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Slaver

Slavery is a term referring to the owning of another person as property, typically for the purposes of exploitation as labor. Although largely extinct by the 21st century, it was reborn in the wake of the Great War, becoming the foundation of many wasteland economies, over two thousand years after Rome built an empire on the backs of slaves.[1]

The term can also be used to characterize other relationships. While the legal concept of owning another person exists in the wastes, many other relationships may bear the same characteristics (coercion, lack of freedom, servitude), despite not bearing the same name. Such de facto slavery is covered in this article as well.

Characteristics[]

Pre-War[]

ShockCollar-NukaWorld

An explosive collar, created by the United States to deal with "compliance issues". The explosive charges within are enough to fully separate the head from the body upon detonation.

The Sino-American War steadily eroded many societal norms and human rights. In particular, the erosion of liberties and workers' rights reduced many American citizens to a position that could be characterized as serfdom, if not outright slavery. This view was particularly common among communists[2] and anarchists, such as the Free States or the Sons of Dane.[3]

The government itself did not help this impression, as explosive collars to force people into submission were developed and a broad range of models were used to force compliance from political prisoners at concentration camps[4] and reduce operating costs at prisons, such as Eastern Regional Penitentiary in the heavily automated Appalachia.[5] Even unpaid parking fines could land someone in a collar.[6][7]

Additionally, prisoners were sometimes used in medical experimentation,[8] and some had their brains extracted for use as robobrains.[9] Some were even subject to pre-War experiments in ghoulification.

Post-War[]

However, the real breaking point came with the Great War and the collapse of the United States. The resulting breakdown of society made it trivial to acquire weapons and take people into bondage, while slave collars made it equally easy to enforce obedience. As a result, within a quarter of a century of the War, slavers emerged across the North American continent, trafficking people under the guises of trade caravans.[10][11]

Practices[]

Though a cruel and predatory crime against humanity in all its forms, many institutions of slavery have coalesced throughout the wasteland, though very few managed to stand the test of time. While the use of power to financially or materially exploit a person who is trapped in the situation is common, slavery requires a significant difference in strength that, once eliminated, usually brings it to an end.[Non-game 1] The Regulators of Adytum, for example, preyed on the Blades with the use of superior weapons and brutality. The Blades could effectively fight back once the firepower gap was bridged.[12][13]

Furthermore, it may be difficult to determine whether or not a particular power relationship is slavery or not: While explicit slaver associations exist across the wasteland, there are many more groups that engage in the practice while obfuscating it with doublespeak or structuring it so that the lack of freedom and agency are not immediately apparent. For example, the villagers of the Retreat appear to be living freely in the woods, but they must pay "protection" through food production to Dagger's gang, and live under constant surveillance by armed sentries.

East Coast[]

FO76TP Laborers

Two laborers, enslaved by the Fanatics.

The destruction of organized governance had a particularly pronounced effect on the East Coast, with its densely populated cities ravaged by nuclear fire. While slavers still tried to conceal their operations by posing as caravans, as many pre-War survivors still clung to the ideals of freedom and liberty.[11] Pittsburgh, now known as the Pitt, was a major exception. Here, slavers sought to exploit factory infrastructure which survived the War. Workers who refused to labor under toxic conditions found themselves enslaved at gunpoint.[14] The Union formed to combat the disorganized slavers, but the situation drastically changed when the Fanatics emerged as an organized raider military.[15] With them came a slew of horrors, as they captured nearly everyone in the city and tortured those who resisted. By 2104, their fortress at Sanctum was an infamously violent center of torture, abuse, and a source of disposable labor for the Fanatics' projects.[16] Anyone captured by the Fanatics would be subject to brutal abuse in order to break them,[17] with continued resistance punished in gruesome ways, including starvation, electrocution, dismemberment, and live burial.[18] This led to a high attrition rate among the enslaved, especially when Fanatic leaders decided to use them as practice targets for new weapons concocted in the Foundry.[19] Slaves were also routinely used as rewards for effective Fanatics,[20] and slaves who managed to meet their quotas could be given the opportunity to join their tormentors.[21]

In Appalachia to the south, slavery was uncommon before the Scorched Plague. In one instance, raiders trapped slaves in the emptied tanks at the Tygart water treatment plant.[22][Non-game 2] Human-sized cages were a common feature of Gourmands camps, but their doomed captives were not kept around for trade.

When humans returned to Appalachia after the Scorched Plague was contained in 2103, the Crater Raiders emerged as the dominant raiders in the region, and prohibited slavery among their constituent groups. A raider warlord named Sargento from the Capital Wasteland converted the Watoga Civic Center into a brutal arena and a hub of slave trade, where he commercialized human suffering and death.[23][24] Discipline was enforced with beatings or executions by all too eager guards.[25] About half of the fighters were enslaved (eg. Hal Gleeson, Maximum Maddie and Deathklaus), others were free warriors hoping to make their fortune through spectacular violence.[26] The matches were typically between human combatants, though creatures were also forced to fight.

