Sawed-off shotgun (Fallout: New Vegas)

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For an overview of shotgun models throughout the Fallout series, see Shotgun.
Sawed-off shotgun
Sawed off.png
Sawed-off shotgun icon.png
Requirements
SkillGuns 50
Strength Req.4
Attack statistics
Dmg/Attack
100 (119)
Dmg/Proj.
7.1 (8.5)
DPS
234.4 (390.5)
DPS (reload)
28.2 (44.9)
Crit Dmg
7
Crit % Mult
x1
Attacks/Sec
2.3 (3.3)AP37
Projectiles14Spread4
Ammo & reloading
Ammo Type12 gauge shotgun shell
Ammo/Shot
2
Shots/Reload
1
Ammo Cap.2
Reload Time
3.1 (2.3)
Other
Weight4Value1950
Item HP80
Repair
Sawed-off shotguns
One-handed guns
Editor ID?
Base ID0000434c
Perk Effects
Perks (dam.)
Perks (Att.)
Fast Shot
(+0.5)
Perks (Rel.)
Rapid Reload
(-0.8s)
 
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Gametitle-FNV.png

The sawed-off shotgun is a weapon in Fallout: New Vegas.

Background[edit | edit source]

The following section is transcluded from shotgun. To modify, please edit the source page.

A shotgun, also called a "scattergun", is a firearm designed to shoot a multitude of projectiles with a single pull of the trigger. This makes it very effective at hunting game, greatly increasing the weapon's hit potential. However, the accuracy and power found at close range diminish rapidly as you get farther away from the target. Shotguns designed for military use are often called "combat shotguns".

Characteristics[edit | edit source]

Sawed-off shotgun expanded

The sawed-off shotgun is a break action, 12 gauge shotgun that fires both shells at once. Each shot delivers 14 pellets (instead of the typical 7), and while its damage-per-second is low, it inflicts good burst damage at close range.

This weapon, like all other shotguns, has a large weapons spread. In fact it has the largest spread of all weapons, so much so that in order to gain the high damage of its shot, you have to fire it at point blank range so that all the pellets impacts the intended target.

Furthermore, it is also considered an improved holdout weapon, and can be concealed and taken into weapon-free locations so long as your sneak skill is 50 or greater. A sawed-off shotgun at full condition can discharge 396 times (792 shells) before breaking. This amount is exactly the same amount as its unique variant.

Variant[edit | edit source]

  • Big Boomer, a a significantly stronger and more accurate unique variant.

Comparison[edit | edit source]

Name Type Dmg/shot DPS Att/sec Crit mult Crit dmg Spread AP cost Ammo Ammo cap Weight Item HP Value Stat Req.
Sawed-off shotgun Shotgun 100 234.4 2.3 x1 7 4 37 12 gauge shotgun shell 2 4 80 1950 Guns:50 Strength:4
Big Boomer Shotgun 120 309.4 2.6 x1 9 3.5 35 12 gauge shotgun shell 2 4 80 2500 Guns:50 Strength:4

Locations[edit | edit source]

Behind the scenes[edit | edit source]

  • The sawed-off shotgun, as well as its Fallout 3 counterpart, is almost visually identical to the shotgun used by Max in Mad Max 2: The Road Warrior. This is just one of the many Mad Max references in the Fallout series.
  • There is a weapon entry for a sawed-off shotgun that is set up to use magical companion ammo, but it isn't used anywhere in the game. The entry is positioned after all of the other companion weapons, like Veronica's 10mm pistol, or Boone's scoped hunting rifle, suggesting that it was to be the ranged weapon for a cut companion (potentially Ulysses).

Bugs[edit | edit source]

PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png The sawed-off is set up to produce a shell casing after firing, like the majority of semi-automatic weapons with an ejection port, so each shot technically produces three empty 12 gauge hulls - one flies out of the gun nonsensically after firing, and the expected two are removed when reloading.

Gallery[edit | edit source]