Sierra Madre Resort & Casino
Fallout: New Vegas locations project
|This page is about the Sierra Madre Casino. For the casino section located inside the Sierra Madre Casino, see Sierra Madre Casino.|
Sierra Madre Resort & Casino
Background[edit | edit source]
The world's most famous stars and entertainers were invited to the Sierra Madre Grand Opening. An invitation was a sign of... exclusiveness. The opening was supposed to symbolize a brighter future, not just for the world... but for all who came to its doors. A chance for anyone to begin again. Except – the Sierra Madre never opened. The war froze it in time, like a big flashbulb going off. The Grand Opening - one big ending of humanity. It's still out there in the Wastes, preserved, just waiting for someone to crack it open. But getting to it. That's not the hard part. It's letting go.”— Elijah
The Sierra Madre Casino is more than a mere casino – it is the material testament to one man's inability to let go. Seeing the Great War nearing, Frederick Sinclair, the chief architect and financier of this grand fortress, wished to save Vera Keyes, his love, from the looming destruction. To this end, the Seirra Madre Villa and its capstone Casino were built. But that was not enough for Sinclair: deep within the basement of the Casino, a nearly impenetrable vault was constructed as well, to make sure he and his love could ride out the apocalypse, together.
Accordingly, security was of the utmost importance and National Electric was contracted to provide it. Anything foreign that entered the casino was detected by security measures and instantly rendered comatose and moved to another location within the hotel. Further into the casino, an emergency broadcast emitter could triggered and the myriad of holograms designed specifically for Sinclair would activate, patrol the casino and executive suites, and exercise lethal force on unauthorized visitor to protect the hotel guests under their charge. The entire casino was also lined with a metal that interferes with radio reception and broadcasts out of the casino; this was put in place to ensure that the radio frequencies from within the casino would not interfere with the hologram beacon in the Villa, which would send out an emergency signal so others would be alerted to Ms. Keyes' presence within the casino.
After all this preparation, Sinclair failed to anticipate one thing: Vera's complicity with lounge singer Dean Domino's plot to break Sinclair's heart and steal the treasure of the Sierra Madre for themselves. Domino had enlisted her aid in his planned heist, later blackmailing her with evidence of her Med-X addiction, completely unaware that she was terminally ill. This news broke Sinclair's heart and he became embittered and vengeful, transforming his shelter into a trap, ensuring the elevator down to the vault only went in one direction, and upgrading his security holograms to make sure that rescue would never come for Vera and Domino. After Vera broke down and confessed everything, Sinclair, fearing he had overstepped himself, did what he could to reverse his changes, but he could only do so much and the casino remained a deathtrap. He died in the vault, unable to return to the casino and his love.
Layout[edit | edit source]
Lobby[edit | edit source]
The main lobby serves as the nexus of the hotel, directing guests to other sections of the resort, including the casino, restaurant, theatre, and executive suites.
Casino[edit | edit source]
The Sierra Madre Casino is the highlight of the hotel. Fully equipped with holographic croupiers, the casino offers a number of games, including roulette, black jack, and slot machines, in addition to vending machines and a fully stocked bar, doing well to the opulence Sinclair hoped to achieve.
Cantina Madrid[edit | edit source]
The Cantina Madrid is the Casino's restaurant and kitchen, a pinnacle of high dining. The entire area is filled with flammable gas until the several valves in the kitchen are shut off. Dog wanders the kitchen, arguing with God.
The Tampico[edit | edit source]
The Tampico was the Sierra Madre's theatre where legendary entertainers including Vera Keyes, Dean Domino, and many other popular entertainers were billed. It served as the primary entertainment hotspot for the guests of the Sierra Madre. The player's final encounter with Dean Domino occurs here during Curtain Call at the Tampico.
Executive suites[edit | edit source]
Accessible via an elevator in the lobby, the executive suites were self-explanatory: high class bedrooms and suites for the high class visitors to the Sierra Madre. The area is in a state of noticeably greater disrepair than the rest of the casino, with the Cloud seeping in through some of the hallways, and many rooms have large holes in the walls. Even after two centuries, it is still guarded by holograms.
Vault[edit | edit source]
The "vault" is actually comprised of three areas within the basement of the hotel. Through the winding corridors of the basement, the vault is hidden deep within, guarded on all sides with Mk. III automated turret. Inside, however, is an impressive cache of supplies: everything a person needs while they wait for a rescue team. Of little importance after a nuclear attack, there are a few small pyramid stacks of gold bars (far too much to take all of it), as well as a considerable amount of cash. At the far end of the chamber sits Sinclair's terminal, containing a few bitter goodbyes. This room was where Sinclair had hoped to trap Dean Domino, locking himself inside and passing away within its impenetrable walls.
Related quests[edit | edit source]
Notes[edit | edit source]
- Several ghost people may spawn in the lobby after entering the other levels.
Behind the scenes[edit | edit source]
Appearances[edit | edit source]
Gallery[edit | edit source]
- Sierra Madre Casino terminals; Tampico's Front Desk Terminal, The Tampico's Shows List
- Sierra Madre Casino terminals; Vault Control Terminal, To Vera
- Elijah: "You inside. Can you hear me? Power's fluctuating... emergency power. Oh! You are in. Good... thought that might be the end of you. Unfortunately, your... "friends" also found their way here. Knocked unconscious... just like you. Wondering what happened? You were hit by casino security. Detects anything foreign - radioactive, it subdues the "visitor," moves them if needed. Hnh... getting interference from old recordings... the guests who were trapped here... eh, shut that noise off... Looks like the casino moved your "friends" around once inside... might be useful. Or not. Wonder if they came to help or kill you. Still... My signal should work through the speakers, now that you're inside. Heh, heh! Welcome to the Sierra Madre, in all its glory. This is what the Old World stood for, even with bombs about to rain down on them. Now look at it. Beautiful... now its guests are all dead. Better this way. Quiet. How the Mojave should be. Now - with the casino sleeping, it's got places closed off - won't let you go yet. We'll get there, trust me, just need to wake it up."
- Sierra Madre Casino terminals; Hologram Control, Sinclair: E.B.E.
- Z-38 lightwave dynamics research terminals; Terminal, Requisition Order: Holograms
- Elijah: "_ Casino's woken up, paying attention to us. Good. Wondering what happened to your team...? Looks like they got moved to other floors. Interesting, maybe that's why... hmmm, yes... yes. Perhaps the casino recognized specific guests... or guests with a voice or look close enough for them to be... assigned to that floor. We'll see. Had hoped with the power restored, the systems would fully awaken... especially the sound archives. But no... your teammates' collars on each floor are interfering with the systems. It's the white noise filters embedded in their construction... they're blocking the casino speakers, the music. You'll need to recalibrate... or destroy... each collar. To do that, you need to get close, re-set the signal - or blow their heads off. I'll leave the choice up to you - my preference? End them now. They're of no use. After all, it's safe to kill them now, provided you make it quick. You see, the collars don't work inside the Sierra Madre... well, between floors. Else, I'd set off the collars, be done with it. So find them, deal with them, as long as you're fast and can get off the floor after killing them. The floors... whatever they lined this place with, interferes with the collar frequency... so if you kill them, you should have some time to run. Uh... just not sure how long, may not be consistent. More... less... whatever, it doesn't matter. What we need is in the basement, we need to go to the top first and ride our fortunes down. After we deal with your team on the other floors."
- Dean Domino's blackmail evidence
- Villa clinic terminals; Terminal, Appointment Calendar
- Sierra Madre vault terminals; Vault Control Terminal, Sinclair's Personal Accounts.
- Megan Parks' portfolio