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Biography[edit | edit source]
Serg Souleiman moved to USA from Russia at the age of 10. He began drawing during his senior year of high school. After graduating from Burbank High School in 2000 he was hired by Rich Animation. A year later he enrolled as a full-time student at Laguna College of Art and Design.
Upon graduating from college, Serge began working at Spectral Motion as a character concept artist. When his contract ended, he decided to delve into the video game industry, and started working at High Moon Studios. He was subsequently offered a concept art position at Obsidian Entertainment, where he worked on Alpha Protocol as the Lead Environment Artist.
Serge's next position was as Art Director at Interplay Entertainment, where he worked on Project V13. His responsibilities there varied from producing concept art to managing outsourcing and incoming 2D and 3D assets, and managing other artists.
After Project V13 got cancelled due to legal dispute between Interplay and Bethesda Softworks, Serge Souleiman moved to Microsoft Game Studios, and later to AKQA, where he is currently working as Art Director on the projects like The Elder Scrolls Online and Wolfenstein: The New Order.
Сonsidering the long time collaboration between AKQA and ZeniMax Media/Bethesda Softworks, it is quite possible that one day Serg Souleiman will once again contribute to Fallout series.
Employment history[edit | edit source]
|2012||2013||Microsoft Game Studios||Concept Artist|
|2008||2012||Interplay Entertainment||Art Director|
|2007||2008||Obsidian Entertainment||Lead Environment Concept Artist|
|2006||2007||High Moon Studios||Storyboard Assistant|
|2003||2003||Spectral Motion||Character Concept Artist|
Credits[edit | edit source]
Fallout series[edit | edit source]
|canceled||Project V13||Art Director|
Other work (excerpt)[edit | edit source]
|2010||Alpha Protocol||Lead Environment Artist|
Gallery[edit | edit source]
Menkey Butte Mine concept