Slave (Fallout 3)
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Slaves are ..... in Fallout 3.
Background[edit | edit source]
Interactions with the player character[edit | edit source]
Interactions overview[edit | edit source]
|This character can be enslaved with the Mesmetron.|
Effects of player's actions[edit | edit source]
- In the random encounter, "Slavers Escort", three slaves are being escorted by slavers. The slaves will beg the Lone Wanderer to set them free if spoken to. Disabling their collars results in positive karma, providing the Lone Wanderer was successful, however the slavers will turn hostile.
- In the random encounter "Escaping Slaves", two to three slaves will attempt to escape from slavers. The Lone Wanderer cannot speak with the slaves if they manage to escape the slavers who will fire at them. Instead, the slave/slaves will continue fleeing indefinitely.
- If the random encounter "Looking for the Temple of the Union" occurs, three slaves on the run will ask the Lone Wanderer for the location of the Temple of the Union. The Lone Wanderer can dismiss them, help them, or lie to them.
- Three slaves can be freed from Evergreen Mills. If they are freed, they will stay at Evergreen Mills.
Inventory[edit | edit source]
|Wasteland wanderer outfit or|
Brahmin-skin outfit or
Wasteland settler outfit
Drops on death
Notes[edit | edit source]
- Slaves freed by the Lone Wanderer in "Slavers Escort" will not move after they have been freed, nor will they offer any dialogue options.
- A high Science skill is required to successfully deactivate a slave collar from a slave every time. Otherwise, there is a chance that the Lone Wanderer could detonate it by accident.