Shank's dialogue

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Shank's dialogue
Game Information
NPCShank
Technical
Data FileDLCNukaWorld.esm
Editor IDDLC04Shank
VoiceDLC04NPCMShank
 
Gametitle-fo4nw.png
Gametitle-fo4nw.png

Full dialogue table[edit | edit source]

CATEGORY TYPE SUBTYPE PROMPT DIALOGUE BEFORE RESPONSE TEXT DIALOGUE AFTER SCRIPT NOTES SCENE
Topic PlayerDialogue Custom You want to give me another target? Or did you maybe want to change up the job? Question
Miscellaneous Miscellaneous SharedInfo That one's not going to work. No targets. Might be you'll have to make some adjustments before we can do it. Neutral DLC04MQ04_003_ShankVassalScene
Miscellaneous Miscellaneous SharedInfo But is there something else, maybe? Player Default: Let me talk to them. I'll get them to hand over what we need. Question DLC04MQ04_003_ShankVassalScene
Miscellaneous Miscellaneous SharedInfo Hmm. Sorry, boss. Aren't any targets available for that one at the moment. You might need to run some legwork before we can do it. Neutral DLC04MQ04_003_ShankVassalScene
Miscellaneous Miscellaneous SharedInfo Want to try another one? Player Default: Let me talk to them. I'll get them to hand over what we need. Question DLC04MQ04_003_ShankVassalScene
Miscellaneous Miscellaneous SharedInfo Actually, doesn't look like there are any targets available for that job at the moment. Might need to do some prep work before we can run it again. Neutral DLC04MQ04_003_ShankVassalScene
Miscellaneous Miscellaneous SharedInfo Something else, maybe? Player Default: Let me talk to them. I'll get them to hand over what we need. Question DLC04MQ04_003_ShankVassalScene
Scene SceneDialogue Custom Shank: Not too shabby. I'll make sure your cut of any caps the outpost pulls in are waiting in your quarters. Player Default: Let me talk to them. I'll get them to hand over what we need. Neutral DLC04MQ04_003_ShankVassalScene
Scene SceneDialogue Custom Shank: Any caps they provide will be waiting in your trunk up in Fizztop. And the more a settlement produces for itself, the more of each we can get them to cough up. Player Default: Let me talk to them. I'll get them to hand over what we need. Neutral DLC04MQ04_003_ShankVassalScene
Scene SceneDialogue Custom Probably for the best anyway. We got some more pressing matters to attend to. Shank: Our outpost's caught the attention of some of our new neighbors in the Commonwealth. Neutral DLC04MQ04_003c_VassalSkipScene
Scene SceneDialogue Custom And with the place in as good shape as it is, I was thinking it might be time I set up shop there. Save you a trip any time you want to run a job. Wryly. You're hoping the player sends you to the outpost. / Neutral DLC04MQ04_006a_FinalSceneBypass
Scene SceneDialogue Custom You just let me know if that's something that'd interest you. Be good to make some trouble in the Commonwealth again. Neutral DLC04MQ04_006a_FinalSceneBypass
Scene SceneDialogue Custom Shank: Haven't seen people this revved up since last time someone spiked the water fountains. Never formally introduced myself. Name's Shank. Shank: And there are two ways to claim new territory - you can head in yourself and "convince" the locals to leave... Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Shank: We're not always going to be able to run every job against every settlement. So, you ready to pick the spot for Nuka-World's first new homestead? Player Default: I'm ready. Question DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Shank: We're not always going to be able to run every job against every settlement. You ready to decide where this is going down? Player Default: I'm ready. Question DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Player Default: I'm ready. Good. Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Player Default: Not just yet. Sure. Take your time. Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Player Default: What were those targets you'd recommended before? Croup Manor, Taffington Boathouse, Greentop Nursery, and the Slog. Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Again, I can't guarantee those'll all be available targets till I check my notes, but if they are, they're certainly a good place to start. Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Now, you ready to make your decision? Player Default: I'm ready. Question DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Player Default: We can't target certain settlements with certain jobs? Unfortunately. Can't talk people off their land if there's no one around to talk to and the like. Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Most cases, I'll try to let you know why we can't target a place, but the biggest hindrance is if there's already some activity going on there. Question DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Though if that is the case, that Pip-Boy of yours might be able to give you some info on whatever might be blocking us hitting that spot. Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Now, you ready to pick that first settlement? Player Default: I'm ready. Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Player Default: That's what I've been hearing. So I suppose your recent success brings us to the next step - loyalty. Without loyalty, everything that's yours, ain't. Neutral DLC04MQ04_006_ShankMainEventScene
Scene SceneDialogue Custom And to keep a crew loyal, you need to keep them happy. Now, keeping Raiders happy isn't real hard. Neutral DLC04MQ04_006_ShankMainEventScene
Scene SceneDialogue Custom Just have to make sure they've got their basic necessities, just like any other settlement... Neutral DLC04MQ04_006_ShankMainEventScene
Scene SceneDialogue Custom ... that they've got some things to keep them entertained, and that their food's taken care of, which, with Raiders, well, isn't like dealing with other settlements. For add a little emphasis to the "isn't" in "... isn't like dealing with any other settlement." / Neutral DLC04MQ04_006_ShankMainEventScene
Scene SceneDialogue Custom Now, if you want me to go into detail on any of that, you just say. Player Default: I want to know more about managing the outpost's basic necessities. Neutral DLC04MQ04_006_ShankMainEventScene
Scene SceneDialogue Custom Player Default: I want to know more about managing the outpost's basic necessities. Day-to-day needs, they're pretty straightforward. Neutral DLC04MQ04_006_ShankMainEventScene
Scene SceneDialogue Custom Just need to make sure you've set up solid defenses, plenty of beds under cover, and enough clean water to go around. Not much more to it than that. Neutral DLC04MQ04_006_ShankMainEventScene
Scene SceneDialogue Custom Was there anything else? Player Default: I want to know more about managing the outpost's basic necessities. Question DLC04MQ04_006_ShankMainEventScene
Scene SceneDialogue Custom Custom Player Default: I think I've got everything I need to know. Sure. If you've ever got more questions, you come find me. Or you can always consult that Pip-Boy on your arm. Neutral DLC04MQ04_006_ShankMainEventScene
Scene SceneDialogue Custom Custom No better tool to tell you what your outpost may be hurting for. Shank: Now, this time around, seems the outpost doesn't need much setting up. Means we can start looking onward. Neutral DLC04MQ04_006_ShankMainEventScene
Scene SceneDialogue Custom Player Default: Tell me more about providing food for the outpost. So, managing your outpost's food can get a little tricky. Nervous DLC04MQ04_006_ShankMainEventScene
Scene SceneDialogue Custom No one ever joined a crew to dig in the dirt, so you'll want to make sure you've convinced enough settlements to supply your gang. Neutral DLC04MQ04_006_ShankMainEventScene
Scene SceneDialogue Custom People at the outpost can farm in a pinch, but they sure as hell won't be happy about it. Question DLC04MQ04_006_ShankMainEventScene
Scene SceneDialogue Custom Now, if you're ever wondering if your outpost has enough food, you should take a look in your Pip-Boy. Neutral DLC04MQ04_006_ShankMainEventScene
Scene SceneDialogue Custom It ought to have a page that'll show you everything your outpost currently needs, food included. Neutral DLC04MQ04_006_ShankMainEventScene
Scene SceneDialogue Custom If they're low on grub, it's probably time to get a new settlement supplying you... Neutral DLC04MQ04_006_ShankMainEventScene
Scene SceneDialogue Custom ... or you could always drop some food direct in their workshop if it comes to it. Now, was there something else? Player Default: I want to know more about managing the outpost's basic necessities. Question DLC04MQ04_006_ShankMainEventScene
Scene SceneDialogue Custom Player Default: Tell me more about providing food for the outpost. Sure. So, managing your outpost's food can get a little tricky. Nervous DLC04MQ04_006_ShankMainEventScene
Scene SceneDialogue Custom No one ever joined a crew to dig in the dirt, so normally you'd have convinced a nearby settlement to supply your outpost with food. Neutral DLC04MQ04_006_ShankMainEventScene
Scene SceneDialogue Custom But that wasn't exactly on the table this time around. Now, people at your outpost can farm in a pinch, but it'll definitely put a dent in their happiness. Neutral DLC04MQ04_006_ShankMainEventScene
Scene SceneDialogue Custom What you'll probably need to do is collect some food yourself - Razorgrain, tatoes, mutfruit, whatever - and deposit it in your outpost's workshop. Question DLC04MQ04_006_ShankMainEventScene
Scene SceneDialogue Custom And if you're ever wondering if your outpost has enough food, take a look in your Pip-Boy. Neutral DLC04MQ04_006_ShankMainEventScene
Scene SceneDialogue Custom Should have a page that'll show you everything your outpost currently needs, food included. Neutral DLC04MQ04_006_ShankMainEventScene
Scene SceneDialogue Custom Now, was there something else? Player Default: I want to know more about managing the outpost's basic necessities. Question DLC04MQ04_006_ShankMainEventScene
Scene SceneDialogue Custom Player Default: What can you tell me about entertainment for the outpost? Well, it's a damn handy way to keep folks distracted if you're lacking in certain basics. Neutral DLC04MQ04_006_ShankMainEventScene
Scene SceneDialogue Custom Constructing Pick-Me-Up stations or getting one of your crew working on a booze still will certainly help lift your outpost's, heh, spirits. Little smirk to yourself at the end. / Neutral DLC04MQ04_006_ShankMainEventScene
Scene SceneDialogue Custom And if the place has got a Nuka-World transmitter powered up, you can construct amplifiers to help, as well. Neutral DLC04MQ04_006_ShankMainEventScene
Scene SceneDialogue Custom Anything else I can answer for you? Player Default: I want to know more about managing the outpost's basic necessities. Question DLC04MQ04_006_ShankMainEventScene
Scene SceneDialogue Custom Player Default: Those Raiders won't be causing us any more problems. That's what I've been hearing. Shank: So I suppose your recent success brings us to the next step - loyalty. Without loyalty, everything that's yours, ain't. Neutral DLC04MQ04_006_ShankMainEventScene
Scene SceneDialogue Custom Player Default: What? Didn't think I could handle it? Nah. Nothing like that. I'm still just getting used to having an Overboss with some stones around here. Shank: So I suppose your recent success brings us to the next step - loyalty. Without loyalty, everything that's yours, ain't. Not too over the top apologetic. You might've offended your boss a bit, but it's innocent. / Apologetic DLC04MQ04_006_ShankMainEventScene
Scene SceneDialogue Custom Player Default: Oh no, Shank. I died. I'm a ghost. Heh. Well, your secret's safe with me... regardless... Shank: So I suppose your recent success brings us to the next step - loyalty. Without loyalty, everything that's yours, ain't. Amused DLC04MQ04_006_ShankMainEventScene
Scene SceneDialogue Custom Player Default: So, what's next? Well, right to business, then. Shank: So I suppose your recent success brings us to the next step - loyalty. Without loyalty, everything that's yours, ain't. Nervous DLC04MQ04_006_ShankMainEventScene
Scene SceneDialogue Custom Player Default: Because it is. Giving the gangs spots to call their own around the park, it bought you some goodwill. Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom But providing them their own domains, carved from the settlements of the Commonwealth, well... Bit of a smirk. / Amused DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom ... I can't think of a better way to solidify your place around here... plus, make us all a pretty penny along the way. Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom If that interests you, well, all you've got to do is say the word, and we can let the fun begin. Shank: And there are two ways to claim new territory - you can head in yourself and "convince" the locals to leave... Bit of a smirk. / Amused DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom DLC04NPCMShank: Boss. Seems congrats are due on the outpost. Sounds like it's everything a group of murderous sociopaths could ask for. So, you ready for the final piece of the puzzle? Shank: Because what you've made is a foothold. To solidify our place, our outfit's going to need some real numbers. Question DLC04MQ04_007_ShankFinalStep
Scene SceneDialogue Custom Player Default: Ready as I'll ever be. Good to hear. Shank: Because what you've made is a foothold. To solidify our place, our outfit's going to need some real numbers. Neutral DLC04MQ04_007_ShankFinalStep
Scene SceneDialogue Custom Player Default: I actually need some time. Sure, boss. Whenever you're ready. Shank: Because what you've made is a foothold. To solidify our place, our outfit's going to need some real numbers. Neutral DLC04MQ04_007_ShankFinalStep