Slavery proliferated in the next two centuries. The absence of a major government like the New California Republic on the opposite side of the continent allowed slavers to expand unchecked, providing cheap labor to clients all over the East Coast. The largest known hub of slave trade was Paradise Falls, which by 2277 had contacts stretching all across the East Coast, up to the Commonwealth, and even accepted indirect contracts from The Institute.[27] The brutal trade in human lives attracted the worst the wasteland had to offer, with only the most ruthless able to survive. Falls was a textbook example, as its latest ruler, Eulogy Jones, secured his position by assassinating the previous leader and establishing a harsh rule by intimidation, made easier by the fact he knew a lot of secrets simply by controlling the sex business within the fortress.[Non-game 3] Many Paradise Falls slavers are second or further generation slavers, with all the damage that entails,[Non-game 4] victims of domestic abuse,[Non-game 5] or general psychopaths.[Non-game 6] The negative selection is further amplified by the practice of enslaving underperforming slavers.[28]

The slave trade in the Capital region is somewhat less organized and extreme than the codified abuses of the Slaver's Guild on the West Coast. Escape is more common,[Non-game 7] and some occasionally manage to "buy their freedom" through skilled work.[Non-game 8] Slavers may even do "business" with freedmen abolitionists, so long as they are well compensated.[29] Some elderly and ghoul slaves have found solace from forced labor by residing in crowded slave pens without attracting attention.[Non-game 9][Non-game 10]

Despite their resources and infrastructure, slavers are held in low regard, unwelcome in any major settlement. Former slavers or their associates may try to bury their past crimes, hoping to begin a new life.[30][Non-game 11]

Some of the instances of reliance on slaves in the region include:

  • The Pitt: Over 150 years after the war between the Union and the Fanatics, the Pitt remained a chaotic, violent place. The Scourge carried out by Star Paladin Owyn Lyons around 2255 wiped out much of the horrors that plagued it, allowing Ishmael Ashur to establish a new nation among the devastation. Backed by the industry of the Pitt, including automated mills capable of turning out fresh weapons and ammunition,[31] it would be able to become a new power in the wasteland. However, due to the toxic environment and the rampant TDC, Ashur's nascent empire could not rely on natural population growth, forcing him to rely on reformed raiders and slaves to restore the city until a solution was found. To emphasize the temporary nature of this arrangement, Ashur opted to refer to raiders and slaves as soldiers and workers, with the hope of abolishing slavery once a cure was found.[32] Regardless of his plans, the Pitt grew for over two decades, with slavers supplying much of its workforce, including the enslavement of entire communities like Rockopolis.[33]
  • Megaton: Although the town does not like slavers,[30] Colin Moriarty is effectively the owner of Gob. While he bought him off the slavers and appears to have technically freed him,[34] he refuses to let Gob leave until he pays off his debt (which doesn't fall due to him charging room and board; this is considered debt bondage, a form of slavery).[35]
  • Tenpenny Tower: Allistair Tenpenny is known to own slaves.[Non-game 12]
  • The Institute: The Institute can be considered one of the most prominent examples of a slave economy in the wasteland, though with one major difference: Instead of enslaving humans, the Institute manufactures and exploits sophisticated synths, who may exhibit sentience and self-awareness on par with humans. While this is considered slavery by the Railroad, human members of the Institute largely dismiss these concerns, treating synths as merely sophisticated machines that cannot be enslaved by their very nature.[36] Gen 3 synths universally display intelligence, individuality, and free will unintended and unforeseen by the scientists who created them.
  • Nuka-World: The raiders of Nuka-World are slavers, who have seized control of the town and reduced its inhabitants to slaves.

New California[]

2161[]

The Regulators were a mercenary group that took over control of the town of Adytum, transforming it into a labor camp. They routinely enslaved members of the Blades, among others.[12] Resistance was swiftly met with death, and used to justify further violence, by framing the Blades as aggressive.[13] The inhumanity of the Regulators' rule was not immediately obvious from the outside, as they went to great lengths to conceal their activities. Even Sammael and his scavengers believed that Blades ended up in Adytum by some agreement with the Regulators.[37] Some Adytowners have come to view their cruel circumstances as a fact of life.[38]

Among the Children of the Cathedral, servitors are those whose minds could not endure their procession in the Inner Sanctum, further indoctrinated by Lasher to serve as expendable laborers and soldiers.[39] All have been driven hopelessly mad, but some experience periods of lucidity, and beg for intervention.[40]

The Khans were one of the original Vault 15 raider tribes. They enslaved people, particularly women. The practice was particularly heinous under Garl Death-Hand. Justifying their violence with nihilism, Garl and his raiders took whatever they wanted, caring only for their own satisfaction in a world they held to be meaningless and doomed.[41][42] Their slaves could be killed at any moment, especially if the raider leader decided he was bored with them or wanted to test the ruthlessness of a subordinate.[43]

2241[]

Fo2 Metzger

Metzger, head of the Slaver's Guild, the largest organized band of slavers in New California.

Though the New California Republic emerged and eventually banned slavery, it remained a prominent feature of economy in northern New California, primarily driven by demand from New Reno and Vault City, as well as smaller caravan outfits[44][45] and individudal homesteaders. Slave escapes were common, though they usually fled with little more than the shirts on their backs, becoming easy prey in the wasteland.[46]

Most of the trade was centralized through the Slaver's Guild, the largest organized slaving enterprise in New California, styling itself as "the best and only supplier of slaves in the wastes."[47] It operated out of the Den under Slaver Master Metzger.[48] It was an all-male operation,[49] violent and uncompromising. All slavers were identified with a forehead tattoo to ensure loyalty within the ranks and focused on enslaving tribes and nomads living in the surrounding area (underperforming slavers could even theoretically join the ranks).[50] Slavers operated in teams, with two specially trained in subduing and "tagging" targets, and another for protection. The Guild originally tried to capture as many as possible, but Metzger eventually gave blanket orders to kill anyone who resists due to the problems involved in breaking defiant humans. Slavers were paid according to the size of the catch, with penalties imposed if any were killed in the field.[51] The Guild only captured adults, referring to the practice as "farming," and did not rely on people being born into slavery to acquire people for trade.[52] The mere sight of the tattoo was enough to strike fear into the hearts of local tribal populations,[53] although resistance was common with many fighting to the death to protect their friends and family.[54]

