Sean Williams

From The Vault - Fallout Wiki
Jump to: navigation, search
Sean Williams
Sean Williams.jpg
Involvement in Fallout series
GamesFallout: Brotherhood of Steel
Fallout: Brotherhood of Steel 2
External links
MobyGamesSean Williams
Other LinksLinkedIn Profile
Facebook Profile

Sean Williams is a developer who worked at Interplay Entertainment as a Level Designer for Fallout: Brotherhood of Steel and canceled Fallout: Brotherhood of Steel 2. His responsibilities included laying out mission assets and event trigger volumes using Snowblind Engine proprietary level editor, scripting character AI, game events, and in-game cutscenes, writing and maintaining level flow documentation.

Employment history

20112013Spark UnlimitedSenior Combat Designer
20092011THQSenior Designer
20072009Midway GamesSenior Designer
20072007Shiny EntertainmentCharacter Designer
20052007The CollectiveCharacter/Systems Designer
20042005Point of ViewDesigner / Level Designer
20022004Interplay EntertainmentQA Analyst / Console Specialist / Level Designer / Scripter


Fallout series

YearTitleCredited as/for
2004Fallout: Brotherhood of SteelLevel Designer
-Fallout: Brotherhood of Steel 2Level Designer

Other work (excerpt)

YearTitleCredited as/for
2008TNA Impact!Designer
Mbox stub.png
Expansion required
This article is too short to provide more than rudimentary information about the subject. You can help The Vault by expanding it.