Scene SceneDialogue Custom Player Default: I'd prefer a nice round of backgammon, but sure, I suppose I'm game. Heh. That's good to hear. Shank: Because what you've made is a foothold. To solidify our place, our outfit's going to need some real numbers. Amused DLC04MQ04_007_ShankFinalStep
Scene SceneDialogue Custom Player Default: And that is? Bodies. And not the kind the Disciples like to leave sitting around. Shank: Because what you've made is a foothold. To solidify our place, our outfit's going to need some real numbers. Amused DLC04MQ04_007_ShankFinalStep
Scene SceneDialogue Custom Shank: Now, once you and the crew have cleaned the place out, those lucky girls and boys will move in and start working the place. Of course, every outpost you claim for a gang is going to be something the other gangs don't have. Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom And none of them like the thought of their rivals getting a leg up on them. Worth thinking over as you dole out more territory. So... Shank: Which gang you want to join you on the job? Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Shank: You just let me know whenever you want to get rolling on those jobs. If you want to run more jobs once your current one's wrapped up, you just come find me. Neutral DLC04MQ04_007_ShankFinalStep
Scene SceneDialogue Custom Shank: But I'm getting ahead of myself. For now, you'll want to start by claiming another two outposts. You just let me know whenever you want to get rolling on those jobs. Shank: If you want to run more jobs once your current one's wrapped up, you just come find me. Neutral DLC04MQ04_007_ShankFinalStep
Scene SceneDialogue Custom Shank: Get all that together and, well, we'll have a real base of power on our hands. With that kind of clout we'll be able to start setting up dealers at our outposts. Get to selling stuff like real damn towns. Amused DLC04MQ04_007_ShankFinalStep
Scene SceneDialogue Custom We keep expanding from there, we'll even be able to set up spots where the locals can come drop off tribute. Shank: But I'm getting ahead of myself. For now, you'll want to start by claiming another two outposts. Neutral DLC04MQ04_007_ShankFinalStep
Scene SceneDialogue Custom Shank: Now, this time around, seems the outpost doesn't need much setting up. Means we can start looking onward. If you want to run some jobs to convince more settlements to start sending supplies, well, you know how this works. You just come talk to me. Shank: And I was thinking... Neutral DLC04MQ04_006_ShankMainEventScene
Scene SceneDialogue Custom DLC04NPCMShank: Boss. Back again. Was worried we might've scared you off. But who can keep away from a place like this. Shank: You decide how you want to convince these folks to pay up? Cracking a bit of a joke. Take your time with this line. We're doing calculations in the background. / Amused DLC04MQ04_003a_VassalAltStartup
Miscellaneous Miscellaneous SharedInfo DLC04NPCMShank: Boss. Back again. Shank: You decide how you want to convince these folks to pay up? Neutral DLC04MQ04_003a_VassalAltStartup
Scene SceneDialogue Custom DLC04NPCMShank: Boss. No luck, huh? Shank: You decide how you want to convince these folks to pay up? Question DLC04MQ04_003a_VassalAltStartup
Scene SceneDialogue Custom Player Default: No better tool to tell you what your outpost may be hurting for. Now, this time around, seems the outpost doesn't need much setting up. Means we can start looking onward. Shank: If you want to run some jobs to convince more settlements to start sending supplies, well, you know how this works. You just come talk to me. Neutral DLC04MQ04_006_ShankMainEventScene
Scene SceneDialogue Custom Player Default: No better tool to tell you what your outpost may be hurting for. Now, depending on the state of the place when you hit it, this first outpost might already have some of the bare bones set up. Neutral DLC04MQ04_006_ShankMainEventScene
Scene SceneDialogue Custom All you've got to do is build up what's missing. Shank: If you want to run some jobs to convince more settlements to start sending supplies, well, you know how this works. You just come talk to me. Neutral DLC04MQ04_006_ShankMainEventScene
Scene SceneDialogue Custom Now, normally the next step would be provisions. Convincing or beating a settlement into sending us shipments of supplies to keep our folks fed and happy. Neutral DLC04MQ04_003b_VassalBypassScene
Scene SceneDialogue Custom Unfortunately, doesn't look like our outpost has any targets in range at the moment. Neutral DLC04MQ04_003b_VassalBypassScene
Scene SceneDialogue Custom Also means there won't be any caps coming in from frightened settlers... Shank: But it seems we may have a more pressing issue on our hands. Neutral DLC04MQ04_003b_VassalBypassScene
Scene SceneDialogue Custom Unfortunately, I got some bad news. Outpost doesn't have any settlements within range for us to start to feeding off of. Neutral DLC04MQ04_003b_VassalBypassScene
Scene SceneDialogue Custom Happens, though the gang's not going to be pleased... just means no shipments of supplies coming in for the time being. Neutral DLC04MQ04_003b_VassalBypassScene
Scene SceneDialogue Custom Also means those poor settlers get to hang onto their caps... Shank: But it seems we may have a more pressing issue on our hands. Neutral DLC04MQ04_003b_VassalBypassScene
Scene SceneDialogue Custom Shank: Also means there won't be any caps coming in from frightened settlers... But it seems we may have a more pressing issue on our hands. Shank: Our outpost's caught the attention of some of our new neighbors in the Commonwealth. Neutral DLC04MQ04_003b_VassalBypassScene
Scene SceneDialogue Custom Shank: Back again. Was worried we might've scared you off. But who can keep away from a place like this. You decide how you want to convince these folks to pay up? Neutral DLC04MQ04_003a_VassalAltStartup
Scene SceneDialogue Custom Shank: Back again. Was worried we might've scared you off. But who can keep away from a place like this. I wouldn't sweat it. Happens to the finest cutthroats. Neutral DLC04MQ04_003a_VassalAltStartup
Scene SceneDialogue Custom Shank: And if you ever want to see for yourself which settlements are within range of our outpost, you can check the map in your Pip-Boy. The Slog might be a good choice to hit. Though I'd have to confirm that's still the case. Neutral DLC04MQ04_003_ShankVassalScene
Scene SceneDialogue Custom Shank: And if you ever want to see for yourself which settlements are within range of our outpost, you can check the map in your Pip-Boy. Farm called Abernathy's not too far from our new outpost. Might be a good place to hit if we can. Neutral DLC04MQ04_003_ShankVassalScene
Scene SceneDialogue Custom Shank: And if you ever want to see for yourself which settlements are within range of our outpost, you can check the map in your Pip-Boy. Joint called Nordhagen Beach I think is close enough to work. Could be a good target, though I'd need to check my notes, of course. Neutral DLC04MQ04_003_ShankVassalScene
Scene SceneDialogue Custom Shank: And if you ever want to see for yourself which settlements are within range of our outpost, you can check the map in your Pip-Boy. Oberland Station might be a good bet if there's nothing holding us back from hitting it. Neutral DLC04MQ04_003_ShankVassalScene
Scene SceneDialogue Custom Shank: And if you ever want to see for yourself which settlements are within range of our outpost, you can check the map in your Pip-Boy. Place called Tenpines Bluff might be a good choice within striking range... though I'd have to check my notes. Neutral DLC04MQ04_003_ShankVassalScene
Scene SceneDialogue Custom Shank: We keep expanding from there, we'll even be able to set up spots where the locals can come drop off tribute. But I'm getting ahead of myself. For now, you'll want to start by claiming another two outposts. Shank: You just let me know whenever you want to get rolling on those jobs. Neutral DLC04MQ04_007_ShankFinalStep
Scene SceneDialogue Custom Player Default: Good to hear. Because what you've made is a foothold. To solidify our place, our outfit's going to need some real numbers. Neutral DLC04MQ04_007_ShankFinalStep
Scene SceneDialogue Custom Two more outposts carved from the Commonwealth ought to do the trick. Neutral DLC04MQ04_007_ShankFinalStep
Scene SceneDialogue Custom Get all that together and, well, we'll have a real base of power on our hands. Shank: With that kind of clout we'll be able to start setting up dealers at our outposts. Get to selling stuff like real damn towns. Neutral DLC04MQ04_007_ShankFinalStep
Scene SceneDialogue Custom Player Default: All those mutts understand is force. And I think it's time you and them came to just such an understanding. But you should probably get going. You wouldn't want to keep our new friends waiting. Bit of a smirk. / Neutral DLC04MQ04_005_RaiderAttackScene
Scene SceneDialogue Custom Wouldn't be neighborly. A smirk. You're suggested the player kill a rival. / Amused DLC04MQ04_005_RaiderAttackScene
Scene SceneDialogue Custom Player Default: What can you tell me about this gang? Not a whole lot. Our scout said the boss calls himself Sinner. Claims to have a decent-sized crew ready to take what we stole fair and square. Neutral DLC04MQ04_005_RaiderAttackScene
Scene SceneDialogue Custom Suppose he just needs to learn who his betters are. So, are you and I of the same mind on how that ought to get done? Player Default: I want to try talking to them. A bit of a smirk. You're suggesting the player murder a rival gang. / Amused DLC04MQ04_005_RaiderAttackScene
Scene SceneDialogue Custom Player Default: Were you thinking about throwing an ice cream social, too? ... uh, wasn't my first idea, no. You were hoping your boss would suggest wiping out a rival gang. Instead, they said something incredibly stupid. / Puzzled DLC04MQ04_005_RaiderAttackScene
Scene SceneDialogue Custom Look, boss. Raiders of the Commonwealth, all those mutts understand is force. Neutral DLC04MQ04_005_RaiderAttackScene
Scene SceneDialogue Custom And I'm thinking it's time you and them came to just such an understanding. Shank: But you should probably get going. You wouldn't want to keep our new friends waiting. You're suggesting the player murder some people. / Amused DLC04MQ04_005_RaiderAttackScene
Scene SceneDialogue Custom Player Default: I will rip them to shreds personally. Bingo. Only language Raiders in the Commonwealth understand. Force. Shank: But you should probably get going. You wouldn't want to keep our new friends waiting. You're pleased your boss is going to use violence to wipe out this enemy gang. / Neutral DLC04MQ04_005_RaiderAttackScene
Scene SceneDialogue Custom Player Default: I want to try talking to them. So that's a "no" then... You're disappointed. A rival gang is threatening your territory and you were hoping your boss would kill them all. / Neutral DLC04MQ04_005_RaiderAttackScene
Scene SceneDialogue Custom Look, boss. Your clout may get you what you want around here, but that doesn't earn you a thing with Raiders in the Commonwealth. Neutral DLC04MQ04_005_RaiderAttackScene
Scene SceneDialogue Custom All those mutts understand is force. And I think it's time you and them came to just such an understanding. Shank: But you should probably get going. You wouldn't want to keep our new friends waiting. Last line is a suggestion the player kill some people. Should have some smirk behind it. / Neutral DLC04MQ04_005_RaiderAttackScene
Scene SceneDialogue Custom DLC04NPCMShank: Figured this would happen sooner or later... Our outpost's caught the attention of some of our new neighbors in the Commonwealth. Neutral DLC04MQ04_005_RaiderAttackScene
Scene SceneDialogue Custom An outside crew of Raiders think we're honing in on their territory. Sounds like they're planning to tear the place up... and our people with it. Neutral DLC04MQ04_005_RaiderAttackScene
Scene SceneDialogue Custom Suppose this provides us a good opportunity to make an example. You thinking what I'm thinking? Companion: "Mayhem and destruction" is what I'm thinkin', for what it's worth. A bit of a smirk. You're talking about killing another gang. / Amused DLC04MQ04_005_RaiderAttackScene
Scene SceneDialogue Custom Shank: And the more a settlement produces for itself, the more of each we can get them to cough up. Now, like before, the method's up to you. You can try talking to them yourself, convince them to hand over the goods... Neutral DLC04MQ04_003_ShankVassalScene
Scene SceneDialogue Custom ... or you and a crew can introduce some bullets to some kneecaps. Player Default: Let me talk to them. I'll get them to hand over what we need. Amused DLC04MQ04_003_ShankVassalScene