Slaves held by the Guild were mistreated and tortured to keep them in line, with no access to proper food or sanitation, leaving them ragged, filthy, and malnourished.[55] This was apparently of little concern, as the Guild shut down private sales,[47] focusing on meeting the demand from New Reno and Vault City. The Mordinos were Metzger's key clients, purchasing slaves in large amounts to feed to the Stables' drug research programs, and were a base of the Guild's income.[56] This also kept driving the prices of slaves up across the region.[57]

Even after a sale, the life of a slave was incredibly harsh. Beaten into submission and frequently subjected to arbitrary violence, they were forced to follow their whims of their masters. Families were routinely separated, with children sold separately from parents in different directions.[58] Many were broken to the point that they lied to themselves that their life was much better as a slave, that the wastes were filled with monsters preying on runaways, or that their owner was actually kind. Much of this was due to incredible violence levied upon them, including a prohibition on speaking, constant beatings regardless of how they performed their duties, arbitrary killings (eg. for getting sick during transport), and executions for disobedience or escapes. This was particularly common in New Reno, where failed runaways would be impaled or left tied up to wheels to die of exposure, starvation, or blood loss, whichever came first.[59]

  • Broken Hills: One of the goals of the human supremacists plotting against Marcus and the super mutants was the use of ghouls as slaves, after eliminating the larger mutants.[60]
  • Enclave: The fascist remnants of the pre-War United States relied on slaves for many mainland operations, and dealt heavily in slaves across the wasteland.[61]
    • The intelligent deathclaws were deliberately created as a slave warrior race, though the researchers failed: The deathclaws were far more intelligent than they planned and realized their status.[62]
  • New Reno: Slavery is commonly practiced in New Reno, with the largest buyers being the Mordino crime family,[63] itself ran by two former slaves,[64] Big Jesus Mordino and Little Jesus Mordino.[56] It's one of the three pillars of their economy, alongside drugs and prostitution (many prostitutes are, in fact, enslaved women forced to sell themselves on the street)[65].[66] Most slaves are used for drug research, killed in droves at the Stables.[67][68][69] They are routinely beaten and killed even outside testing, with the Mordino henchmen enjoying violence. Hourly beatings and murder every other day is not uncommon.[70] Some of the experiments include enslaved children, subject to the same fates.[71]
    • Anyone ending up in Mordino clutches suffered a face worse than death. Sickness due to lack of basic hygiene was common, with victims covered in blood, urine, and feces. Suffering at the hands of sadistic drug developers broke their bodies, leading to widespread rashes, peeling skin, insect infestations, and self-mutilation. Eventually, their minds were broken as well, with many reduced to a state of apathy or catatonia. Abuse suffered at the hands of Myron and the Mordinos, coupled with frequent lashings,[72] led to suicides[73] and escape attempts by those who still had some will to fight remaining. Captured slaves were shot on the spot.[74] The death toll was horrific: The development of the initial version of Jet claimed the lives of a hundred human beings alone.[75]
    • While they kill them by the dozen, they are not lenient and punish letting slaves escape. Ramirez was marked for death by his boss for letting four escape.[76]
    • The Bishops also deal in slaves, purchasing them from the Guild at the Den.[77] Many of the family's members consider slaves equal to brahmin.[78]
    • The Golden Globes exploited enslaved humans to produce pornography.[79] Similarly, New Reno Arms relied on an enslaved, mentally disabled Algernon to provide the mob with inexpensive weapon upgrades.[80]
    • Salvatores also traded in slaves.[81]
    • In fact, only the Wrights explicitly rejected slavery.[82] Anyone wearing the mark would be met with a glacial welcome[83] or straightforward aggression.[84][85] The main reason is that apparently they lost one of their family members to slavery.[86] Despite that, Wright children routinely played "tribals and slavers."[87]
    • The Jet epidemic was particularly severe, and many addicts were ready to sell themselves or their children into slavery in exchange for a dose of the drug.[88]
  • Redding: The Great Wanamingo Mine relied on slave labor to excavate its rich gold deposits. The policy backfired when wanamingos attacked the mine, with the enslaved laborers using the chaos to escape: They blew up the dynamite stores to stop the wanamingos and fled, regaining their freedom. The mine company ceased operations soon after, with the remained of miners in the town being free laborers.[89]
  • Vault City: The most high tech settlement in New California also practices the most insidious slave system in the region. The population is sharply divided into the privileged elite, the citizens, the exploited outworlders living within the outer areas of the city and paying sharply for the privilege, and the enslaved workers providing the city with workforce, called the servants. All servants belong to the state and are assigned as needed to tasks that need doing or to individual citizens on a daily basis depending on their needs. The city suppresses all comparisons to slavery,[90] believing that providing their slaves with a decent quality of life at the expense of their freedom is a fair trade.[91][92] As the primary source of slaves are either refugees from raider attacks or "contractual prisoners" working off their sentences, citizens are convinced the system is a fair one.[93] Additionally, if an outworlder is arrested for a crime and agrees to become a "contractual prisoner" to work off their sentence, and their family does not have enough funds to pay for their accommodations in the Courtyard, they may volunteer for enslavement by the city.[94] However, the city is no stranger to purchasing slaves from slavers, immediately placing them in for medical tests and reconditioning, with any resistance dealt with using tranquilizers.[95]
    • Many slaves consider their lot to be prefereable to living free, as they receive basic education (at least ensuring basic literacy), medical care, housing, and food.[96] They are also subjected to intense propaganda, being told that work is its own reward, that they may qualify for citizenship one day, or that their work frees up citizens to do more important matters. Intimidation also plays a factor, as servants are well aware that they could have ended up in the vicious New Reno as a test subject, are under constant surveillance and will be punished if they do something forbidden, like speaking to outsiders.[97] The stick is accompanied by a carrot: Dilligent service is rewarded with additional food rations. As a result, the servants are largely accustomed to their lot, even separated from their families and children. The fact that living among northern tribes is particularly harsh makes it palatable for them - to the point that entire tribes have volunteered for slavery at one point.[98]
    • Despite the crucial role slaves play in their economy, few citizens acknowledge their role in building up the city,[99] and generally treated enslaved people with contempt. This also created a blind spot, as citizens believed that servants would not be given anything important, leading to the guard skipping them when searching people entering the City.[100] The sharp conditioning the servants receive makes them deferential to any citizen, and automatically assume blame for any mistake or even lack of attentiveness.[101]
    • The ghouls of Gecko live in shadow of the Vault City's security force, fearing that should their nuclear power plant generate excess energy, the city might decide to enslave them and turn Gecko into a slave camp powering the city's expansion.[102][103]
    • Redding is at risk of becoming a labor camp as well, as Vault City's elitist policies would introduce a sharp class division and reduce everyone who's not a citizen to a laborer. The head of the Morningstar Mine, hoped to forge an alliance with New Reno to secure Redding's independence, as it would allow the town to play the families against each other and secure its autonomy.[104]
    • Bishop mercenaries were well aware of Vault City slave policies. Some even considered Lynette a good looking woman, "in an aristocratic, domineering, slave-advocating kind of way."[105]

