valuable items. Safes are reinforced metal boxes, secured by locked doors. Safes are used throughout the Wasteland, and most are still functional and usable post-war.
Fallout and Fallout 2
Fallout 3 and Fallout: New Vegas
Safes in Fallout 3 and New Vegas are large black reinforced metal boxes, found either freestanding, or installed into walls or floors. They are commonly somewhat concealed behind counters or desks, or covered up by since-ruined picture frames. and can be found in many buildings. Most safes will be found locked, but some can be found with open doors. However, opening a safe only brings up an inventory dialogue, and does not physically open the safe. Safe locks can range from Very Easy to Very Hard. The difficulty of the lock usually scales with the value of the loot contained inside; some safe loot is randomly generated, whereas other loot will be set, such as loot from quest rewards.
Safes remain empty after being looted for the rest of the game, giving the appearance to be safe storage containers for personal loot.
- Catherine's safe
- Edward's safe
- Ethel's safe
- Margaret's safe
- Mortimer's safe
- Randall's safe
- Zeke's safe
Using the key
Safes owned by non-player characters will usually have a corresponding key that can either be pickpocketed, removed from their corpse, or occasionally given to you during a quest, such as A Manhandled Manservant.
Some safes also have a connected computer terminal. Usually the player will need a lower Science skill to hack the terminal than Lockpick skill to open a given safe. When you have accessed the terminal, the command to unlock will be listed, and the lock will open.
Not every nearby terminal unlocks a safe, and some safes may only be opened by terminals, such as the safe in Jiggs' Loot.
- If you store too many items within a safe and try to "Take All" items, there can be issues with the game freezing.