Scene SceneDialogue Custom Shank: Never formally introduced myself. Name's Shank. And if you're standing here... well, I suppose Gage figured you might be the one to finally get things back on track. Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom How long'd it take him to convince you it was time to move on the Commonwealth? Shank: And there are two ways to claim new territory - you can head in yourself and "convince" the locals to leave... A bit of a smirk. / Amused DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Shank: Never formally introduced myself. Name's Shank. And if you and Nuka-World's favorite cyclops are standing here... well, I suppose he expects you might be the one to finally get things back on track. Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom How long'd it take him to convince you it was time to move on the Commonwealth? Shank: And there are two ways to claim new territory - you can head in yourself and "convince" the locals to leave... A bit of a smirk. / Amused DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Player Default: It sounded like a good idea. Because it is. Shank: And there are two ways to claim new territory - you can head in yourself and "convince" the locals to leave... Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Player Default: Let's get one thing straight here. It may have been his suggestion, but it'll be my decision. I can see that. Well, regardless of the source, idea's a good one. Shank: And there are two ways to claim new territory - you can head in yourself and "convince" the locals to leave... Impressed DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Player Default: Woah, there. I haven't decided yet. Well, then let me help you make up your mind. Because it's a damn good idea. Shank: And there are two ways to claim new territory - you can head in yourself and "convince" the locals to leave... Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Player Default: And what makes you think I've been convinced? Well, if you aren't yet, you sure as hell should be. Shank: And there are two ways to claim new territory - you can head in yourself and "convince" the locals to leave... Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Player Default: So what exactly is it you do? I'll walk you through all the ins and outs of getting us established on the other side of those mountains. Neutral DLC04MQ04_001ab_ShankQuestions
Scene SceneDialogue Custom Claiming territory, running jobs, keeping folks loyal. Gage and Colter also tasked me with keeping on top of the goings-on back there... Neutral DLC04MQ04_001ab_ShankQuestions
Scene SceneDialogue Custom ... so I'll provide you with guidance on the places we can hit and the places we can't. Neutral DLC04MQ04_001ab_ShankQuestions
Scene SceneDialogue Custom Kind of makes me your one-stop shop for causing havoc in the Commonwealth. Player Default: So what exactly is it you do? Bit of smirk. / Amused DLC04MQ04_001ab_ShankQuestions
Scene SceneDialogue Custom Player Default: That was all I had. So, does that mean you're ready to begin? Shank: And there are two ways to claim new territory - you can head in yourself and "convince" the locals to leave... Question DLC04MQ04_001ab_ShankQuestions
Scene SceneDialogue Custom Player Default: What is it that you get out of helping me do this? I've been well taken care of up to this point. I ain't greedy, but people with my kind of talents aren't common. Neutral DLC04MQ04_001ab_ShankQuestions
Scene SceneDialogue Custom All I'm looking for is a continuation of the lifestyle I've become accustomed to... Amused DLC04MQ04_001ab_ShankQuestions
Scene SceneDialogue Custom ... and the same piece of the Commonwealth pie everyone else around here has been itching to take a bite of. Player Default: So what exactly is it you do? Amused DLC04MQ04_001ab_ShankQuestions
Scene SceneDialogue Custom Player Default: Which gang do you work for? Don't work for the gangs. Gage brought me in to work for the Overboss. Neutral DLC04MQ04_001ab_ShankQuestions
Scene SceneDialogue Custom Plan was I'd advise Colter in his grand scheme to run roughshod over the Commonwealth. Neutral DLC04MQ04_001ab_ShankQuestions
Scene SceneDialogue Custom And, despite Colter's change of heart, I've kept my ear to the ground, just in case that day ever came. Neutral DLC04MQ04_001ab_ShankQuestions
Scene SceneDialogue Custom I'm hoping today might finally be it. Player Default: So what exactly is it you do? Bit of smirk. / Amused DLC04MQ04_001ab_ShankQuestions
Scene SceneDialogue Custom Shank: That just leaves the target. Now, for a new outpost you'll usually want to target a spot with plenty of populated settlements nearby that might be able to feed our people later on. Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Taffington Boathouse, Croup Manor, Greentop Nursery, the Slog all had a good number of farms within striking distance last I checked... Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom ... though I'll need to go through my notes again, make sure they're all still good to target. Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom We're not always going to be able to run every job against every settlement. Shank: So, you ready to pick the spot for Nuka-World's first new homestead? Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom DLC04NPCMShank: Well, well. Rumor going around is that some big, bad Raider boss strolled into the Commonwealth and talked a group of settlers right off their land. Player Default: Let me talk to them. I'll get them to hand over what we need. Amused DLC04MQ04_003_ShankVassalScene
Scene SceneDialogue Custom DLC04NPCMShank: Well, well. Word going around is there's some new Raider boss, tearing up the Commonwealth. Player Default: Let me talk to them. I'll get them to hand over what we need. Amused DLC04MQ04_003_ShankVassalScene
Scene SceneDialogue Custom Shank: Rumor going around is that some big, bad Raider boss strolled into the Commonwealth and talked a group of settlers right off their land. Not too shabby. Player Default: Let me talk to them. I'll get them to hand over what we need. Neutral DLC04MQ04_003_ShankVassalScene
Scene SceneDialogue Custom Shank: I'll make sure your cut of any caps the outpost pulls in are waiting in your quarters. So now that we got part one on the books, we can move onto part two - provisions. Amused DLC04MQ04_003_ShankVassalScene
Scene SceneDialogue Custom If you want to hang onto this newfound territory, you're going to need to convince a nearby settlement to start handing over shipments of supplies. Neutral DLC04MQ04_003_ShankVassalScene
Scene SceneDialogue Custom I'll make sure those shipments get distributed direct to the outpost. Neutral DLC04MQ04_003_ShankVassalScene
Scene SceneDialogue Custom Any caps they provide will be waiting in your trunk up in Fizztop. Player Default: Let me talk to them. I'll get them to hand over what we need. Neutral DLC04MQ04_003_ShankVassalScene
Scene SceneDialogue Custom DLC04NPCMShank: Well, look who it is. Liking what you've done with the place, boss. Gangs certainly seem pleased with their new little kingdoms. Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Haven't seen people this revved up since last time someone spiked the water fountains. Shank: And there are two ways to claim new territory - you can head in yourself and "convince" the locals to leave... Bit of a smirk. / Amused DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Player Default: Music to my ears. So getting us set up in the Commonwealth's going to require three things - territory, provisions, and loyalty. First things first... Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Territory. We're going to need to claim a settlement for our gang to work from. An outpost. Shank: And there are two ways to claim new territory - you can head in yourself and "convince" the locals to leave... Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Player Default: Okay. Let's get started. Music to my ears. Shank: And there are two ways to claim new territory - you can head in yourself and "convince" the locals to leave... Amused DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Player Default: Let's discuss this later. Up to you, boss. I'm not going anywhere. Shank: And there are two ways to claim new territory - you can head in yourself and "convince" the locals to leave... Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Player Default: If I'm going to do this, I don't want to hurt people. No fun in that. Cracking a joke your boss doesn't want to hurt people. / Amused DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom But, look, you're the Overboss. Your new boss is a bit hesitant about attacking the settlements of the Commonwealth. You're laying out the facts for them. / Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom You decide you want to sweet talk the poor sods we're going to be dealing with instead of filling them full of lead, that's up to you. Your new boss is a bit hesitant about attacking the settlements of the Commonwealth. You're laying out the facts for them. / Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom But I can't change the fact that you're going to have to run some people out of their homes so we can give them to the gangs. Your new boss is a bit hesitant about attacking the settlements of the Commonwealth. You're laying out the facts for them. / Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom No one said being boss was going to be easy. Your new boss is a bit hesitant about attacking the settlements of the Commonwealth. You're laying out the facts for them. / Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Now, you just say if this is something you're ready to move on. Shank: And there are two ways to claim new territory - you can head in yourself and "convince" the locals to leave... A little coddling, but still respectful. / Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Player Default: I wanted to ask about your role in this. I'm listening. Player Default: So what exactly is it you do? Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Shank: If you want to run some jobs to convince more settlements to start sending supplies, well, you know how this works. You just come talk to me. And I was thinking... Neutral DLC04MQ04_006_ShankMainEventScene
Scene SceneDialogue Custom ... with the outpost coming as far as it has, might be time I set up shop there. Save you a trip any time you want to run a job. Wryly. You're hoping the player sends you to the outpost. / Neutral DLC04MQ04_006_ShankMainEventScene
Scene SceneDialogue Custom You just let me know if that's something that'd interest you. Be good to make some trouble in the Commonwealth again. Neutral DLC04MQ04_006_ShankMainEventScene
Scene SceneDialogue Custom MQ04AttackRaiderSpokesperson: They're threatening to tear the place apart if we don't get the hell out of there. It's cute, but irritating. Then I guess we'll just have to let them know who they're dealing with. Shank: You did good. Now get going. The adults are gonna discuss this. Neutral DLC04MQ04_004_PreRaiderAttack
Scene SceneDialogue Custom Shank: Then I guess we'll just have to let them know who they're dealing with. You did good. Now get going. The adults are gonna discuss this. Neutral DLC04MQ04_004_PreRaiderAttack
Scene SceneDialogue Custom Player Default: Let me talk to them. I'll get them to hand over what we need. Sure, sure. Shank: So, which gang you want to back you up? Agreeing with the player's decision. / Neutral DLC04MQ04_003_ShankVassalScene
Scene SceneDialogue Custom Player Default: I'm going to think it over. Up to you, boss. Shank: So, which gang you want to back you up? Neutral DLC04MQ04_003_ShankVassalScene
Scene SceneDialogue Custom Player Default: Kneecaps, meet bullets. Heh. Sounds good. I'll make sure everyone knows this is a maiming job. Shank: So, which gang you want to back you up? Amused DLC04MQ04_003_ShankVassalScene
Scene SceneDialogue Custom Player Default: Kneecaps, meet bullets. Noted. Shank: So, which gang you want to back you up? Amused DLC04MQ04_003_ShankVassalScene
Scene SceneDialogue Custom Player Default: Actually, I want to move onto something else for now. Sure, boss. Works for me. Shank: Probably for the best anyway. We got some more pressing matters to attend to. Neutral DLC04MQ04_003_ShankVassalScene
Scene SceneDialogue Custom Player Default: Actually, I want to move onto something else for now. Well, these jobs run pretty similar to those for claiming territory. Neutral DLC04MQ04_003_ShankVassalScene
Scene SceneDialogue Custom Using force will give you more places you can target, plus, settlers can't just blow you off. Neutral DLC04MQ04_003_ShankVassalScene
Scene SceneDialogue Custom You try scaring them into paying up without laying some groundwork first, it could end up being a costly endeavor. Question DLC04MQ04_003_ShankVassalScene
Scene SceneDialogue Custom Now, any thoughts on how you want to do this? Player Default: Let me talk to them. I'll get them to hand over what we need. Neutral DLC04MQ04_003_ShankVassalScene
Scene SceneDialogue Custom Player Default: Sounds like a plan. Then all that's left is the target. Only wrinkle is that it's got to be near our crew's new outpost. Neutral DLC04MQ04_003_ShankVassalScene
Scene SceneDialogue Custom No settlement's just gonna hand over goods if there's no one close by to follow up on threats. Neutral DLC04MQ04_003_ShankVassalScene
Scene SceneDialogue Custom And if you ever want to see for yourself which settlements are within range of our outpost, you can check the map in your Pip-Boy. Shank: The Slog might be a good choice to hit. Though I'd have to confirm that's still the case. Neutral DLC04MQ04_003_ShankVassalScene
Scene SceneDialogue Custom Player Default: Sounds like a plan. Now, the target. It's going have to be a settlement close to our outpost. Shank: The Slog might be a good choice to hit. Though I'd have to confirm that's still the case. Neutral DLC04MQ04_003_ShankVassalScene
Miscellaneous Miscellaneous SharedInfo That one, huh? Let me see... Neutral DLC04MQ04_003_ShankVassalScene
Miscellaneous Miscellaneous SharedInfo Let me take a look... Neutral DLC04MQ04_003_ShankVassalScene
Miscellaneous Miscellaneous SharedInfo Yeah, I remember that joint. Neutral DLC04MQ04_003_ShankVassalScene
Miscellaneous Miscellaneous SharedInfo Where was it... Neutral DLC04MQ04_003_ShankVassalScene
Miscellaneous Miscellaneous SharedInfo Thought I'd seen something about them the other day... Neutral DLC04MQ04_003_ShankVassalScene
Miscellaneous Miscellaneous SharedInfo Wrote that down somewhere... Neutral DLC04MQ04_003_ShankVassalScene
Scene SceneDialogue Custom Shank: Sure, sure. So, which gang you want to back you up? Player Default: The Disciples. Question DLC04MQ04_003_ShankVassalScene
