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Scott Campbell

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Developer
Scott Campbell
Scott Campbell.jpg
Biographical data
Other NamesR. Scott Campbell
Involvement in Fallout series
GamesFallout
Fallout 2
External links
MobyGamesScott Campbell
Other LinksGiantBomb.com
LinkedIn Profile
 
Gametitle-FO1.pngGametitle-FO2.png
Gametitle-FO1.pngGametitle-FO2.png

R. Scott Campbell is one of the masterminds behind the original Fallout and its original lead designer. Among other contributions, he wrote the story for the game and laid out many of the major non-player characters and locations.

Campbell left Interplay when the game was still in development, after which Chris Taylor took over as lead designer. In 2012, he wrote a lengthy article entitled The Origins of Fallout and submitted it to No Mutants Allowed, detailing the creative process involved in bringing the first Fallout game to life.

Employment history[edit | edit source]

FromToCompanyRole
2006CurrentWhiteMoon DreamsCreative Director
20062006JGI EntertainmentLead Designer
20032006Sony Computer EntertainmentDesign Lead
20022003Contraband EntertainmentCreative Director
20002001Mumbo JumboLead Designer
19992000Contraband EntertainmentCreative Director
19961999LogicwareCreative Director
19911995InterplayDesigner / Assistant Producer

Credits[edit | edit source]

Fallout series[edit | edit source]

YearTitleCredited as/for
1997FalloutDesigner
1998Fallout 2Original Game Design

Other work (excerpt)[edit | edit source]

YearTitleCredited as/for
1993Doom (video game)Additional Artwork
1995StonekeepProgramming Consultant

Quotes[edit | edit source]

I'm not going to go anywhere near the argument of who is responsible for Fallout's greatness, except to say that Scott Campbell never gets the credit he deserves in all these arguments. He wrote a lot of the original story and came up with a lot of the characters and places as well.

Leonard Boyarsky about Scott Campbell

Gallery[edit | edit source]