Mojave Wasteland[]

In the Mojave Wasteland, Caesar's Legion is considered synonymous with slavery, as its economic and military force is based on enslaving tribal and select settled populations. The former are known as legionaries, and forced to fight for Caesar until they die, the latter are used to support Caesar's campaign of conquest: Providing food, labor and medical care. Slaves have no rights in the Legion: They can be freely exploited, broken and abused with no repercussions to their owners. Any enslaved person who disobeys, including resisting sexual abuse, is severely punished, up to and including crucifixion or damnation to death in the arena where they fight challengers to the death.[106]

Although the Legion's principal source of slaves are tribes, it does purchase captives from third parties, through Officiorum ab Famulatus. Prospective sellers need not physically deliver their victims, merely abetting a capture is enough to be considered a sale. This was the case when Jeannie May Crawford of Novac sold Craig Boone's wife, Carla, along with their unborn baby to the Legion.[107][108]

Although nowhere near as severe as the Legion, New California Republic engages in behavior that can be characterized as slavery.[109] In order to maintain land routes between the NCR's heartland and New Vegas, the republic instituted a work-release program ran out of the NCR Correctional Facility. Intended to reform the prisoners through hard labor, their sentences would be reduced in return for restoring old railways for use by the republic's trains. Without any additional compensation, it is a classic form of penal labor. Indiscriminate shipping of prisoners ranging from petty thieves to terrorists, combined with siphoning prison guards to maintain the occupation of the Mojave, eventually culminated in the NCRCF prison break and the formation of the Powder Gangers.[110]

Beyond the two powers, slavery continues to exist in various forms in the Mojave. At the Free Economic Zone of New Vegas, Robert House turns a blind eye to the practices of the Omertas. The mob-like Strip family routinely uses free drugs to force sex workers into debt or dependency, which they can only pay back or sustain by working for the Omertas.[Non-game 13] The Omertas also keep supplying the drugs at premium rates, resulting in a debt spiral or "slavery through a needle."[111] Other individuals include Dermot and Saint James, who routinely abduct NCR refugees, women and children, from Aerotech Office Park to sell them to the Fiends, to be abused and killed.[112]

The lobotomites of Big MT are the results of an experiment intended to remove the victim's free will.[verification needed]

Abolitionism[]

East Coast[]

Rivet City refuses to use unfree labor in its operations, although it does not stop Eulogy Jones from trying to make inroads and create a market for Paradise Falls.[113] In fact, Rivet City is actively hostile to slavers; reports of increased slaver activity in D.C. prompt renewed training of its security force.[114] However, in the absence of a major backer, abolitionists remain a grassroots movement composed primarily of self-freed slaves. The largest of these groups is the Temple of the Union, led by Hannibal Hamlin. Rescuing escaped slaves,[Non-game 14] buying and freeing them,[Non-game 15] and recruiting from former slaves-turned-raiders,[Non-game 16][Non-game 17] Hamlin hopes to establish a community that will become the nucleus of a major abolitionist movement that will eventually lead to the destruction of slavery in the wasteland.[Non-game 18] Although the group is small, it's considered a potential threat to slaver operations by Leroy Walker, Jones' slave catcher, who believes that if they take the Lincoln Memorial, they might become a symbol. However, he's not above disregarding his views if the right amount of money changes hands.[Non-game 19]

West Coast[]

Doesn't purposely injecting experimental metamphetamines into enslaved humans make you question your basic humanity?Chosen One to Marjorie Reed

The Brotherhood of Steel does not believe in forcing anyone to serve the order against their will. Accusing them of slavery is considered a particularly severe insult.[115]

The New California Republic explicitly banned slavery within its territories by 2241, with its standing police force committed to arresting any slavers within its borders, much like any raider, cannibal or lawless mutant. While slavers were officially rejected and the NCR claimed a zero tolerance policy,[116] President Tandi had a pragmatic approach and negotiated with New Reno to admit it into the NCR under the Bishops, in return for peacefully extending the NCR's reach in New California. Tandi did not enjoy working with the Bishops, but considered it a necessary evil. Her main opposition were the brahmin barons, concerned not with the plight of Reno slaves, but the economic impact of Reno's alleged cattle rustling.[117]

However, the policy did not extend to independent groups, including the most uncompromising and well-organized abolitionist organization in New California: The New California Rangers. With friends in government and influential positions, the Rangers were instrumental in getting slavery banned within the NCR,[118] thanks to a zealous belief in human freedom.[119] The Rangers fought a guerrilla war against slavery, assassinating slavers, helping tribes evade slaver raids, and smuggling any enslaved people down into NCR lands to help them regain freedom. Beyond martial force and well-armed patrols, they relied on a network of agents and sympathizers across the wasteland.[120] They were an incredible thorn in the side of the Slave's Guild,[121] and their focus was one of the factors that helped the Republic prevail against the tyrants of the wastes.[122]