Scene SceneDialogue Custom Shank: Sure, sure. So, which crew you want keeping an eye on the place once you get them to bend the knee? Player Default: The Disciples. Question DLC04MQ04_003_ShankVassalScene
Miscellaneous Miscellaneous SharedInfo Player Default: The Disciples. Sounds like a plan. Shank: Then all that's left is the target. Only wrinkle is that it's got to be near our crew's new outpost. Neutral DLC04MQ04_003_ShankVassalScene
Miscellaneous Miscellaneous SharedInfo Player Default: Let's do this later. Your call. Shank: Then all that's left is the target. Only wrinkle is that it's got to be near our crew's new outpost. Neutral DLC04MQ04_003_ShankVassalScene
Miscellaneous Miscellaneous SharedInfo Player Default: The Operators. I'll send word along. Shank: Then all that's left is the target. Only wrinkle is that it's got to be near our crew's new outpost. Neutral DLC04MQ04_003_ShankVassalScene
Miscellaneous Miscellaneous SharedInfo Player Default: The Pack. Works for me. Shank: Then all that's left is the target. Only wrinkle is that it's got to be near our crew's new outpost. Neutral DLC04MQ04_003_ShankVassalScene
Miscellaneous Miscellaneous SharedInfo Shank: The Slog might be a good choice to hit. Though I'd have to confirm that's still the case. So, where do you want to hit? Neutral DLC04MQ04_003_ShankVassalScene
Miscellaneous Miscellaneous SharedInfo Shank: The Slog might be a good choice to hit. Though I'd have to confirm that's still the case. So, what's the target? Neutral DLC04MQ04_003_ShankVassalScene
Miscellaneous Miscellaneous SharedInfo Shank: The Slog might be a good choice to hit. Though I'd have to confirm that's still the case. So, where you wanna do this? Question DLC04MQ04_003_ShankVassalScene
Miscellaneous Miscellaneous SharedInfo Huh. Don't think that one's gonna work, boss. Neutral DLC04MQ04_003_ShankVassalScene
Miscellaneous Miscellaneous SharedInfo Hmm. Seems that one's out of play for the moment. Neutral DLC04MQ04_003_ShankVassalScene
Miscellaneous Miscellaneous SharedInfo No dice, boss. Neutral DLC04MQ04_003_ShankVassalScene
Miscellaneous Miscellaneous SharedInfo You gotta gimme something, boss. Puzzled DLC04MQ04_003_ShankVassalScene
Miscellaneous Miscellaneous SharedInfo Uh, need you to give me something, boss. Puzzled DLC04MQ04_003_ShankVassalScene
Miscellaneous Miscellaneous SharedInfo You all right boss? You gonna gimme something? Puzzled DLC04MQ04_003_ShankVassalScene
Scene SceneDialogue Custom There another target you want to hit? Or maybe change up the job? Player Default: Let's do a different target. Question DLC04MQ04_001b_ShankInitialAttack_TryAgain
Scene SceneDialogue Custom Want to give me another target? Or maybe change up the job? Player Default: Let's do a different target. Question DLC04MQ04_001b_ShankInitialAttack_TryAgain
Scene SceneDialogue Custom Player Default: Let's do a different target. Sure thing. Neutral DLC04MQ04_001b_ShankInitialAttack_TryAgain
Scene SceneDialogue Custom Player Default: Let's do a different target. You got it. Neutral DLC04MQ04_001b_ShankInitialAttack_TryAgain
Scene SceneDialogue Custom Player Default: I think I want to change up how we hit them. Ok. You want to go have some words with them or you going to let your firearms do the convincing? Player Default: Let me talk to them. I'll get them to hand over what we need. Neutral DLC04MQ04_001b_ShankInitialAttack_TryAgain
Scene SceneDialogue Custom Player Default: I think I want to change up how we hit them. Sure thing. How you want to do it? Player Default: Let me talk to them. I'll convince them to leave. Neutral DLC04MQ04_001b_ShankInitialAttack_TryAgain
Scene SceneDialogue Custom Player Default: Why would I want to change up the type of job? Well, some places in the Commonwealth aren't interested in talking to you, so going in guns blazing will usually give you more spots you can hit. Neutral DLC04MQ04_001b_ShankInitialAttack_TryAgain
Scene SceneDialogue Custom Personally, I think it's a hell of a lot more fun, too. Amused DLC04MQ04_001b_ShankInitialAttack_TryAgain
Scene SceneDialogue Custom Plus, shooting the place up is a guaranteed way to get what you want. Trying to convince a settlement can go awry if you don't do the right prep. Player Default: Let's do a different target. Neutral DLC04MQ04_001b_ShankInitialAttack_TryAgain
Scene SceneDialogue Custom Shank: Works for me. Once you've planted your flag in the place, I'll send a crew in to set up shop. Now, once you and the crew have cleaned the place out, those lucky girls and boys will move in and start working the place. Shank: Of course, every outpost you claim for a gang is going to be something the other gangs don't have. Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Shank: Works for me. Once you've planted your flag in the place, I'll send a crew in to set up shop. Now, next up, you'll have to pick who you want to hold your outpost once it's established. Shank: Of course, every outpost you claim for a gang is going to be something the other gangs don't have. Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Shank: Territory. We're going to need to claim a settlement for our gang to work from. An outpost. And there are two ways to claim new territory - you can head in yourself and "convince" the locals to leave... Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom ... or I can get a crew together and you all can put them in the dirt. How you do it's up to you. So, first big decision. Question DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom You want to talk them off their land? Or you want to wipe them out? Companion: I, uhh, I think you know what I'd rather do, boss... Question DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Shank: Territory. We're going to need to claim a settlement for our gang to work from. An outpost. Now, normally, there's two ways you can claim territory - you can head in yourself and try and talk the settlers off their land... Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom ... or I can get a crew together and you all can put them in the dirt. Question DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Unfortunately, there aren't many settlements interested in talking to you at the moment, so for this first job, wiping them out's going to be the way to go. Companion: I, uhh, I think you know what I'd rather do, boss... Question DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Player Default: Let me talk to them. I'll convince them to leave. Works for me. Once you've planted your flag in the place, I'll send a crew in to set up shop. Shank: Now, once you and the crew have cleaned the place out, those lucky girls and boys will move in and start working the place. Neutral DLC04MQ04_001_ShankInitialAttack
Miscellaneous Miscellaneous SharedInfo Player Default: I'm going to need some time to think about it. Of course. I'll be here. Shank: Now, once you and the crew have cleaned the place out, those lucky girls and boys will move in and start working the place. Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Player Default: Get a gang together. Those settlers are as good as dead. Heh. Stick with the classics. Shank: Now, once you and the crew have cleaned the place out, those lucky girls and boys will move in and start working the place. Amused DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Player Default: Is there a difference between the approaches? Well, settlers will probably rally some bodies if you try and wipe them out, but it's a guaranteed way to claim a spot. Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom If you try to scare them off their land, there's a chance they might just tell you to take a hike. At that point, you might be able to buy them off... Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom ...but it could end up getting expensive if you don't work them over a bit first. Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Beyond just that, there are some places out there overrun with trouble. Ghouls, Children of Atom, and the like. Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Those places aren't going to be interested in having a chat so you're going to have more options if you go in guns blazing. Player Default: Let me talk to them. I'll convince them to leave. Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Player Default: Yeah? Better bring a tarp. That just leaves the target. Shank: Now, for a new outpost you'll usually want to target a spot with plenty of populated settlements nearby that might be able to feed our people later on. Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Player Default: Yeah? Better bring a tarp. Now, the target. Shank: Now, for a new outpost you'll usually want to target a spot with plenty of populated settlements nearby that might be able to feed our people later on. Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Shank: And none of them like the thought of their rivals getting a leg up on them. Worth thinking over as you dole out more territory. So... Which gang you want to join you on the job? Player Default: The Disciples. Question DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Shank: And none of them like the thought of their rivals getting a leg up on them. Worth thinking over as you dole out more territory. So... Which gang should I have join you once you've staked your claim? Player Default: The Disciples. Question DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Player Default: The Disciples. Yeah? Better bring a tarp. Companion: I'm sure the ladies will be happy to get some blood on their hands. For a good cause, of course. Hell, for any cause. Neutral DLC04MQ04_001_ShankInitialAttack
Miscellaneous Miscellaneous SharedInfo Player Default: The Disciples. Uh huh. Companion: I'm sure the ladies will be happy to get some blood on their hands. For a good cause, of course. Hell, for any cause. A confirming grunt. / Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Player Default: The Operators. Got it. I'm sure they'll appreciate you thinking of them. Companion: I bet you they can manage to keep lookin' bored through the whole thing. Amused DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Player Default: The Operators. I'll let them know. Companion: I bet you they can manage to keep lookin' bored through the whole thing. Neutral DLC04MQ04_001_ShankInitialAttack
Scene SceneDialogue Custom Player Default: The Pack. Sure. Sure. I'll get a steak on a string or something. Companion: Gotta let the dogs run around every once in a while, huh? Neutral DLC04MQ04_001_ShankInitialAttack
Miscellaneous Miscellaneous SharedInfo Player Default: The Pack. You got it. Companion: Gotta let the dogs run around every once in a while, huh? Neutral DLC04MQ04_001_ShankInitialAttack
Miscellaneous Miscellaneous SharedInfo Just going to leave me in the lurch here, boss? The person in front of you have stopped speaking. This person is your boss. / Neutral
Miscellaneous Miscellaneous SharedInfo Chime in at anytime. A little confused. The person you're talking to stopped in the middle of conversation. This person also happens to be your boss. / Neutral
Miscellaneous Miscellaneous SharedInfo Uh, Overboss? Something wrong? A little confused. The person you're talking to stopped in the middle of conversation. This person also happens to be your boss. / Neutral
Miscellaneous Miscellaneous Hello Watch yourself. You of all people know what their kind's capable of. Neutral
Miscellaneous Miscellaneous Hello Tear 'em apart. Neutral
Miscellaneous Miscellaneous Hello Last mistake these Raiders ever get to make. Neutral
Miscellaneous Miscellaneous Hello Hurt them, boss. Real bad. Neutral
Miscellaneous Miscellaneous Greeting Figured this would happen sooner or later... Shank: Our outpost's caught the attention of some of our new neighbors in the Commonwealth. Irritated DLC04MQ04_005_RaiderAttackScene
Miscellaneous Miscellaneous Greeting Suppose convincing a settlement to feed our outpost is going to have to wait. We've got more pressing issues. Shank: Our outpost's caught the attention of some of our new neighbors in the Commonwealth. Irritated DLC04MQ04_005_RaiderAttackScene
Miscellaneous Miscellaneous Greeting Hmm. Heard some rumbles this one didn't get you either. Figure I shouldn't be surprised. Player Default: Those Raiders won't be causing us any more problems. Neutral DLC04MQ04_006_ShankMainEventScene
Miscellaneous Miscellaneous Greeting Hmm. Place is looking good, boss. Everything a gang of low-lifes could ask for. Player Default: Ready as I'll ever be. Hmm is an impressed little noise. / Impressed DLC04MQ04_007_ShankFinalStep
Miscellaneous Miscellaneous Greeting Boss. Seems congrats are due on the outpost. Sounds like it's everything a group of murderous sociopaths could ask for. Shank: So, you ready for the final piece of the puzzle? Neutral DLC04MQ04_007_ShankFinalStep
Miscellaneous Miscellaneous SharedInfo Welcome back, boss. Shank: So, you ready for the final piece of the puzzle? Neutral DLC04MQ04_007_ShankFinalStep
Miscellaneous Miscellaneous Greeting Well, look who it is. Shank: Liking what you've done with the place, boss. Gangs certainly seem pleased with their new little kingdoms. Neutral DLC04MQ04_001_ShankInitialAttack
Miscellaneous Miscellaneous SharedInfo Boss. Shank: Back again. Was worried we might've scared you off. But who can keep away from a place like this. Question DLC04MQ04_003a_VassalAltStartup
Miscellaneous Miscellaneous Greeting So, you ready to get this show on the road, boss? Player Default: Okay. Let's get started. Question DLC04MQ04_001_ShankInitialAttack
Miscellaneous Miscellaneous Greeting So, you decided how you want to claim that territory? Player Default: Let me talk to them. I'll convince them to leave. Question DLC04MQ04_001_ShankInitialAttack
