We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

As part of the Unified Community Platform project, this wiki and 38 others will be migrated to the new platform in the next few weeks. Minimal changes are expected as part of this migration. Read more here.

Sharpshooter

From The Vault - Fallout Wiki
Jump to: navigation, search
Sharpshooter
Sharpshooter.png
Fallout
RequirementsLevel 6, Perception 7, Intelligence 6
Ranks2
Effects+2 to Perception for the purposes of determining range modifiers.
Fallout 2, Fallout Tactics
RequirementsLevel 9, Perception 7, Intelligence 6
Ranks1
Effects+2 to Perception for the purposes of determining range modifiers.
Lionheart
RequirementsLevel 8, Perception 7, Intelligence 6
Ranks1
Effects+2 to Perception for the purposes of determining range modifiers.
J.E. Sawyer's Fallout RPG
RequirementsFirearms 25, or Perception 7 and Firearms 15
Ranks1
Effects+1 attack range factor
 
Gametitle-FO1.pngGametitle-FO2.pngGametitle-FOT.pngGametitle-JES.pngGametitle-LH.png
Gametitle-FO1.pngGametitle-FO2.pngGametitle-FOT.pngGametitle-JES.pngGametitle-LH.png


Sharpshooter is a perk in Fallout, Fallout 2, Fallout Tactics, J.E. Sawyer's Fallout Role-Playing Game and Lionheart.

Effects

A perk that modifies chance to hit in the classics, by increasing Perception. The perk is functionally useless, as directly increasing weapon skills has a much more pronounced effect on accuracy. As such, J.E. Sawyer modified it for his personal game by changing the perk to increase weapon ranges.