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Fo1 Sasha.png
Biography and appearance
RoleTraditional canine placement
QuestsDestroy the Mutant leader.
SPECIALStrength: 4
Perception: 7
Endurance: 4
Charisma: 2
Intelligence: 2
Agility: 10
Luck: 10
Derived StatsHit points: 52
Armor class: 25
Action points: 12
Carry weight: 125
Unarmed damage: 0
Melee damage: 9
Sequence: 18
Healing rate: 1
Experience points: 60
Normal DT/DR: 4/25%
Laser DT/DR: 4/20%
Fire DT/DR: 4/20%
Plasma DT/DR: 4/10%
Electrical DT/DR: 4/30%
EMP DT/DR: 4/500%
Explode DT/DR: 4/20%
Tag SkillsUnarmed: 91%
Proto id00000303 (Sasha)

Sasha is a Siberian Husky in Fallout.

Background[edit | edit source]

A Siberian Husky, Sasha is waiting patiently for her master to return just outside the rear wall of the Cathedral.

Her name would be called out by New Reno jet addicts many years later.

Interactions with the player character[edit | edit source]

Interactions overview[edit | edit source]

This character has no special interactions.

Behind the scenes[edit | edit source]

Sasha is the name of one of Interplay's old producers, Vince Denardo. He did not work on Fallout 1 or 2. It was a bit of tradition to have his dog somewhere in an Interplay game, in some shape or form. Sasha is normally placed in the special thanks section or some other place in most of our older manuals.

Dave Hendee in Fallout Bible 6

Speaking of Vince, we liked him so much we placed his dog Sasha in the game. We tried to put her somewhere players could see but not get to, because we were afraid they'd try to kill it. We picked the Military Base... which gets nuked. Oops!

Chris Taylor (Note: Sasha is in the Cathedral))

Appearances[edit | edit source]

Sasha appears only in Fallout.