Miscellaneous Miscellaneous Greeting Hey boss. Looking to take on another job? You just let me know how you want to approach it. Player Default: Let me talk to them. I'll convince them to leave. Question DLC04MQ04_001_ShankInitialAttack
Miscellaneous Miscellaneous Greeting Well, well. Shank: Rumor going around is that some big, bad Raider boss strolled into the Commonwealth and talked a group of settlers right off their land. Neutral DLC04MQ04_003_ShankVassalScene
Scene SceneDialogue Custom DLC04NPCMShank: Boss. I just got word. You need to get back to Nuka-World. Now. The Disciples have turned on us. DLC04MQ05Companion: After everything we've done for them, they turned on us? Ungrateful shits... I expected more from Nisha. Try to keep this conspiratorial. You're sharing some possibly dangerous news. You could also be surrounded by people the news affects. / Conspiratorial DLC04MQ05Stage005ShankScene01a
Scene SceneDialogue Custom DLC04NPCMShank: Boss. I just got word. You need to get back to Nuka-World. Now. The Operators have turned on us. DLC04MQ05Companion: After everything we've done for them, they turned on us? Ungrateful shits... I expected more from Nisha. Try to keep this conspiratorial. You're sharing some possibly dangerous news. You could also be surrounded by people the news affects. / Conspiratorial DLC04MQ05Stage005ShankScene01a
Scene SceneDialogue Custom DLC04NPCMShank: Boss. I just got word. You need to get back to Nuka-World. Now. The Pack have turned on us. DLC04MQ05Companion: After everything we've done for them, they turned on us? Ungrateful shits... I expected more from Nisha. Try to keep this conspiratorial. You're sharing some possibly dangerous news. You could also be surrounded by people the news affects. / Conspiratorial DLC04MQ05Stage005ShankScene01a
Scene SceneDialogue Custom DLC04MQ05Shank: The Disciples have turned on us. Nisha didn't like how you were handing out new territory. Now she and her crew have gone and stormed Nuka-World's Power Plant. DLC04MQ05Shank: The other bosses are waiting on you before they move in. You need to get back there before these turncoats do something stupid... Try to keep this conspiratorial. You're sharing some possibly dangerous news. You may or may not be surrounded by people the news affects. / Conspiratorial DLC04MQ05Stage005ShankScene01a
Scene SceneDialogue Custom DLC04MQ05Shank: The Disciples have turned on us. Mags and William didn't like how you were handing out new territory. Now them and their whole gang have gone and stormed Nuka-World's Power Plant. DLC04MQ05Shank: The other bosses are waiting on you before they move in. You need to get back there before these turncoats do something stupid... Try to keep this conspiratorial. You're sharing some possibly dangerous news. You may or may not be surrounded by people the news affects. / Conspiratorial DLC04MQ05Stage005ShankScene01a
Scene SceneDialogue Custom DLC04MQ05Shank: The Disciples have turned on us. Mason didn't like how you were handing out new territory. Now him and his whole gang has gone and stormed Nuka-World's Power Plant. DLC04MQ05Shank: The other bosses are waiting on you before they move in. You need to get back there before these turncoats do something stupid... Try to keep this conspiratorial. You're sharing some possibly dangerous news. You may or may not be surrounded by people the news affects. / Conspiratorial DLC04MQ05Stage005ShankScene01a
Scene SceneDialogue Custom DLC04MQ05Shank: Nisha didn't like how you were handing out new territory. Now she and her crew have gone and stormed Nuka-World's Power Plant. The other bosses are waiting on you before they move in. You need to get back there before these turncoats do something stupid... Try to keep this conspiratorial. You're sharing some possibly dangerous news. You could also be surrounded by people the news affects. / Conspiratorial DLC04MQ05Stage005ShankScene01a
Scene SceneDialogue Custom ... well, something else stupid. Try to keep this conspiratorial. You're sharing some possibly dangerous news. You could also be surrounded by people the news affects. / Conspiratorial DLC04MQ05Stage005ShankScene01a
Scene SceneDialogue Custom DLC04MQ05Shank: Bad news, boss. The Disciples have turned on us. DLC04MQ05Companion: After everything we've done for them, they turned on us? Ungrateful shits... I expected more from Nisha. Angry DLC04MQ05Stage005ShankScene01
Scene SceneDialogue Custom DLC04MQ05Shank: Bad news, boss. The Operators have turned on us. DLC04MQ05Companion: After everything we've done for them, they turned on us? Ungrateful shits... I expected more from Nisha. Angry DLC04MQ05Stage005ShankScene01
Scene SceneDialogue Custom DLC04MQ05Shank: Bad news, boss. The Pack have turned on us. DLC04MQ05Companion: After everything we've done for them, they turned on us? Ungrateful shits... I expected more from Nisha. Angry DLC04MQ05Stage005ShankScene01
Scene SceneDialogue Custom DLC04NPCMShank: God damn it... Bad news, boss. DLC04MQ05Shank: The Disciples have turned on us. Irritated DLC04MQ05Stage005ShankScene01
Scene SceneDialogue Custom DLC04MQ05Shank: The Disciples have turned on us. Seems they didn't like how you were doling out territory. DLC04MQ05Shank: Nisha and her crew went and stormed Nuka-World's Power Plant. Irritated DLC04MQ05Stage005ShankScene01
Scene SceneDialogue Custom DLC04MQ05Shank: Seems they didn't like how you were doling out territory. Nisha and her crew went and stormed Nuka-World's Power Plant. DLC04MQ05Shank: The other bosses, well, they're waiting on you before they move in. Irritated DLC04MQ05Stage005ShankScene01
Scene SceneDialogue Custom DLC04MQ05Shank: Seems they didn't like how you were doling out territory. Mags, William and their whole damn crew went and stormed Nuka-World's Power Plant. DLC04MQ05Shank: The other bosses, well, they're waiting on you before they move in. Irritated DLC04MQ05Stage005ShankScene01
Scene SceneDialogue Custom DLC04MQ05Shank: Seems they didn't like how you were doling out territory. Mason and his whole damn gang went and stormed Nuka-World's Power Plant. DLC04MQ05Shank: The other bosses, well, they're waiting on you before they move in. Irritated DLC04MQ05Stage005ShankScene01
Scene SceneDialogue Custom DLC04MQ05Shank: Nisha and her crew went and stormed Nuka-World's Power Plant. The other bosses, well, they're waiting on you before they move in. Irritated DLC04MQ05Stage005ShankScene01
Scene SceneDialogue Custom You better get up there and put an end to those turncoats before they do something stupid... well, something else stupid. Irritated DLC04MQ05Stage005ShankScene01
Miscellaneous Miscellaneous Greeting God damn it... DLC04MQ05Shank: Bad news, boss. Irritated DLC04MQ05Stage005ShankScene01
Miscellaneous Miscellaneous Greeting Boss. I just got word. You need to get back to Nuka-World. Now. DLC04MQ05Shank: The Disciples have turned on us. Try to keep this conspiratorial. You're sharing some possibly dangerous news. You may or may not be surrounded by people the news affects. / Conspiratorial DLC04MQ05Stage005ShankScene01a
Topic PlayerDialogue Custom Let me... To yourself. You're flipping through a notebook. / Thinking
Miscellaneous Miscellaneous SharedInfo Now, you're not going to be able to take a direct route to the place - fast way to get yourself killed - so you'll have to meet our folks outside town. Shank: Wouldn't be surprised if some Minutemen showed up to lend a hand. Wish I could see their faces when they see who they're going up against. Neutral DLC04RaidWipeOut_000_ShankStartScene
Miscellaneous Miscellaneous SharedInfo Shank: Now, you're not going to be able to take a direct route to the place - fast way to get yourself killed - so you'll have to meet our folks outside town. Wouldn't be surprised if some Minutemen showed up to lend a hand. Wish I could see their faces when they see who they're going up against. Shank: Now, if you're looking for something to give you an extra edge, might be worth checking in with some of the gang bosses. Neutral DLC04RaidWipeOut_000_ShankStartScene
Miscellaneous Miscellaneous SharedInfo Uh, boss. That's one of the places providing us with supplies. You sure you want to target them? Player Default: That's the target. A little hesitant. You're questioning your boss, which tends to be a way for folks to get themselves killed. / Neutral DLC04RaidWipeOut_000b_PlayerVassal
Miscellaneous Miscellaneous SharedInfo Pretty sure that spot has been sending supplies to our outposts. You sure that's the one? Player Default: That's the target. Neutral DLC04RaidWipeOut_000b_PlayerVassal
Miscellaneous Miscellaneous SharedInfo That one? So, that one's been sending us supplies. You sure about that's the one you want to hit? Player Default: That's the target. Neutral DLC04RaidWipeOut_000b_PlayerVassal
Miscellaneous Miscellaneous SharedInfo Uh, you sure about that spot, boss? Think they've been supplying our outposts. Player Default: That's the target. Neutral DLC04RaidWipeOut_000b_PlayerVassal
Miscellaneous Miscellaneous SharedInfo Player Default: That's the target. Got it. Neutral DLC04RaidWipeOut_000b_PlayerVassal
Miscellaneous Miscellaneous SharedInfo Player Default: That's the target. Just wanted to make sure. Neutral DLC04RaidWipeOut_000b_PlayerVassal
Miscellaneous Miscellaneous SharedInfo Player Default: That's the target. Of course, boss. Neutral DLC04RaidWipeOut_000b_PlayerVassal
Miscellaneous Miscellaneous SharedInfo Player Default: You do as I say, understand? That's the target. Understood, boss. Neutral DLC04RaidWipeOut_000b_PlayerVassal
Miscellaneous Miscellaneous SharedInfo Player Default: You do as I say, understand? That's the target. Meant no offense. A little taken aback. Someone just threatened you for questioning one of their decisions. / Apologetic DLC04RaidWipeOut_000b_PlayerVassal
Miscellaneous Miscellaneous SharedInfo Player Default: You do as I say, understand? That's the target. Just wanted to make sure. A little taken aback. Someone just threatened you for questioning one of their decisions. / Apologetic DLC04RaidWipeOut_000b_PlayerVassal
Miscellaneous Miscellaneous SharedInfo Player Default: Actually, I'd rather not target that one. Sure. Neutral DLC04RaidWipeOut_000b_PlayerVassal
Miscellaneous Miscellaneous SharedInfo Player Default: Actually, I'd rather not target that one. You got it. So... Neutral DLC04RaidWipeOut_000b_PlayerVassal
Miscellaneous Miscellaneous SharedInfo Player Default: Actually, I'd rather not target that one. Of course. Neutral DLC04RaidWipeOut_000b_PlayerVassal
Miscellaneous Miscellaneous SharedInfo Player Default: There a problem with that? Just means there's a better chance we could run low on grub, which could end up leading to some pissed off outposts. Neutral DLC04RaidWipeOut_000b_PlayerVassal
Miscellaneous Miscellaneous SharedInfo Probably only want to target those spots if you absolutely have to. So, that still the spot? Player Default: That's the target. Question DLC04RaidWipeOut_000b_PlayerVassal
Miscellaneous Miscellaneous SharedInfo I think another group's already got that place in their sights. We can move in once they're wrapped up. Neutral DLC04RaidWipeOut_001_ShankEarlyShutDown
Miscellaneous Miscellaneous SharedInfo I'm pretty sure a companion of yours resides there. I don't think they'd appreciate you hitting it. Neutral DLC04RaidWipeOut_001_ShankEarlyShutDown
Miscellaneous Miscellaneous SharedInfo Heard some nasty rumors about that spot. Think you ought to scout it out before we try and target it. Neutral DLC04RaidWipeOut_001_ShankEarlyShutDown
Miscellaneous Miscellaneous SharedInfo Heard they're building some sort of crazy contraption there. Best to avoid that spot until all... that blows over. Neutral DLC04RaidWipeOut_001_ShankEarlyShutDown
Scene SceneDialogue Custom Shank: So, these sorts of jobs are pretty straightforward. Move in, kill everything in sight. I'll send a crew ahead to the settlement. Neutral DLC04RaidWipeOut_000_ShankStartScene
Scene SceneDialogue Custom They'll help you clear the place out, take down any back-up these folks manage to convince to throw in with them. Shank: Now, you're not going to be able to take a direct route to the place - fast way to get yourself killed - so you'll have to meet our folks outside town. Neutral DLC04RaidWipeOut_000_ShankStartScene
Scene SceneDialogue Custom Shank: So, these sorts of jobs are pretty straightforward. Move in, kill everything in sight. I'll make sure you've got some back-up waiting for you. Help you deal with anyone this place manages to convince to throw in with them. Shank: Now, you're not going to be able to take a direct route to the place - fast way to get yourself killed - so you'll have to meet our folks outside town. Neutral DLC04RaidWipeOut_000_ShankStartScene
Scene SceneDialogue Custom Shank: So, these sorts of jobs are pretty straightforward. Move in, kill everything in sight. Be a couple of our guys waiting for you when you arrive. Help you clean the place out. Shank: Now, you're not going to be able to take a direct route to the place - fast way to get yourself killed - so you'll have to meet our folks outside town. Neutral DLC04RaidWipeOut_000_ShankStartScene
Scene SceneDialogue Custom Shank: So, these sorts of jobs are pretty straightforward. Move in, kill everything in sight. Crew will be waiting for you when you get there. Help you deal with whatever you may run into. Shank: Now, you're not going to be able to take a direct route to the place - fast way to get yourself killed - so you'll have to meet our folks outside town. Neutral DLC04RaidWipeOut_000_ShankStartScene
Scene SceneDialogue Custom Shank: So, these sorts of jobs are pretty straightforward. Move in, kill everything in sight. I'll have some of our people meet you there to assist. Shank: Now, you're not going to be able to take a direct route to the place - fast way to get yourself killed - so you'll have to meet our folks outside town. Neutral DLC04RaidWipeOut_000_ShankStartScene
