Sean Williams

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Developer
Sean Williams
Sean Williams.jpg
Involvement in Fallout series
GamesFallout: Brotherhood of Steel
Fallout: Brotherhood of Steel 2
External links
HomepageSeanWilliamsDesigner.com
MobyGamesSean Williams
Other LinksLinkedIn Profile
Facebook Profile
 
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Gametitle-FOBOS.pngGametitle-FOBOS2.png

Sean Williams is a developer who worked at Interplay Entertainment as a Level Designer for Fallout: Brotherhood of Steel and canceled Fallout: Brotherhood of Steel 2. His responsibilities included laying out mission assets and event trigger volumes using Snowblind Engine proprietary level editor, scripting character AI, game events, and in-game cutscenes, writing and maintaining level flow documentation.

Employment history

FromToCompanyRole
20112013Spark UnlimitedSenior Combat Designer
20092011THQSenior Designer
20072009Midway GamesSenior Designer
20072007Shiny EntertainmentCharacter Designer
20052007The CollectiveCharacter/Systems Designer
20042005Point of ViewDesigner / Level Designer
20022004Interplay EntertainmentQA Analyst / Console Specialist / Level Designer / Scripter

Credits

Fallout series

YearTitleCredited as/for
2004Fallout: Brotherhood of SteelLevel Designer
-Fallout: Brotherhood of Steel 2Level Designer

Other work (excerpt)

YearTitleCredited as/for
2008TNA Impact!Designer
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