Sharpshooter

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Sharpshooter
Sharpshooter.png
Fallout
RequirementsLevel 6, Perception 7, Intelligence 6
Ranks2
Effects+2 to Perception for the purposes of determining range modifiers.
Fallout 2, Fallout Tactics
RequirementsLevel 9, Perception 7, Intelligence 6
Ranks1
Effects+2 to Perception for the purposes of determining range modifiers.
Lionheart
RequirementsLevel 8, Perception 7, Intelligence 6
Ranks1
Effects+2 to Perception for the purposes of determining range modifiers.
J.E. Sawyer's Fallout RPG
RequirementsFirearms 25, or Perception 7 and Firearms 15
Ranks1
Effects+1 attack range factor
 
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The talent of hitting things at longer distances. You get a +2 bonus, for each level of this Perk, to Perception for the purposes of determining range modifiers. It's easier than ever to kill at long range!

Fallout description

Sharpshooter is a perk in Fallout, Fallout 2, Fallout Tactics, J.E. Sawyer's Fallout Role-Playing Game and Lionheart.

Fallout[edit | edit source]

+2 Perception bonus for the purposes of determining range modifiers (+4 with both ranks). Although the perk applies at 10 Perception, it's functionally useless, as directly increasing the weapon skill has a much greater effect.

Fallout 2, Fallout Tactics and Lionheart[edit | edit source]

+2 Perception bonus for the purposes of determining range modifiers. Although the perk applies at 10 Perception, it's functionally useless, as directly increasing the weapon skill has a much greater effect.

J.E. Sawyer's Fallout Role-Playing Game[edit | edit source]

Attack ranges are all increased by a factor of 1. For example, if point blank for a weapon is 4 hexes, it becomes 8 hexes, close moves from 8 to 12, and so on.