Scene SceneDialogue Custom Shank: So, these sorts of jobs are pretty straightforward. Move in, kill everything in sight. I'll make sure you've got some back-up waiting to lend a hand when you get there. Shank: Now, you're not going to be able to take a direct route to the place - fast way to get yourself killed - so you'll have to meet our folks outside town. Neutral DLC04RaidWipeOut_000_ShankStartScene
Scene SceneDialogue Custom Shank: The crew that's joining you's just going to have standard kits, though. If you want to arm them up differently, I'd take along some extra gear. Give those settlers hell. This is said in the spirit of "good bye and good luck." / Neutral DLC04RaidWipeOut_000_ShankStartScene
Scene SceneDialogue Custom Shank: The crew that's joining you's just going to have standard kits, though. If you want to arm them up differently, I'd take along some extra gear. Knock 'em dead, boss. A bit of a smirk. Your boss is literally heading out to kill some people. / Neutral DLC04RaidWipeOut_000_ShankStartScene
Scene SceneDialogue Custom Shank: The crew that's joining you's just going to have standard kits, though. If you want to arm them up differently, I'd take along some extra gear. Show those settlers who's in charge. Bit of a smirk. / Amused DLC04RaidWipeOut_000_ShankStartScene
Miscellaneous Miscellaneous SharedInfo Wait... pretty sure that's place is one of yours, boss. That's where you want to hit? Player Default: That one's the target. Question DLC04RaidWipeOut_000a_PlayerOwnedLocation
Miscellaneous Miscellaneous SharedInfo Hmm. I think that one's your territory, boss. You're sure that's the one you want to hit? Player Default: That one's the target. Emphasis on "your" / Question DLC04RaidWipeOut_000a_PlayerOwnedLocation
Miscellaneous Miscellaneous SharedInfo Believe that spot's one of yours, boss. Still want to proceed? Player Default: That one's the target. Question DLC04RaidWipeOut_000a_PlayerOwnedLocation
Miscellaneous Miscellaneous SharedInfo Oh. That place. Isn't that one of your old stomping grounds? Sure that's the one? Player Default: That one's the target. Question DLC04RaidWipeOut_000a_PlayerOwnedLocation
Miscellaneous Miscellaneous SharedInfo Player Default: That one's the target. Ruthless. Neutral DLC04RaidWipeOut_000a_PlayerOwnedLocation
Miscellaneous Miscellaneous SharedInfo Player Default: Don't you ever question me. Of course not, boss. A little taken aback. Someone just threatened you for questioning one of their decisions. / Apologetic DLC04RaidWipeOut_000a_PlayerOwnedLocation
Miscellaneous Miscellaneous SharedInfo Player Default: Does that matter? Only if you want to keep control of it. Bit of smirk. / Amused DLC04RaidWipeOut_000a_PlayerOwnedLocation
Miscellaneous Miscellaneous SharedInfo Targeting a settlement for a job is going to break whatever connections you might've had to the place. Question DLC04RaidWipeOut_000a_PlayerOwnedLocation
Miscellaneous Miscellaneous SharedInfo Worth taking a moment to consider how much you like having that spot under your thumb. So, that the target? Player Default: That one's the target. Question DLC04RaidWipeOut_000a_PlayerOwnedLocation
Scene SceneDialogue Custom Shank: Wouldn't be surprised if some Minutemen showed up to lend a hand. Wish I could see their faces when they see who they're going up against. Now, if you're looking for something to give you an extra edge, might be worth checking in with some of the gang bosses. Neutral DLC04RaidWipeOut_000_ShankStartScene
Scene SceneDialogue Custom Probably got some trick or two up their sleeves. Shank: The crew that's joining you's just going to have standard kits, though. If you want to arm them up differently, I'd take along some extra gear. Neutral DLC04RaidWipeOut_000_ShankStartScene
Scene SceneDialogue Custom So, these sorts of jobs are pretty straightforward. Move in, kill everything in sight. Neutral DLC04RaidWipeOut_000_ShankStartScene
Scene SceneDialogue Custom So, you know how this job works. Head to the target, put down anything that moves. Neutral DLC04RaidWipeOut_000_ShankStartScene
Miscellaneous Miscellaneous SharedInfo Yeah, that one ain't gonna work, boss. Shank: I think another group's already got that place in their sights. We can move in once they're wrapped up. Neutral DLC04RaidWipeOut_001_ShankEarlyShutDown
Miscellaneous Miscellaneous SharedInfo No go with that one, boss. Shank: I think another group's already got that place in their sights. We can move in once they're wrapped up. Neutral DLC04RaidWipeOut_001_ShankEarlyShutDown
Miscellaneous Miscellaneous SharedInfo Oh, damn. Sorry, boss. No dice. Shank: I think another group's already got that place in their sights. We can move in once they're wrapped up. Neutral DLC04RaidWipeOut_001_ShankEarlyShutDown
Miscellaneous Miscellaneous SharedInfo DLC04NPCMShank: Guess I ought to finish giving you the run down on that job, huh? What was... Puzzling over your notebook. / Neutral DLC04RaidWipeOut_000_ShankStartScene
Miscellaneous Miscellaneous SharedInfo DLC04NPCMShank: Guess I ought to finish giving you the run down on that job, huh? Let me think... Puzzling over your notebook. / Neutral DLC04RaidWipeOut_000_ShankStartScene
Miscellaneous Miscellaneous SharedInfo DLC04NPCMShank: Guess I ought to finish giving you the run down on that job, huh? Hmm... Puzzling over your notebook. / Neutral DLC04RaidWipeOut_000_ShankStartScene
Miscellaneous Miscellaneous SharedInfo All right. That one'll work. Shank: So, these sorts of jobs are pretty straightforward. Move in, kill everything in sight. Confirming that the location the player suggested will work as an attack target. / Neutral DLC04RaidWipeOut_000_ShankStartScene
Miscellaneous Miscellaneous SharedInfo Yeah. That one will do. Shank: So, these sorts of jobs are pretty straightforward. Move in, kill everything in sight. Confirming that the location the player suggested will work as an attack target. / Neutral DLC04RaidWipeOut_000_ShankStartScene
Miscellaneous Miscellaneous SharedInfo Yup. That place'll do. Shank: So, these sorts of jobs are pretty straightforward. Move in, kill everything in sight. Confirming that the location the player suggested will work as an attack target. / Neutral DLC04RaidWipeOut_000_ShankStartScene
Scene SceneDialogue Custom Shank: Probably got some trick or two up their sleeves. The crew that's joining you's just going to have standard kits, though. If you want to arm them up differently, I'd take along some extra gear. Neutral DLC04RaidWipeOut_000_ShankStartScene
Miscellaneous Miscellaneous SharedInfo Guess I ought to finish giving you the run down on that job, huh? Question DLC04RaidWipeOut_000_ShankStartScene
Miscellaneous Miscellaneous SharedInfo Now, where were we on that job... A little bit to yourself. / Neutral DLC04RaidWipeOut_000_ShankStartScene
Miscellaneous Miscellaneous SharedInfo Back to what we were discussing... Neutral DLC04RaidWipeOut_000_ShankStartScene
Miscellaneous Miscellaneous SharedInfo Current job can wait until you've... tended to the matters at hand. Irritated. One of the gangs has turned on Nuka-World. / Neutral
Miscellaneous Miscellaneous SharedInfo Storming the power plant. The hell they think they're going to accomplish? Irritated. One of the gangs has turned on Nuka-World. / Irritated
Miscellaneous Miscellaneous SharedInfo Hanging from a hook's the only place for traitors. Irritated. One of the gangs has turned on Nuka-World. / Irritated
Miscellaneous Miscellaneous Greeting Just, don't let them kill you, boss. Wouldn't look good for the rest of us. Neutral
Miscellaneous Miscellaneous Greeting Taking along some extra gear might be good if you want to arm up the crew. Neutral
Miscellaneous Miscellaneous SharedInfo More outposts you claim, the easier its going to be to intimidate settlements near them. Neutral
Topic PlayerDialogue Custom Mhmm... Thinking to yourself as you're reading a notebook. / Thinking
Scene SceneDialogue Custom Shank: Map on your Pip-Boy can show you what outposts are in range. Claiming additional outposts within range of the target will also help make convincing them go better, but that's more big picture. Neutral DLC04RaidChaseOff_000_ShankStartScene
Scene SceneDialogue Custom Something to consider as you plan out future conquests. Shank: And, it's worth keeping in mind. The more populated or fortified a place is, the more prep you're going to want to do before trying to run them off. Neutral DLC04RaidChaseOff_000_ShankStartScene
Miscellaneous Miscellaneous SharedInfo That spot's a ghost town, last I heard. Maybe we can hit it once there's some bodies present, but can't do anything if there's no one there. Neutral DLC04RaidChaseOff_001_ShankShutDown
Miscellaneous Miscellaneous SharedInfo Don't think there's someone for us to intimidate at that spot. Neutral DLC04RaidChaseOff_001_ShankShutDown
Scene SceneDialogue Custom Shank: Something to consider as you plan out future conquests. And, it's worth keeping in mind. The more populated or fortified a place is, the more prep you're going to want to do before trying to run them off. Neutral DLC04RaidChaseOff_000_ShankStartScene
Scene SceneDialogue Custom Shank: Lizzie Wyath over with the Operators should have some toys that'll make running them off easier. And now that we got some territory claimed, planting Nuka-World radio transmitters at an outpost nearby the target should help too. Neutral DLC04RaidChaseOff_000_ShankStartScene
Scene SceneDialogue Custom Map on your Pip-Boy can show you what outposts are in range. Shank: Claiming additional outposts within range of the target will also help make convincing them go better, but that's more big picture. Neutral DLC04RaidChaseOff_000_ShankStartScene
Scene SceneDialogue Custom Shank: Lizzie Wyath over with the Operators should have some toys that'll make running them off easier. You can also build a Nuka-World radio transmitter at an outpost that doesn't have one. Remind those settlers their days on that land's numbered. Shank: Claiming additional outposts within range of the target will also help make convincing them go better, but that's more big picture. Neutral DLC04RaidChaseOff_000_ShankStartScene
Scene SceneDialogue Custom Shank: Either way, the more afraid they are, the simpler or cheaper getting them gone will be. Lizzie Wyath over with the Operators should have some toys that'll make running them off easier. Shank: And now that we got some territory claimed, planting Nuka-World radio transmitters at an outpost nearby the target should help too. Neutral DLC04RaidChaseOff_000_ShankStartScene
Scene SceneDialogue Custom Shank: Either way, the more afraid they are, the simpler or cheaper getting them gone will be. Any toys the Operators gave you ought to make things easier. Shank: And now that we got some territory claimed, planting Nuka-World radio transmitters at an outpost nearby the target should help too. Neutral DLC04RaidChaseOff_000_ShankStartScene
Scene SceneDialogue Custom Shank: And, it's worth keeping in mind. The more populated or fortified a place is, the more prep you're going to want to do before trying to run them off. But, utimately, it's up to you, boss. Good luck. Neutral DLC04RaidChaseOff_000_ShankStartScene
Scene SceneDialogue Custom Shank: And, it's worth keeping in mind. The more populated or fortified a place is, the more prep you're going to want to do before trying to run them off. Happy hunting, boss. Neutral DLC04RaidChaseOff_000_ShankStartScene
Scene SceneDialogue Custom Shank: And, it's worth keeping in mind. The more populated or fortified a place is, the more prep you're going to want to do before trying to run them off. Scare them good, boss. Neutral DLC04RaidChaseOff_000_ShankStartScene
Scene SceneDialogue Custom So, to get these folks to scram, you got two main options - buy them out or scare them off. Neutral DLC04RaidChaseOff_000_ShankStartScene
Scene SceneDialogue Custom Either way, the more afraid they are, the simpler or cheaper getting them gone will be. Shank: Lizzie Wyath over with the Operators should have some toys that'll make running them off easier. Neutral DLC04RaidChaseOff_000_ShankStartScene
Scene SceneDialogue Custom So, standard run-off job. You can scare the hell out of them or try to buy them off. Whatever you need to do to get them off their land. Shank: Lizzie Wyath over with the Operators should have some toys that'll make running them off easier. Neutral DLC04RaidChaseOff_000_ShankStartScene
Miscellaneous Miscellaneous Greeting If things go poorly... well, you can always buy them off. And the more scared you make them, the cheaper it's going to be. Neutral
Miscellaneous Miscellaneous SharedInfo Careful with anything you get from the Operators. Some Disciple tried to brew up one of their serums once... they cleaned her up with a broom. Neutral
Miscellaneous Miscellaneous Greeting Let those settlers know it's time they packed their bags. Neutral
Topic PlayerDialogue Custom Hmm... You're furrowing through a notebook, thinking about something. / Thinking
Scene SceneDialogue Custom Now, forcing a place to turn over provisions ain't complicated. Beat the locals so bad they don't want to fight anymore... Neutral DLC04RaidSubdue_000_ShankStartScene
Scene SceneDialogue Custom Put any back-up they might've called in in the dirt. Neutral DLC04RaidSubdue_000_ShankStartScene
Scene SceneDialogue Custom Which bring us to the plan. Beat the fight out of the local citizenry, kill anyone dumb enough to try and defend them. Neutral DLC04RaidSubdue_000_ShankStartScene
Scene SceneDialogue Custom Shank: If you've got some weaponry you don't have a strong attachment to, might be worth taking it with you to arm them up. Don't have too much fun. Neutral DLC04RaidSubdue_000_ShankStartScene