Ranger patrols were well-armed and easily recognizable by their well-polished weapons and badges,[123] constantly on the lookout for slaver bands. Any slavers crossing paths with Rangers would be executed on the spot,[124] as Rangers took pride in killing slavers, rather than waiting for onerous social change to obsolete the trade.[125] Furthermore, they also ensured that anyone wearing a slaver tattoo would be unable to find employment in NCR's vicinity.[126]

Finally, they also protected anyone fighting slavers, especially those who hit technically legal operations. Vortis was a notorious slaver operating just outside the capital's city limits, exploiting a technicality: NCR law applied within city limits, so all he had to do was apply for the right licenses and set up a slave holding business for any slave owners entering the city.[127][128] Although he was technically legal,[129] the Rangers would offer a bounty and legal immunity for anyone willing to wipe him out.[130]

Gameplay[]

Fallout[]

Slaves don't play a significant role in the first game. The Khans take slaves in their raids, an their leader Garl Death-Hand keeps a pair of women as slaves. The player can decide to liberate them for experience after killing the raiders off, or be told to murder them as part of their initiation into the Khans.

Fallout 2[]

Sulik's backstory pertains to slavery[131] and foreshadows the Enclave's ongoing use of slave labor.[132] The Den's economy largely revolves around the Slaver's Guild, and dealing with them is necessary to free Vic the Trader (as part of the main plot line). The Chosen One can join the Slaver's Guild by receiving a forehead tattoo, which grants them the opportunity to engage in profitable slave raids for the Guild. However, receiving the tattoo can drastically alter how NPCs react to the player. Some followers will refuse to join the Chosen One's party if they bear the tattoo, including Sulik,[133] Lenny,[134] and Cassidy.[135] If the Chosen One acquires the tattoo while any of these characters are already part of the party, they will leave.

The player may betray their party members by selling them into slavery. Metzger (Den), Big Jesus Mordino (New Reno), and Barkus (Vault City) are potential buyers.

Killing or sparing Metzger determines the fate of the small town. His death results in the slavery trade collapsing and the Den flourishing and becoming a tough, honest community under Rebecca Dyer (assuming she didn't die). If he lives, the slave trade grows and Metzger becomes a despotic ruler of the surrounding area, setting up breeding pens and turning Den into a horrific hive of misery avoided by travelers. If the Mordinos are wiped out, Metzger shifts his business interests to drugs and prostitution, turning the Den into a safe haven for raiders.[136]

In New Reno, many interactions are changed if the player character bears the slaver's mark. Slavers cannot interact with the Wrights at all, and are likely to invite violence when they do.[137] Regardless of the mark, at the Cat's Paw, the Chosen One may ask for a special dramatic request and play the part of a nubile young tribal enslaved by a band of the opposite sex and only able to communicate with their body.[138]

In Vault City, slavery is a part of the characterization and a fundamental part of the storyline. The whole city is tainted by hypocrisy and using the term openly will get the player character in hot water. One of the quests, Rescue Amanda's husband, Joshua, explicitly deals with Vault City slavery and allows the player to rescue a man from the Courtyard, taken into custody and destined together with his family for a life of slavery.[139]

Fallout 3[]

In Fallout 3, Paradise Falls acts as the headquarters of the slavers in the Capital Wasteland. They are led by Eulogy Jones. Their limited clientele includes raiders, Pitt raiders and Allistair Tenpenny.[Non-game 20]

Several quests feature slavery as either major or minor elements, including Head of State and its association to slavery and Abraham Lincoln's role as the "Great Emancipator." Additionally, the Lone Wanderer can capture people to sell them to slavers. The Lone Wanderer can even buy a slave, Clover, who will then serve the player as a bodyguard. The player does not have the option of activating or removing Clover's explosive collar. The number of slaves present compared to the number of slavers is remarkably low, showing that the slaves are being shipped off somewhere. It is revealed by Wernher that many of these slaves are shipped off to work at the Pitt, a brutal and heavily irradiated town located in the ruins of the pre-War city of Pittsburgh, run by the slaving Pitt raiders.[140]

In the Capital Wasteland, Hannibal Hamlin, an ex-slave, leads a group known as the Abolitionists. Residing in the Temple of the Union, they aim to abolish slavery everywhere, though they are having trouble making a dent in the business of Paradise Falls.[Non-game 1]

Fallout: New Vegas[]

The central conflict of the game is between a free nation and a slave empire, as the New California Republic vies for control over the Mojave against Caesar's Legion, an army of slavers and slaves.[141] The player can choose to side with either the NCR (completing Things That Go Boom, Kings' Gambit, For the Republic, Part 2, You'll Know It When It Happens, and Eureka!) or the Legion (via Render Unto Caesar, Et Tumor, Brute?, Arizona Killer, and Veni, Vidi, Vici).[142]

However, the game also dwells on the topic of slavery in less obvious ways: NCR abhors slavery and devotes itself to the principles of freedom and democracy, but still engages in practices that are sometimes compared to slavery, like the use of prisoners for forced labor (euphemistically called "work-release program"). The Powder Gangers are the result of a prison break at one such facility and one of the first factions and major decisions encountered in the game (Run Goodsprings Run or Ghost Town Gunfight). Crimson Caravan Company also operates predatory business practices, withholding payment from employees until their contract is up, essentially turning them into indentured workers (Young Hearts).

