Schreber

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Schreber
Fo2 Schreber.png
Biography and appearance
RaceHuman
GenderMale
AffiliationEnclave
RolePhysician
Geneticist
LocationNavarro
Dialogue FileCcdoctor.msg
Gameplay
QuestsFix K9.
Statistics
SPECIALStrength: 4
Perception: 8
Endurance: 4
Charisma: 4
Intelligence: 9
Agility: 6
Luck: 7
Derived StatsHit points: 45
Armor class: 6
Action points: 8
Carry weight: 125
Unarmed damage: 0
Melee damage: 1
Sequence: 16
Healing rate: 1
Experience points: 125
Normal DT/DR: 0/0%
Laser DT/DR: 0/0%
Fire DT/DR: 0/0%
Plasma DT/DR: 0/0%
Electrical DT/DR: 0/0%
EMP DT/DR: 0/500%
Explode DT/DR: 0/0%
Tag SkillsEnergy Weapons: 50%
Throwing: 25%
First Aid: 95%
Doctor: 95%
Science: 85%
Speech: 50%
Technical
Proto id00000088 (Dr. Troy)
 
Gametitle-FO2.png
Gametitle-FO2.png

My name is Schreber, Dr. Schreber. I'm the base physician among other things. Don't bother with your name, soldier. All of you grunts look the same in that armor of yours.

— Dr. Schreber

Doctor Schreber was an American geneticist in the Enclave's Navarro outpost in Fallout 2.[1]

Background[edit | edit source]

A balding man in a lab coat, Schreber is the man in charge of all the medical affairs at the base. With the armor and technology at his disposal, the medical needs of the grunts are minimal, so Schreber had the infirmary remodeled as a laboratory for his experimentation.[2] He was one of the critical members of the research staff working on the deathclaw augmentation project, intended to create cheap, expendable soldiers out of the wasteland's most fearsome mutants. Suspecting that the project was more successful than the brass imagined, Schreber transferred to Navarro with one of the test subjects, Xarn. There he discovered that he was right: The deathclaws were more intelligent than anyone suspected and have actively deceived their Enclave overlords. He began to prepare a detailed report recommending that all deathclaws be exterminated, as a threat to humanity.[3]

Of course, deathclaws aren't the only subjects of his research. He also performs a variety of other experiments, with the test subjects becoming very, very vocal during some procedures. For this reason, the base commander had the room soundproofed, so that the screams didn't carry up into the barracks.[4] Schreber didn't mind: He appreciated the solitude and quiet. He originally worked on his research together with Dr. Henry, but after the five billionth argument about mutations, in a fit of anger, he told Henry he was going to recommend that he was transferred to another Enclave facility where he would be put to work on cybernetic maintenance (the equivalent of cybernetic janitorial duty). Henry took the threat very seriously, and within hours, he stole a cybernetic dog (cyberdog) and slipped away from the Navarro facility, heading east and eventually making his way to NCR. The Enclave, while not pleased with his attitude and the directions of his research, were not happy with his escape (they need all the scientists they can get), and several soldiers were punished for negligence. Schreber never confessed to his role in Henry's disappearance, and simply claimed that Dr. Henry had been acting suspicious for some time, and was displaying "sympathies for the mainland mutants."[5]

His only current "companion" is K-9, a more advanced cybernetic canine than the one taken by Dr. Henry. So advanced, in fact, that the K-9 has developed sentience and an independent sense of morality. This caused him to collide with the doctor. After K-9 bit him, Schreber removed the motivator, freezing the hound in place and forcing him to observe every horrible experiment he performed.[6]

Interactions with the player character[edit | edit source]

Interactions overview[edit | edit source]

GoodNatured.png
This character starts quests.
Perk empathy synthesizer.png
This character is involved in quests.

Quests[edit | edit source]

  • Fix K9.: Killing Schreber is a prerequisite for earning K-9.
  • Deal with the deathclaw.: Schreber requests that the player kill Xarn. Of course, the player can turn the tables and kill Schreber instead for Xarn.

Other interactions[edit | edit source]

  • The player can kill Schreber with impunity with the door closed, as the room is completely soundproof.

Inventory[edit | edit source]

x
Icon armored vault suit.png
Apparel
Lab coat
Assault carbine icon.png
Weapon
Icon briefcase.png
Carried items
Blue pass key
Icon male severed head.png
Drops on death
empty

Appearances[edit | edit source]

Schreber appears only in Fallout 2.