Scene SceneDialogue Custom Shank: If you've got some weaponry you don't have a strong attachment to, might be worth taking it with you to arm them up. Watch yourself out there. Neutral DLC04RaidSubdue_000_ShankStartScene
Scene SceneDialogue Custom Shank: If you've got some weaponry you don't have a strong attachment to, might be worth taking it with you to arm them up. Expect we'll have a new meal ticket in no time. Neutral DLC04RaidSubdue_000_ShankStartScene
Scene SceneDialogue Custom Shank: Wouldn't be surprised if some Minutemen showed up to lend a hand. Wish I could see their faces when they see who they're going up against. And it'd be worth checking with some of the bosses. May have some tools you can put to use. Shank: The crew that's meeting you there is only going have standard gear, though. Neutral DLC04RaidSubdue_000_ShankStartScene
Scene SceneDialogue Custom Shank: Put any back-up they might've called in in the dirt. Your crew will be waiting when you get there. I'll remind them they're not to kill the goods. Shank: Now, you're not going to be able to take a direct route to the place - fast way to get yourself killed - so you'll have to meet our folks outside town. Neutral DLC04RaidSubdue_000_ShankStartScene
Scene SceneDialogue Custom Shank: Put any back-up they might've called in in the dirt. I'll send a couple gangers to meet you there, make sure they know not to kill the settlers. Shank: Now, you're not going to be able to take a direct route to the place - fast way to get yourself killed - so you'll have to meet our folks outside town. Neutral DLC04RaidSubdue_000_ShankStartScene
Scene SceneDialogue Custom Shank: Put any back-up they might've called in in the dirt. I'll make sure there's a crew waiting when you get there and that they know they're only allowed to kill the hired help. Shank: Now, you're not going to be able to take a direct route to the place - fast way to get yourself killed - so you'll have to meet our folks outside town. Neutral DLC04RaidSubdue_000_ShankStartScene
Scene SceneDialogue Custom Shank: And it'd be worth checking with some of the bosses. May have some tools you can put to use. The crew that's meeting you there is only going have standard gear, though. Neutral DLC04RaidSubdue_000_ShankStartScene
Scene SceneDialogue Custom If you've got some weaponry you don't have a strong attachment to, might be worth taking it with you to arm them up. Neutral DLC04RaidSubdue_000_ShankStartScene
Miscellaneous Miscellaneous Greeting Cripple the settlers, ice anyone else. Neutral
Miscellaneous Miscellaneous Greeting Settlers'll most likely call in some back-up. Stay sharp. Neutral
Miscellaneous Miscellaneous SharedInfo Lot of gangs have trouble with the whole "don't kill the hand that feeds you" thing. Rather just loot and pillage until they starve. Bit of a smirk. / Neutral
Topic PlayerDialogue Custom Was that... Thinking to yourself while flipping through a notebook. / Thinking
Scene SceneDialogue Custom Shank: And if none of that works... well, I suppose you could always try paying one of them to convince the rest. Now the more outposts we've got within range will also affect how tough it is convincing them, so that's something you'll want to consider going forward. Shank: And it's worth remembering. The more populated or heavily defended a place is, the more prep work you're going to have to do to get them to bend. Neutral DLC04RaidCoerce_000_ShankStartUp
Scene SceneDialogue Custom Shank: And it's worth remembering. The more populated or heavily defended a place is, the more prep work you're going to have to do to get them to bend. Plenty of ways for you to skin this cat. Have fun. Neutral DLC04RaidCoerce_000_ShankStartUp
Scene SceneDialogue Custom Shank: And it's worth remembering. The more populated or heavily defended a place is, the more prep work you're going to have to do to get them to bend. Just... bring us back something nice. Wryly. / Neutral DLC04RaidCoerce_000_ShankStartUp
Scene SceneDialogue Custom Shank: And it's worth remembering. The more populated or heavily defended a place is, the more prep work you're going to have to do to get them to bend. But, you got options. Good luck. Wry. You're cracking a bit of a joke. / Neutral DLC04RaidCoerce_000_ShankStartUp
Scene SceneDialogue Custom Shank: Now the more outposts we've got within range will also affect how tough it is convincing them, so that's something you'll want to consider going forward. And it's worth remembering. The more populated or heavily defended a place is, the more prep work you're going to have to do to get them to bend. Neutral DLC04RaidCoerce_000_ShankStartUp
Scene SceneDialogue Custom Shank: Your Pip-Boy map should show you which outposts are close enough to serve. And if none of that works... well, I suppose you could always try paying one of them to convince the rest. Shank: Now the more outposts we've got within range will also affect how tough it is convincing them, so that's something you'll want to consider going forward. Neutral DLC04RaidCoerce_000_ShankStartUp
Scene SceneDialogue Custom Shank: Lizzie Wyath with the Operators ought to have some tools you can use to make things easier. Plus, having an outpost nearby gives us another option - claiming the airwaves. Neutral DLC04RaidCoerce_000_ShankStartUp
Scene SceneDialogue Custom Building a Nuka-World radio transmitter at an outpost within range of the target will let them know we're closing in on them. Neutral DLC04RaidCoerce_000_ShankStartUp
Scene SceneDialogue Custom Your Pip-Boy map should show you which outposts are close enough to serve. Shank: And if none of that works... well, I suppose you could always try paying one of them to convince the rest. Neutral DLC04RaidCoerce_000_ShankStartUp
Scene SceneDialogue Custom Shank: Lizzie Wyath with the Operators ought to have some tools you can use to make things easier. And you could always throw up a Nuka-World transmitter at an outpost that hasn't got one. Shank: And if none of that works... well, I suppose you could always try paying one of them to convince the rest. Neutral DLC04RaidCoerce_000_ShankStartUp
Scene SceneDialogue Custom Shank: You can try convincing them to pay up or you could rough them up some, let them know we mean business. Lizzie Wyath with the Operators ought to have some tools you can use to make things easier. Shank: Plus, having an outpost nearby gives us another option - claiming the airwaves. Neutral DLC04RaidCoerce_000_ShankStartUp
Scene SceneDialogue Custom Shank: You can try convincing them to pay up or you could rough them up some, let them know we mean business. Tools from the Operators could also make your life easier. Shank: Plus, having an outpost nearby gives us another option - claiming the airwaves. Neutral DLC04RaidCoerce_000_ShankStartUp
Scene SceneDialogue Custom So, to get these settlers to cough up provisions, they need to know that we aren't a crew to be triffled with. Neutral DLC04RaidCoerce_000_ShankStartUp
Scene SceneDialogue Custom You can try convincing them to pay up or you could rough them up some, let them know we mean business. Shank: Lizzie Wyath with the Operators ought to have some tools you can use to make things easier. Neutral DLC04RaidCoerce_000_ShankStartUp
Scene SceneDialogue Custom Bunch of ways you can convince these folks to hand over supplies. You can try talking them into it or you could rough them up some. Shank: Lizzie Wyath with the Operators ought to have some tools you can use to make things easier. Neutral DLC04RaidCoerce_000_ShankStartUp
Miscellaneous Miscellaneous Greeting Don't underestimate the power of beating the stuffing out of someone before you shake them down. Neutral
Miscellaneous Miscellaneous SharedInfo A meal's always tastier when you ain't the one that had to grow it. Bit of a smirk. / Neutral
Miscellaneous Miscellaneous Greeting Should consider building a Nuka-World transmitter if you can. Announce to those poor bastards your imminent arrival. Bit of a smirk. / Neutral
Topic PlayerDialogue Custom All right. How'd you want to do it? Neutral
Topic PlayerDialogue Custom Sure thing. What'd you want to run? Neutral
Topic PlayerDialogue Custom Fine by me. How were you looking to do it? Neutral
Topic PlayerDialogue Custom So, boss... what's the plan? Question
Topic PlayerDialogue Custom You want to name a different target? Or a different job maybe? Question
Topic PlayerDialogue Custom So, there anything I can do? Question
Scene SceneDialogue Custom Player Default: Yeah. Getting word they could use some more food coming in. If you want to run a job to convince a new settlement to cough up supplies, let me know. That model of Pip-Boy should actually have a specific page to let you see which outpost is in need. Should give it a check. Neutral DLC04RaidSelectQuest_005_Questions
Scene SceneDialogue Custom Player Default: Yeah. Getting word they could use some more food coming in. If you want to run a job to convince a new settlement to cough up supplies, let me know. Check your Pip-Boy if you need specifics. Neutral DLC04RaidSelectQuest_005_Questions
Scene SceneDialogue Custom Player Default: Yeah. Getting word they could use some more food coming in. If you want to run a job to convince a new settlement to cough up supplies, let me know. Pip-Boy should be able to tell you which one. Neutral DLC04RaidSelectQuest_005_Questions
Scene SceneDialogue Custom Player Default: Yeah. Getting word they could use some more food coming in. If you want to run a job to convince a new settlement to cough up supplies, let me know. Your Pip-Boy should have more specifics. Neutral DLC04RaidSelectQuest_005_Questions
Scene SceneDialogue Custom Shank: Where am I going? Suppose I better get a move on, then. See you there, boss. Neutral DLC04RaidSelectQuest_001a_MoveToSettlement
Scene SceneDialogue Custom Shank: Where am I going? Need a little direction here, boss. Unless there was something else you wanted? You're a little puzzled. The player just suggested you head to a new location, then said nothing to you. / Puzzled DLC04RaidSelectQuest_001a_MoveToSettlement
Scene SceneDialogue Custom Where am I going? Shank: Suppose I better get a move on, then. See you there, boss. Question DLC04RaidSelectQuest_001a_MoveToSettlement
Scene SceneDialogue Custom Ought to take care of those new outposts first, boss. Then we can talk supplies. Now if there's something I can set up for you, you just let me know. Neutral DLC04RaidSelectQuest_001_MainScene
Scene SceneDialogue Custom Well, all right. Agreeing to a plan. / Neutral DLC04RaidSelectQuest_001_MainScene
Scene SceneDialogue Custom Put the fear in them. Neutral DLC04RaidSelectQuest_001_MainScene
Scene SceneDialogue Custom Player Default: Let me think about it. I'm in no hurry. Neutral DLC04RaidSelectQuest_001_MainScene
Scene SceneDialogue Custom Think we should put claiming those new outpost to bed first. So, if there's something else I can take care of, you just say so. Neutral DLC04RaidSelectQuest_001_MainScene
Miscellaneous Miscellaneous SharedInfo You got it, boss. Neutral DLC04RaidSelectQuest_001_MainScene
Scene SceneDialogue Custom Good as done. Neutral DLC04RaidSelectQuest_001_MainScene
Scene SceneDialogue Custom Let's just get the first one squared away for now. Expansion can come later. So, what can I do for you? Neutral DLC04RaidSelectQuest_001_MainScene
Scene SceneDialogue Custom Should probably wrap up making this first batch happy, boss. Then we can start looking to the horizon. Now, there another job you're interested in doing? Neutral DLC04RaidSelectQuest_001_MainScene
Scene SceneDialogue Custom Sure thing, boss. You going talk to them yourself or should I get a crew to help you put them in the dirt? Question DLC04RaidSelectQuest_001_MainScene
Scene SceneDialogue Custom Got it. So how'd you want to approach it? Talk them into leaving yourself or you and a crew putting some lead in them? Question DLC04RaidSelectQuest_001_MainScene
Scene SceneDialogue Custom And did you want to talk the settlers off their land yourself or should I rally some bodies to help you put them on ice? Question DLC04RaidSelectQuest_001_MainScene
Miscellaneous Miscellaneous SharedInfo Yeah, sure. Neutral DLC04RaidSelectQuest_002_ClaimSettlementChoice
Scene SceneDialogue Custom Got it. Agreeing with a plan. / Neutral DLC04RaidSelectQuest_002_ClaimSettlementChoice
Scene SceneDialogue Custom Player Default: How about we do this later? Suits me fine. Neutral DLC04RaidSelectQuest_002_ClaimSettlementChoice
Miscellaneous Miscellaneous SharedInfo Will do. Neutral DLC04RaidSelectQuest_002_ClaimSettlementChoice
Miscellaneous Miscellaneous SharedInfo I'll make it happen. Neutral DLC04RaidSelectQuest_002_ClaimSettlementChoice
Miscellaneous Miscellaneous SharedInfo Sure, sure. Neutral DLC04RaidSelectQuest_002_ClaimSettlementChoice
Scene SceneDialogue Custom Want to pick some other target? Or another job? Player Default: Let's try another target. Question DLC04RaidSelectQuest_004_TryAgain
Scene SceneDialogue Custom Player Default: Let's try another target. Sure thing. Neutral DLC04RaidSelectQuest_004_TryAgain
Scene SceneDialogue Custom Player Default: Let's try another target. All right. Confirms your bosses order. / Neutral DLC04RaidSelectQuest_004_TryAgain
Scene SceneDialogue Custom Player Default: Let's try another target. Just need the details. Neutral DLC04RaidSelectQuest_004_TryAgain
Scene SceneDialogue Custom Player Default: Remind me. What's the difference between the types of jobs? Well, with jobs where you're trying to convince folks, not every settlement's going to have someone who wants to chat. Neutral DLC04RaidSelectQuest_004_TryAgain
Scene SceneDialogue Custom So you'll have more options using force. Also can't say "no" to firepower. You try chatting with a settlement, they might just tell you to take a hike. Player Default: Let's try another target. Neutral DLC04RaidSelectQuest_004_TryAgain