The Free Economic Zone of New Vegas is not free of slavery either, as the laissez-faire policies of Robert House and House himself are indifferent to human rights, and enslaving people through addiction to force them into prostitution (a form of debt slavery), explored in Bye Bye Love and mentioned by Sweetie as the reason for being freelance. The Courier can directly deal with non-Legion slavers in Westside (The Coyotes) and even sell Arcade Gannon into slavery, as Caesar's personal physician.

Dead Money is built around the idea of the main character becoming a slave: With the explosive collar imposed by Father Elijah, they have no choice but to obey his commands and unlock the treasure of the Sierra Madre, together with his enslaved peers.

Fallout 4[]

Slavery is a rare sight in the Commonwealth circa 2287, though it is still practiced by some individuals and groups. The Gunners possibly delve into the business, as the Gunner Bullet expresses an interest in purchasing the ghoul child Billy Peabody.[143] A potential companion, Cait, mentions being sold into slavery by her parents.[144] The Railroad considers the Institute's use of synths as slavery. The Railroad tries to assist synths, who they consider to be enslaved,[145] and occasionally other enslaved humans, though synths are their focus.[146]

Nuka-World[]

Slavery is commonly practiced by the Nuka-World raiders in Nuka-World. Most of the slaves are former traders who inhabited Nuka-Town USA before its conquest by the gangs. Some were also settlers kidnapped from minor local settlements, while others are wasteland travelers lured to Nuka-Town. Most of the slaves are used as laborers and merchants by their overlords, working in and around the Nuka-Town market. Some are kept in cages and forced to fight animals by the Pack for amusement, while others are tortured and mutilated by the Disciples as a part of their twisted habits. All the slaves are kept in check using shock collars, making them easily identifiable.

Other media[]

Fallout: Brotherhood of Steel[]

In Fallout: Brotherhood of Steel, Jane and her raiders operating in Carbon, Texas are known to have slaves. She mentions she intends to sell them and will kill them if they try to run.

Appearances[]

Slavery appears in Fallout, Fallout 2, Fallout: Brotherhood of Steel, Fallout 3 and its add-on The Pitt, Fallout: New Vegas, Fallout 4 and its add-on Nuka-World, and Fallout 76. It was also going to appear in the canceled Van Buren.

Behind the scenes[]

No, sometimes you need to kill a few people to save many. Sacrifices of the land. Besides, they're slavers; it's not like they are real people.— Cut abolitionist

Gallery[]

References[]