References

  1. The Chosen One: "{115}{}{Who are you?}"
    Schreber: "{122}{}{My name is Schreber, Dr. Schreber. I'm the base physician among other things. Don't bother with your name, soldier. All of you grunts look the same in that armor of yours.}"
    (Ccdoctor.msg)
  2. The Chosen One: "{117}{}{What is this place?}"
    Schreber: "{131}{}{This was the base med lab. However, I felt that my experiments took precedence over the minimal medical needs of the soldiers here so I had it converted into a lab.}"
    (Ccdoctor.msg)
  3. The Chosen One: "{119}{}{Why is there a deathclaw in the other room?}"
    Schreber: "{143}{}{The Enclave has been looking for cheap, expendable soldiers. We are interested in deathclaws because they have built in armor and weapons, and they're mean as hell. They just need to be smarter so they can understand commands but not too smart or they could develop a will of their own. With me so far?}"
    The Chosen One: "{145}{}{Yes, I follow you.}"
    Schreber: "{146}{}{Well we succeeded! We actually managed to increase their intelligence. However, I began to suspect that we went too far. That maybe they were a lot smarter than they were letting on. So when I was transferred here I brought one of them with me so I could put my theory to the test.}"
    The Chosen One: "{147}{}{And?}"
    Schreber: "{148}{}{I was right! The deathclaws have apparently been playing dumb, biding their time, and trying to learn as much as they can from us. They can even mimic human speech! I've actually had a conversation with that fellow in the next room.}"
    Schreber: "{149}{}{Anyway. The fact that they were capable of conceiving this plan and pulling off the deception shows just how dangerous they are.}"
    (Ccdoctor.msg)
  4. The Chosen One: "{118}{}{Why is this room soundproofed?}"
    Schreber: "{135}{}{In the course of my research I perform... experiments on test subjects. Sometimes they get a little vocal. The base commander found this to be disturbing so he had the soundproofing installed.}"
    (Ccdoctor.msg)
  5. Fallout Bible 6:
    "4. In NCR there is a doctor (I don't remember his name) that works on an antidote for mutants. Unfortunately the antidote is lethal. I'm curious who is that guy because, according to the dialog, he seems to come from Enclave... or maybe he was just working there?"
    "Dr. Henry used to work with the Enclave cyber-genetic research program at the Poseidon oil rig and at various other Enclave installations. In NCR, Dr. Henry claims he left because he felt his "work wasn't being appreciated," which is true: his theories on correcting the mutation in the Wasteland population were not popular with the rest of the Enclave scientists, most notably one of his colleagues, Dr. Schreber, who he worked with jointly on many genetic research projects in the past. Dr. Henry was arguing with Schreber at the Navarro base about the mutation problem for the five billionth time when Schreber, in a fit of anger, told Henry he was going to recommend that Henry be transferred to another Enclave facility where he would be put to work on cybernetic maintenance (the equivalent of cybernetic janitorial duty). Henry took the threat very seriously, and within hours, Dr. Henry stole a cybernetic dog (cyberdog) and slipped away from the Navarro facility, heading east and eventually making his way to NCR. The Enclave, while not pleased with his attitude and the directions of his research, were not happy with his escape (they need all the scientists they can get), and several soldiers were punished for negligence. Schreber never confessed to his role in Henry's disappearance, and simply claimed that Dr. Henry had been acting suspicious for some time, and was displaying "sympathies for the mainland mutants.""
  6. The Chosen One: "{120}{}{What's with the dog statue by the door?}"
    Schreber: "{178}{}{That is K-9, my dog. I decided to see if I could cyber enhance his intelligence. It worked but he developed a bad case of morals. He decided he didn't like my work or me much, and he bit me.}"
    Schreber: "{179}{}{As punishment I disabled his legs but left him pretty much functional otherwise. Now he gets to sit there and watch every distasteful thing I do.}"
    The Chosen One: "{183}{}{Can he be fixed?}"
    Schreber: "{184}{}{Oh yes. I removed his motivator circuit and gave it to Raul up in maintenance. It could always be put back in... Maybe I'll do that someday just to see if he's changed his attitude.}"
    (Ccdoctor.msg)
Enclave Symbol (Fallout 3).png
Enclave Symbol (Fallout 3).png