Scott Everts is a designer who worked on Fallout, Fallout 2 and Van Buren at Interplay/Black Isle and Fallout: New Vegas at Obsidian Entertainment. He designed all the maps for Fallout, and about a third for Fallout 2. He also made the Fallout website.
Aside from Fallout and Fallout 2, he has worked on over 20 different games, including Star Trek: 25th Anniversary, Star Trek: Judgment Rites, Stonekeep, Planescape: Torment, Icewind Dale, Icewind Dale 2 and Baldur's Gate: Dark Alliance 2 at Interplay, and Star Wars Knight of the Old Republic 2: The Sith Lords, Neverwinter Nights 2, Neverwinter Nights 2: Mask of the Betrayer at Obsidian.
|2004||Present||Obsidian Entertainment||Technical Designer|
|1998||Fallout 2||Technical Designer, Level Designer|
|2010||Fallout: New Vegas||Lead World Builder|
|-||Van Buren||Technical Designer|
Other work (excerpt)
|2006||Neverwinter Nights 2||Environment Artist|
Behind the scenes
- According to a journalist for the Cape Cod Times, he was responsible for putting DLC hooks into Fallout: New Vegas.
- There is an evil gnome in Fallout: New Vegas that is an homage to Everts.
- Scott was one of the players in Chris Avellone's pen-and-paper sessions that formed the nucleus of Fallout: New Vegas.verification overdue, remove