Shoulder mounted machine gun

From The Vault - Fallout Wiki
Jump to: navigation, search
Icon disambig.svg
For an overview of Minigun models throughout the Fallout series, see Minigun.
Shoulder mounted machine gun
Shoulder mounted machine gun.png
SM machine gun icon.png
Requirements
SkillGuns 75
Strength Req.7
Attack statistics
Dmg/Attack
30 (35.7)
DPS
210 (349.9)
DPS (reload)
157.8 (259.7)
Crit Dmg
20
Crit % Mult
x0
Attacks/Sec
7 (9.8)AP30
Projectiles1Spread0.9
Ammo & reloading
Ammo Type10mm round
Ammo/Shot
1
Shots/Reload
60
Ammo Cap.60
Reload Time
2.8 (2.1)
Other
Weight17Value7500
Item HP800
Repair
Shoulder mounted machine gun
Editor ID?
Base IDxx008858
Perk Effects
Perks (dam.)
Lord Death
(+1.2)
Perks (Att.)
Fast Shot
(+1.4)
Perks (Rel.)
Rapid Reload
(-0.7s)
 
Gametitle-FNV LR.png
Gametitle-FNV LR.png

The B7KOM shoulder mounted machine gun (SMMG) is a weapon in the Fallout: New Vegas add-on Lonesome Road.

Characteristics[edit | edit source]

This particular weapon is essentially a scaled down minigun: a multi-barreled machine gun built to offer a dramatic fire rate without the risk of overheating, but with a significantly reduced weight and strength requirement thanks to a padded shoulder mount, on which the weapon rests. It is operated in a manner similar to the missile launcher and accepts common 10mm ammunition.

Due to its high damage per shot and good rate of fire, it is the most effective 10mm weapon in the game if you don't need the lower Strength requirement and silence of Sleepytyme (or if you don't have the Gun Runners' Arsenal add-on). However, it can be difficult to maintain, as only other SMMGs can repair it (even with Jury Rigging), and it is extremely expensive to repair unless you have a ready supply of weapon repair kits. Alternatively if you found the 1st rank of ED-E's upgrades, repairing this gun isn't a problem.

Modifications[edit | edit source]

Locations[edit | edit source]

Notes[edit | edit source]

  • The SMMG requires less Strength than the minigun, making it a viable option for players with a low Strength who couldn't use miniguns from the main game.
  • Given its low recoil and high power, it is a useful weapon against Tunnelers and other fast moving creatures.
  • It does the most damage per bullet out of all 10mm chambered weapons in the game.

Behind the scenes[edit | edit source]

Bugs[edit | edit source]

  • Xbox 360Icon xbox360.png Picking up one in lesser condition than the one in your inventory may replace the one you already had with the more damaged copy. An easy way to prevent losing the SMMG in better condition is to equip it before picking up the more damaged one. Keep it equipped until you give it to ED-E or use it for something else.
  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png While the SMMG has a defined crit damage, it has a crit multiplier of 0.

References