  1. Fallout intro
  2. Communist sympathizer: "Capitalism is slavery! These shackles will be broken!"
    (Communist sympathizer's dialogue)
  3. Sons of Dane compound terminal entries; Dane Roger's terminal, A New Start
  4. Little Yangtze terminals; Little Yangtze log terminal, log entry 03
  5. Eastern Regional Penitentiary terminal entries; guard terminal, Prisoner collars
  6. Eastern Regional Penitentiary terminal entries; security system terminal, Inmate incident
  7. Eastern Regional Penitentiary terminal entries; Warden Brennan's terminal, Transcript: D-Block Recording
  8. The modus operandi of Big MT.
  9. This is how the production of Robobrains were carried out. See the terminal entries within United States of America Robotics Technology Facility RB-2851.
  10. [clarification needed]Leila Rahmani: "More than once we discovered that slavers had been using the guise of a caravan to collect and transport people. Blue Ridge using a dark corner like this for their operations only raises my suspicions. I cannot overlook the similarities."
    (Leila Rahmani's dialogue)
  11. 11.0 11.1 A Vault Dweller: "What made you suspicious of Blue Ridge?"
    Leila Rahmani: "I've made several attempts to contact the Blue Ridge Caravan Company, in hopes of trading supplies. They turned me down. Every time. I understand that the Brotherhood can be an intimidating presence, and the West Virginia chapter didn't exactly leave behind a shining legacy... But I think we've shown we have Appalachia's safety and security at heart. Yet, they remain unwilling to even speak. I find it suspicious. During our travels, we found that a "caravan group" was just as often a cover for slavers and Raiders. A friendly guise for rolling through towns. I didn't suspect Blue Ridge of such at first, but their repeated refusal to talk, Mr. Knapp's story, and this letter are simply too much to ignore."
    (Leila Rahmani's dialogue)
  12. 12.0 12.1 The Vault Dweller: "{107}{}{What's the story with the Fenced area to the south?}"
    Razor: "{114}{}{That's Adytum. It's a slave labor camp run by a group called the Regulators, but they tell everyone it's a 'town'. They come here and take our people to work them until they die. Then they come and take more of us.}"
    (Razor's dialogue)
  13. 13.0 13.1 The Vault Dweller: "{124}{}{Defend yourselves from who?}"
    Razor: "{137}{}{The Regulators . They are the ones that really run Adytum. Not Zimmerman. They come here and drag our people back to Adytum as slaves. They kill us when we try to fight them off. Sometimes they just come and kill a couple of us to bring to Zimmerman , so they can say we tried to break into their town, or some other ridiculous story. Those sons of bitches even killed Zimmerman's son!}"
    The Vault Dweller: "{138}{}{Zimmerman's son? Why would the they want to kill him?}"
    Razor: "{143}{}{Josh lived here with me... a... I...I mean us. He knew the truth behind what was going on. The Regulators told him if he ever tried to contact his father or return to Adytum that they would kill him.}"
    The Vault Dweller: "{144}{}{They killed him? What did he do?}"
    Razor: "{146}{}{Late one night he tried to sneak into town to tell his father what was really going on. I was monitoring the Regulators radio transmissions the night that .. they.. he got ...caught. [She looks down and shakes her head slowly.] Here, it's all on this holodisk.}"
    The Vault Dweller: "{147}{}{Why haven't you given this to Josh's Father?}"
    Razor: "{148}{}{It's not like any of us can even get close to Adytum. We'd be shot dead before we even reached the gates.}"
    (Razor's dialogue)
  14. Elsie's story
  15. Vault 76 Dweller: "Can you tell me more about the Fanatics?"
    Hex: "The Fanatics think they own this place, and everyone in it. They're raiders, tyrants, and more. Used to be just a bunch of small gangs who couldn't do any real damage by themselves. Until some 'great leader' showed up and united them. Life in the Pitt's never been the same since."
    (Hex's dialogue)
  16. The Sanctum terminal entries; Foreman's terminal
  17. Few more days
  18. Test results
  19. Warden's note
  20. Chemist's orders
  21. Foreman: "Here to offer you a little reminder that if one of you worms goes above and beyond today, we might give you a chance to become one of us. The Fanatics. Rulers of the Pitt! (triumphant laugh)"
    [verification needed]
  22. Tygart water treatment terminal entries; Tygart water treatment control terminal, Please Read!
  23. A Vault Dweller: "Watoga's pretty big. Where do we find Hal?"
    Johnny Weston: "These guys run a deadly arena competition out of the old civic center. Meg asked me to scope it out and find out what their deal was. See if maybe we could get them to join us. It was clear these weren't the type of people we wanted in our crew. Slavery's a big no-no with Meg, and these folks are all about it. But, while I was betting on one of the matches, I spotted Hal waiting on people hand and foot in one of the arena's luxury boxes."
    (Johnny Weston's dialogue)
  24. The player character infiltrates Sargento's arena in the Raider main quest The Ol' Weston Shuffle in the Fallout 76 update Wastelanders.
  25. Watoga raider guard: "You act like I haven't had to discipline a slave with bullets before!"[verification needed]
  26. A Vault Dweller: "Okay, let's hear this plan."
    Johnny Weston: "Alright, I knew you'd be on board! So, these guys run an arena, in what used to be the Watoga Civic Center. People fight for riches, food, supplies, whatever they're willing to bet. Half the competitors are slaves, and their masters are betting on them. Others are just people trying to make their fortune."
    (Johnny Weston's dialogue)
  27. Assignment from the Commonwealth
  28. Slave collar instructions
  29. The Lone Wanderer: "How about I buy all the Temple of the Union slaves from you?"
    Leroy Walker: "I bet you just want to set them all free. Still, business is business. You'd have to reimburse me for my efforts to recapture them. You can have them all for 2500 caps."
    (Leroy Walker's dialogue)
  30. 30.0 30.1 Megaton terminal entries; Moriarty's terminal, Doc Church
  31. Ammo mill instructions
  32. The Lone Wanderer: "Why do you keep workers in The Pitt?"
    Ishmael Ashur: "I wish it wasn't necessary, but we need the labor to keep the city functioning. We don't have the leisure of laziness. Soldiers fight Trogs and get food from outside of town. Workers need to supply them with ammo and gear. Everyone has to do their part, or we all die. Until we have a cure for The Pitt, the city has no children. People die, so we need new people. And sometimes, that means buying them."
    (Ishmael Ashur's dialogue)
  33. Rollings -- We're done
  34. The Lone Wanderer: "Where did he come from?"
    Nova: "He don't talk about it much but apparently, there's a whole city of Ghouls somewhere down in DC. He's mentioned his mother a couple of times, but other than that, he won't really say. He's been here for... I guess about fifteen years now. Ever since Moriarty bought him off of those Slavers."
    (Nova's dialogue)
  35. The Lone Wanderer: "Where did you come from?"