Scene SceneDialogue Custom You got it. Just need the details. What job you looking to run? Question DLC04RaidSelectQuest_001_MainScene
Scene SceneDialogue Custom Works for me. What type of job did you want to run? Question DLC04RaidSelectQuest_001_MainScene
Scene SceneDialogue Custom Yeah, yeah. What kind of job we talking here? Question DLC04RaidSelectQuest_001_MainScene
Scene SceneDialogue Custom Actually, seems there aren't any more settlements to conquer. You ought to be proud. Made yourself one hell of a gang. There something else I can do? Question DLC04RaidSelectQuest_001_MainScene
Scene SceneDialogue Custom Player Default: Nothing for now. All right. Neutral DLC04RaidSelectQuest_001_MainScene
Scene SceneDialogue Custom Player Default: I want you to head to an outpost. Sure thing, boss. Shank: Where am I going? Neutral DLC04RaidSelectQuest_001_MainScene
Scene SceneDialogue Custom Player Default: I want you to head to an outpost. Yeah, sure. Shank: Where am I going? Neutral DLC04RaidSelectQuest_001_MainScene
Scene SceneDialogue Custom Player Default: I want you to head to an outpost. All right. Shank: Where am I going? Neutral DLC04RaidSelectQuest_001_MainScene
Scene SceneDialogue Custom Player Default: Answer some questions for me. Shoot. Player Default: Remind me. What's the best way to keep outposts happy? Neutral DLC04RaidSelectQuest_001_MainScene
Scene SceneDialogue Custom Player Default: Remind me. What's the best way to keep outposts happy? Well, you want to make sure they've got all the necessities - defenses, beds, water... Neutral DLC04RaidSelectQuest_005_Questions
Scene SceneDialogue Custom ... and food. Ideally coming in from a settlement you've convinced to hand over supplies, but you can always drop some direct in their workshop if need be. Neutral DLC04RaidSelectQuest_005_Questions
Scene SceneDialogue Custom Beyond that, you could build them some entertainment - a booze still, Pick-Me-Up station, an amplifier if you've got a Nuka-World transmitter set up. Neutral DLC04RaidSelectQuest_005_Questions
Scene SceneDialogue Custom And if you're wondering what they're lacking, best thing to do is check your Pip-Boy. Neutral DLC04RaidSelectQuest_005_Questions
Scene SceneDialogue Custom It's got a page with all the information you could need on what your outpost might want. I'm also willing to share whatever I hear. Neutral DLC04RaidSelectQuest_005_Questions
Scene SceneDialogue Custom And lastly... don't make them farm. Lose a lot of goodwill from your gangs by making them pick fruit. Neutral DLC04RaidSelectQuest_005_Questions
Scene SceneDialogue Custom Player Default: That was it. Got it. Something else I could do for you? Question DLC04RaidSelectQuest_005_Questions
Scene SceneDialogue Custom Player Default: What do I need to take into account when intimdating settlements? Well, the bigger and more fortified your target is, the more work you're going to have to do to get them to crack. Neutral DLC04RaidSelectQuest_005_Questions
Scene SceneDialogue Custom But using tools from the Operators, building a Nuka-World transmitter within range of the settlement you're trying to target, they'll make it easier. Neutral DLC04RaidSelectQuest_005_Questions
Scene SceneDialogue Custom Plus, the more outposts you've got nearby your target, the more interested they'll be in what you've got to say. Bit of a smirk. / Neutral DLC04RaidSelectQuest_005_Questions
Scene SceneDialogue Custom Player Default: Is there anything our outpost needs at the moment? Yeah. Getting word they could use some more food coming in. If you want to run a job to convince a new settlement to cough up supplies, let me know. Shank: That model of Pip-Boy should actually have a specific page to let you see which outpost is in need. Should give it a check. Neutral DLC04RaidSelectQuest_005_Questions
Scene SceneDialogue Custom Player Default: Is there anything our outpost needs at the moment? Getting word that your people could use more food. Neutral DLC04RaidSelectQuest_005_Questions
Scene SceneDialogue Custom Unfortunately, aren't any good targets to hit up for supplies, but you can always drop food you harvest yourself in their workshop. Neutral DLC04RaidSelectQuest_005_Questions
Scene SceneDialogue Custom Ought to hold them over for a while. Neutral DLC04RaidSelectQuest_005_Questions
Scene SceneDialogue Custom Player Default: Is there anything our outpost needs at the moment? Sounds like they could use some more clean water. A purifier or a couple pumps ought to do the trick. Shank: That model of Pip-Boy should actually have a specific page to let you see which outpost is in need. Should give it a check. Neutral DLC04RaidSelectQuest_005_Questions
Scene SceneDialogue Custom Player Default: Is there anything our outpost needs at the moment? Improved defenses is the word going around at the moment. Couple more turrets or guard posts ought to do it. Shank: That model of Pip-Boy should actually have a specific page to let you see which outpost is in need. Should give it a check. Neutral DLC04RaidSelectQuest_005_Questions
Scene SceneDialogue Custom Player Default: Is there anything our outpost needs at the moment? Sounds like places to sleep are in pretty high demand. Seen some awful things happen if people can't get their shut-eye. Shank: That model of Pip-Boy should actually have a specific page to let you see which outpost is in need. Should give it a check. Neutral DLC04RaidSelectQuest_005_Questions
Scene SceneDialogue Custom Player Default: Is there anything our outpost needs at the moment? Actually, boss, sounds like you've got all the necessities taken care of. Neutral DLC04RaidSelectQuest_005_Questions
Scene SceneDialogue Custom If outposts aren't getting to where you need them to be, you could try building some entertainment like a Pick-Me-Up station, an amp and transmitter... Neutral DLC04RaidSelectQuest_005_Questions
Scene SceneDialogue Custom ... or a booze still. Neutral DLC04RaidSelectQuest_005_Questions
Scene SceneDialogue Custom And which gang you want to join you on the job? Question DLC04RaidSelectQuest_001_MainScene
Scene SceneDialogue Custom And which crew should I have join you once you've staked your claim? Question DLC04RaidSelectQuest_001_MainScene
Scene SceneDialogue Custom So which gang do you want keeping folks in line when you're done? Question DLC04RaidSelectQuest_001_MainScene
Scene SceneDialogue Custom Player Default: The Disciples. Got it. Neutral DLC04RaidSelectQuest_001_MainScene
Scene SceneDialogue Custom Player Default: The Disciples. Done. Neutral DLC04RaidSelectQuest_001_MainScene
Scene SceneDialogue Custom Player Default: The Disciples. Can do. Neutral DLC04RaidSelectQuest_001_MainScene
Scene SceneDialogue Custom Player Default: The Disciples. Uh, you and the Disciples ain't exactly on speaking terms. You want to pick someone else? Neutral DLC04RaidSelectQuest_001_MainScene
Scene SceneDialogue Custom Player Default: Let's do this later. Fine by me. Neutral DLC04RaidSelectQuest_001_MainScene
Scene SceneDialogue Custom Player Default: The Operators. I'll let them know. Neutral DLC04RaidSelectQuest_001_MainScene
Scene SceneDialogue Custom Player Default: The Operators. Sounds good. Neutral DLC04RaidSelectQuest_001_MainScene
Scene SceneDialogue Custom Player Default: The Operators. Deal. They'll be waiting for you. Neutral DLC04RaidSelectQuest_001_MainScene
Scene SceneDialogue Custom Player Default: The Operators. That's not going to fly, boss, what with them turning on you. Want to pick another? Neutral DLC04RaidSelectQuest_001_MainScene
Scene SceneDialogue Custom Player Default: The Pack. I'll send word along. Or howl or something. Neutral DLC04RaidSelectQuest_001_MainScene
Scene SceneDialogue Custom Player Default: The Pack. I'll give them a heads-up. Neutral DLC04RaidSelectQuest_001_MainScene
Scene SceneDialogue Custom Player Default: The Pack. Mhmm. A confirmation. / Neutral DLC04RaidSelectQuest_001_MainScene
Scene SceneDialogue Custom Player Default: The Pack. You got it. A confirmation. / Neutral DLC04RaidSelectQuest_001_MainScene
Scene SceneDialogue Custom Player Default: The Pack. Uh, boss, think you're going to need to pick someone who didn't turn on you. How about another gang? Neutral DLC04RaidSelectQuest_001_MainScene
Scene SceneDialogue Custom Shank: That model of Pip-Boy should actually have a specific page to let you see which outpost is in need. Should give it a check. Was there anything else? Player Default: Remind me. What's the best way to keep outposts happy? Question DLC04RaidSelectQuest_005_Questions
Scene SceneDialogue Custom Shank: That model of Pip-Boy should actually have a specific page to let you see which outpost is in need. Should give it a check. So, was there something else? Player Default: Remind me. What's the best way to keep outposts happy? Question DLC04RaidSelectQuest_005_Questions
Scene SceneDialogue Custom Shank: That model of Pip-Boy should actually have a specific page to let you see which outpost is in need. Should give it a check. You had any other questions? Player Default: Remind me. What's the best way to keep outposts happy? Question DLC04RaidSelectQuest_005_Questions
Miscellaneous Miscellaneous Greeting You hear? Apparently there's a big new contender among the Commonwealth gangs. Solid work, boss. Now, something I can do? Wryly. You're talking about the player, who you're currently talking to. / Amused DLC04RaidSelectQuest_001_MainScene
Miscellaneous Miscellaneous Greeting No more Disciples. Almost brings a tear to your eye. Heh. Made a real statement, boss. Now, there something I can do for you? Sarcastic. You're not actually upset the Disciples are gone. / Question DLC04RaidSelectQuest_001_MainScene
Miscellaneous Miscellaneous Greeting Nicely done, boss. No one's going to step out of line after what you did to the Operators. Dimwits. Now, there something I can do? Question DLC04RaidSelectQuest_001_MainScene
Miscellaneous Miscellaneous Greeting Figured those Pack loonies would go off the deep end sooner or later. At least now folks know what happens to traitors. Now, something I can do? Question DLC04RaidSelectQuest_001_MainScene
Miscellaneous Miscellaneous Greeting Sooner you put those traitors in the ground, the better. There something you need from me? Question DLC04RaidSelectQuest_001_MainScene
Miscellaneous Miscellaneous Greeting Takes some real stones to think you can take on all of Nuka-World and live. But, is there something I can do for you? Question DLC04RaidSelectQuest_001_MainScene
Miscellaneous Miscellaneous Greeting Sooner things get taken care of in Nuka-World, the better. There something I can do for you in the interim? This line should have a little hesitation to it. You could be surrounded by possible turncoats, so you're trying not to reveal what you know. / Question DLC04RaidSelectQuest_001_MainScene
Miscellaneous Miscellaneous Greeting Should really get back, boss. Sounds like the gangs need some... guidance. But, there something you need from me? This line should have a little hesitation to it. You could be surrounded by possible turncoats, so you're trying not to reveal what you know. / Question DLC04RaidSelectQuest_001_MainScene
Miscellaneous Miscellaneous Greeting Hey there, boss. You looking for me to set up a couple jobs so we can start claiming those two outposts? Or did you need something else? Neutral DLC04RaidSelectQuest_001_MainScene
Miscellaneous Miscellaneous Greeting Hey, boss. Just one more outpost to claim. You want me to set up that job, you just say. So, what do you need? Neutral DLC04RaidSelectQuest_001_MainScene
Miscellaneous Miscellaneous Greeting Boss. What can I do for you? Question DLC04RaidSelectQuest_001_MainScene
Miscellaneous Miscellaneous Greeting Hey boss. Need something? Question DLC04RaidSelectQuest_001_MainScene
Miscellaneous Miscellaneous Greeting Look who it is. Got something for me? Question DLC04RaidSelectQuest_001_MainScene
Miscellaneous Miscellaneous Greeting Boss. Something I can do for you? There another settlement you want to "help?" Help here implies brutally murdering them. / Question DLC04RaidSelectQuest_001_MainScene
Miscellaneous Miscellaneous SharedInfo I'll start getting that together for you. Neutral
Scene SceneDialogue Custom Katelyn: Word is Super Mutants just hit the place. They're still trying to rebuild. Should be easy pickings. If there's anything left. How good is this source of yours? Katelyn: It's good, Shank. I don't bring you bullshit. Question DLC04ShankKatelynIntroScene_001_Scene
Scene SceneDialogue Custom Katelyn: It's good, Shank. I don't bring you bullshit. And I'd like to keep it that way. Question DLC04ShankKatelynIntroScene_001_Scene
Scene SceneDialogue Custom Here. Earned this. Anything else you find out-- Katelyn: Shank, you'll be the first to know. You're cut off mid-sentence at the end of this. / Neutral DLC04ShankKatelynIntroScene_001_Scene
Miscellaneous Miscellaneous Hello Hmm. So you're the new Overboss. I expect you and I are going to have a lot to discuss in the future. Neutral
Miscellaneous Miscellaneous Hello I'm sure Gage'll send you my way soon enough. Neutral
Miscellaneous Miscellaneous Hello Colter sure left you a mess, didn't he? Neutral
Miscellaneous Miscellaneous Hello Don't mind me, boss. Just keeping an eye on things. Neutral
Miscellaneous Miscellaneous Hello Hell of a balancing act, being in charge. I don't envy you. Neutral
Miscellaneous Miscellaneous Greeting Hmm. Place is looking good, boss. Everything a gang of low-lifes could ask for. Amused
Miscellaneous Miscellaneous Greeting Boss. Seems congrats are due on the outpost. Sounds like it's everything a group of murderous sociopaths could ask for. Amused
Miscellaneous Miscellaneous Greeting Welcome back, boss. Neutral