Skilled

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Skilled
Skilled.gifSkilledFNV.png
Fallout
Benefits+10% to all skills
PenaltiesGain a perk every 4 levels
Fallout 2, Fallout Tactics, Lionheart
Benefits+5 additional Skill points at level up
PenaltiesPerk Rate one level slower
Old World Blues
Benefits+5 to all skills
Penalties-10% whenever you earn experience points
base idxx012b86
Van Buren
Benefits?
Penalties?
J.E. Sawyer's Fallout RPG
BenefitsAdditional Tag Skill
Penalties-1 Skill points at level up
 ... 
Gametitle-FO1.pngGametitle-FO2.pngGametitle-FNV OWB.pngGametitle-FOT.pngGametitle-LH.pngGametitle-VB.png
Gametitle-FO1.pngGametitle-FO2.pngGametitle-FNV OWB.pngGametitle-FOT.pngGametitle-LH.pngGametitle-VB.pngGametitle-JES.png

Since you spend more time improving your skills than a normal person, you gain more skill points. The tradeoff is that you do not gain as many extra abilities. You will gain a perk every four levels. You will get an additional 5 skill points per new experience level.

Vault Dweller's Survival Guide

Skilled is a trait in Fallout, Fallout 2, Fallout Tactics, the Fallout: New Vegas add-on Old World Blues, Van Buren, J.E. Sawyer's Fallout Role-Playing Game and Lionheart.

Effects[edit | edit source]

Fallout[edit | edit source]

You gain +10% to all skills but gain a perk only every 4 levels instead of 3.

It is supposed to also give +5 Skill Points per level, but the player never received these, only the extra +10% at character creation. As the in-game description doesn't mention the +5 skill points per level, it is not clear whether this was an intentional removal from the game, or an oversight by the designers.

Fallout 2 and Fallout Tactics[edit | edit source]

You gain +5 skill points per level but gain a perk only every 4 levels instead of 3.

Old World Blues[edit | edit source]

You gain +5 to all skills, but you suffer a -10% penalty to gained experience points.

Notes[edit | edit source]

  • Taking the Swift Learner perk (or using the Well Rested bonus) will not completely nullify the downside of this trait, though it does certainly render it negligible: you will only take a 1% overall experience loss on rewards of 100 or more (e.g.: 99 instead of 100, 792 instead of 800, etc.).
  • As the rest of the enemies and characters level up alongside you, you effectively feel no difference in the game surrounding, but take longer to level up, making the trait a very useful early-game effect.

Bugs[edit | edit source]

  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png If you use this at the beginning of the game, you will have the normal effects. However, if you re-apply it before going into the wasteland, the positive effect doubles and the negative effect doesn't double, remaining at -10% Experience. The trait can also be later reapplied at The Sink for a total of 15 points to all skills, while the penalty remains at -10%.
  • In addition, if Skilled is removed via the Sink autodoc, the skill bonuses remain while the debuff is removed (this does not effect XP already missed, it merely means that the -10% penalty no longer applies).

J.E. Sawyer's Fallout Role-Playing Game[edit | edit source]

You gain an additional Tag skill. However, you gain -1 skill points every level because you often spread yourself too thin.

Lionheart[edit | edit source]

You spend more time improving your skills than a normal person does, allowing you to gain more skill points per level. The tradeoff is that you do not gain as many extra abilities. You will gain a perk one level later than you usually would (i.e., a human would gain perks once every four levels, and so on). You will get an additional 5 skill points per new experience level.[1]

Behind the scenes[edit | edit source]

References[edit | edit source]

  1. Lionheart: Legacy of the Crusader manual
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