Shady Sands guard

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Shady Sands guard
Fo1 SS Guard.png
Biography and appearance
AffiliationShady Sands
LocationShady Sands
Dialogue FileGUARD.MSG (guard)[1]
TGUARD.MSG (tower guard)[2]
SPECIALStrength: 4
Perception: 5
Endurance: 6
Charisma: 4
Intelligence: 4
Agility: 5
Luck: 5
Derived StatsHit points: 12
Armor class: 5
Action points: 7
Carry weight: 125
Unarmed damage: 5
Melee damage: 1
Sequence: 10
Healing rate: 2
Experience points: 45
Normal DT/DR: 0/0%
Laser DT/DR: 0/0%
Fire DT/DR: 0/0%
Plasma DT/DR: 0/0%
Electrical DT/DR: 0/0%
EMP DT/DR: 0/500%
Explode DT/DR: 0/0%
Tag SkillsUnarmed: 58%
Melee Weapons: 47%
First Aid: 28%
Barter: 26%
Proto id00000030 (Peasant)

Not so fast! This is a small community. We don't see strangers often, and we don't really need them if you get my meaning. If you don't have a good reason to be here, you'd better just keep moving.

Shady Sands guards are the primary line of defense of Shady Sands, led by Seth in Fallout.

Background[edit | edit source]

The guards are responsible for driving off radscorpions and other trash brought into the settlement by the wasteland. They have modest training and equipment, but are quite determined to protect Shady Sands. They are quite skeptical of outsiders, particularly traders from the Hub and Junktown.

Interactions with the player character[edit | edit source]

Interactions overview[edit | edit source]

This character has no special interactions.

Inventory[edit | edit source]

Icon armored vault suit.png
Assault carbine icon.png
Icon briefcase.png
Carried items
5-12 bottle caps
Icon male severed head.png
Drops on death

Notes[edit | edit source]

A "tower guard" are the guards within the guard barracks.

Appearances[edit | edit source]

Shady Sands guards appear only in Fallout.


  1. Fallout script description: "; Guard from Shady Sands"
    (SCRIPTS.LST (Fallout))
  2. Fallout script description: "; Tower Guard for Shady Sands"
    (SCRIPTS.LST (Fallout))