Scorchbeast queen

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Scorchbeast queen
F76 Scorchbeast Queen.png
Statistics
Level95
Health32767
Perception7
Experience20 - 500 exp. points
Resistances
NormalEnergyRad.Poison
Combat
Attacksscreeching
Special Attackslanding
BehaviorAggression: Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
Assistance: Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Confidence: Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Technical
Editor IDEncScorchbeastQueen01Template
 
Gametitle-F76.png
Gametitle-F76.png

Scorchbeast queen is a creature in Fallout 76.

Background[edit | edit source]

Main article: Scorchbeasts

The first scorchbeast was accidentally created when Enclave scientists exposed irradiated bats to biochemical experiments in early 2083. Although it would have been a wiser choice to exterminate them, Secretary Eckhart ordered further study of the creatures in controlled habitats at the abandoned AMS mining complexes, while keeping the officer corps in the dark.[1] The future President wanted - needed - a way to fool the region's monitoring systems into believing that they were under immediate threat, raising the alert level to DEFCON 1 and giving him access to the nuclear arsenal. Although kept in isolation, theoretically, individual beasts made it to the surface at disturbingly regular intervals, as early as 2084.[2] Despite increasing opposition from the officer corps, Eckhart finally unleashed them on the region in 2086, creating a pestilence that threatened to render the human race extinct on a continental scale.[3]

The people of the wasteland first learned about the Scorchbeasts from reports issued by the Brotherhood of Steel under Paladin Taggerty. Although they dismissed them as pure stories to give Taggerty an excuse to commandeer ammo and supplies, they were soon proven wrong by their appearance and the plague that followed in their wake. The Scorched, terrifying, warped creatures created out of humans afflicted by the scorchbeast plague have become an existential threat to the people of Appalachia.[4] The situation is made worse by the fact that their breeding cycles are off the charts, limited only by the available nest space in the mining tunnels below Appalachia.[5]

Characteristics[edit | edit source]

Main article: Scorchbeasts

Scorchbeasts are also notably capable of using powerful ultrasonic echolocation as a means of navigating[6] or commanding their Scorched servants on the ground.[5] In addition to this, they possess the ability to emit a strong sonic blast from their mouths much like Mirelurk kings and Mothmen, but on a far larger scale.

Drops[edit | edit source]

Locations[edit | edit source]

References

  1. Whitespring surveillance recording 5.4.8
  2. Sam Blackwell's bunker terminals: "Some Kind of Bat"
  3. Whitespring surveillance recording 8.5.2.
  4. Morgantown Airport terminals: "Scorched Research"
  5. 5.0 5.1 Fort Defiance terminals: "Scorchbeast: Analysis We've learned much since we lost contact with Elder Maxson. Grant says it's pretty much worst case. Threat assessment: Actual Sierra Bravos are reinforced, mobile, and cunning predators. Bravos use echolocation to call in ground reinforcements. The breeding cycle for the Bravos is off-the-charts. The saving grace in all this is that the Sierra Bravos only nest in specific places. We've found three nests in old mining tunnels below the Bog, but there's a main nest somewhere that's the real problem. In order to stop the Bravos from spreading outside Appalachia and possibly becoming an extinction event, we have to destroy their main nests."
  6. Sensor Module Specs