    Gob: "A place called Underworld. It's a Ghoul city down in D.C. I set off up here to find adventure and fortune. And... well... I found this place. I'm sort of stuck here. Colin says that I can't leave until I pay off my debt to him. Of course, he charges me room and board too. If you ever get to Underworld, tell Carol that I said hi."
    (Gob's dialogue)
  36. The Lone Wanderer: "Sounds like slavery to me. You sure they don't 'wander off' on purpose?"
    Dr. Zimmer: "Nonsense! This is a machine we're talking about. Can you enslave a generator, or a water purifier? Of course not. The same principle applies. But let's get back to your mission. You are to find this missing android. I've tracked him to somewhere here in the Capital Wasteland. He must have done something drastic, like facial surgery and a mind wipe, or else I would have found him by now. It will be no easy task. He may not even realize he's an android. Don't upset him by talking with him. Just come get me immediately. I'll handle it."
    (Zimmer's dialogue)
  37. The Vault Dweller: "{123}{}{The Blades.}"
    Sammael: "{129}{}{The Blades are a pretty sorry sight for a group of people. They get by though, and some of them end up here in Adytum if they agree to what the Regulators offer them to do.}"
    (SAMMAEL.MSG)
  38. The Vault Dweller: "{105}{}{I'm getting to know the people of Adytum.}"
    Chuck: "{112}{}{I'm called Chuck. Welcome to Adytum. I'm afraid that most of the people here aren't too forthcoming with strangers, though.}"
    The Vault Dweller: "{113}{}{Yeah, I noticed.}"
    Chuck: "{149}{}{The people of Adytum have much to do in a normal day. They do not want their work to be found wanting at the end of the day.}"
    The Vault Dweller: "{135}{}{Things do seem a little quite around here.}"
    Chuck: "{137}{}{The Regulators make sure of that. The people of Adytum sometimes suffer because of their strict rules.}"
    The Vault Dweller: "{139}{}{And you're okay with this?}"
    Chuck: "{140}{}{Since I wish to stay here, I accept the Regulators as part of that which is Adytum. However, I do what I can to lighten their lives.}"
    The Vault Dweller: "{141}{}{You do not seem to agree with what they do.}"
    Chuck: "{143}{}{The Regulators protect their own interests, and I must respect that.}"
    The Vault Dweller: "{145}{}{I don't necessarily agree with that view, but can understand it.}"
    (CHUCK.MSG)
  39. Vault Dweller: "{163}{}{What's this place used for?}"
    Dane: "{170}{}{This is the baptismal. They make Servitors here. When acolytes have been indoctrinated, they bring them here and they go through the process. A few of them survive . . .}
    {171}{}{Most lose their minds, but they're still useful. They throw them downstairs, rant at them about the Master and walk around in a stupor. You've seen the zombies. Great slave labor -- and soldiers . . .}
    {172}{}{John Brown's body is molderin' in the Grave. John Brown's body is molderin' in the Grave, John Brown's body is a-molderin' in the Grave, and the Master's screwing us overrrrr . . .}"
    (Dane's dialogue)
  40. Dane's dialogue
  41. Garl: "{150}{}{You think a man such as I believes in the afterlife? This world is dying, and I shall take what I want! You will never realize the strength required to make such a decision!}"
    (GARL.MSG)
  42. RAIDMAP.MSG: "{100}{}{You gain }
    (...)
    {103}{}{ experience points for the rescue of a slave.}"
  43. Garl: "{181}{}{The Raiders only accept the meanest and toughest SOBs around. You have to be bloodthirsty, violent, extreme. I don't think you can handle that. Can you?}"
    Vault Dweller: "{182}{}{Yes.}"
    Garl: "{185}{}{I grow tired of these women. Kill them.}"
    (player kills the two enslaved women)
    Garl: "{191}{}{Ha! I like your style. A little sloppy, but it works. Consider yourself a friend of the Raiders. Leave my sight now.}"
    (GARL.MSG)
  44. WORLDMAP.TXT, [Encounter: DMRV_Caravan]
  45. WORLDMAP.TXT, [Encounter: DNRV_Den_Caravan]
  46. WORLDMAP.TXT, [Encounter: DEN_Slaves]
  47. 47.0 47.1 Bulletin board: "# 2. Slaver's Guild"
    "{225}{}{The Slavers's Guild is the best and only supplier of slaves in the wastes.}"
    "# 3. Slaver's - Continue"
    "{250}{}{For employment opportunities, buying or selling of slaves, see Slave Master Metzger.}"
    "# 4. Slaver's - Directions"
    "{275}{}{The Slaver's Guild is located on the east side of town, past Becky's and Frankie's.}"
    "# 5. Slaver's - Not selling"
    "{300}{}{They are currently not selling slaves to the general public, due to increased demand.} "
    (DiBulBrd.msg)
  48. Metzger: "{150}{}{Metzger's the head of the Slaver's Guild.} "
    (dcMetzge.msg)
  49. Aidan: "{243}{}{I never thought I would see that tat on woman. It looks good though. Surprised Metzger... fuck it. So what do ya need?}"
    "{271}{}{Metzger's never had a bitch slaver, but if you're really that bloodthirsty, check with him. He's right through that door.}"
    "{380}{}{Ya look like ya might fit in, but Metzger's never hired a woman. Not sure why, but I doubt he's gonna start now.}"
    {381}{}{Ya don't look the type. Hell, Metzger's never hired a woman before. Not sure why, but I doubt he's starting now.} # Error intentional, please do not remove."
    (dcSlvGrt.msg)
  50. Metzger: "{300}{}{Oh, here and there. We mainly collect primitives and nomads when we run across them.} "
    Chosen One: "{301}{}{Sounds like fun. How can I get in on that?} "
    Metzger: "{270}{}{You think you can cut it? I don't take in just anyone... What the hell. If you fuck up, I'll sell you off. You'll have to get a tattoo on your forehead identifying you as a slaver to everyone. It's permanent, so no second thoughts.}"
    (dcMetzge.msg)
  51. Metzger: "{320}{}{Two of my men will get you fairly close to your targets. Your pay will be based on the number of the slaves you return, but watch each other's backs. If anyone gets killed, your pay will be severely cut.}"
    Chosen One: "{327}{}{Okay.} "
    Metzger: "{340}{}{Just kill all the hostile ones. If they attack you, kill them. I don't want to deal with them anymore, too big of a fucking hassle. Once you're done, the other slavers will round up and tag the rest.}"
    Chosen One: "{341}{}{Okay.} "
    Metzger: "{350}{}{Once they start tagging the slaves, you can head back if you like. It takes special training, so don't try to subdue the others yourself. You can do whatever you want just as long as you don't damage the goods.}"
    Chosen One: "{351}{}{All right.} "
    (dcMetzge.msg)
  52. Metzger: "{321}{}{Damn, we're all farmed out. Have to wait for some primitives to move back into the area. Maybe we should start breeding them.}"
    (dcMetzge.msg)
  53. Nomad: "{350}{}{Run for your lives!}"
    Nomad: "{351}{}{Don't let them catch you!}"
    Nomad: "{352}{}{Slavers! Run for it!}"
    Nomad: "{353}{}{Help, someone! Please!}"
    Nomad: "{354}{}{Run for it, Marty!}"
    Nomad: "{355}{}{Ahhh!}"
    Nomad: "{356}{}{Stop the insanity!}"
    Nomad: "{357}{}{We didn't do anything! Leave us alone!}"
    Nomad: "{358}{}{I recognize that tattoo!}"
    Nomad: "{359}{}{No, please!}"
    Nomad: "{360}{}{Please don't kill me!}"
    Nomad: "{361}{}{I won't fight; don't kill me!}"
    Nomad: "{362}{}{Please, I don't want to die!}"
    Nomad: "{363}{}{You're slavers aren't you? Oh god.} "
    (dcRunSlv.msg)
  54. Nomad: "{350}{}{You're not going to take my family, slaver!}"
    Nomad: "{351}{}{Die, slaving scum!}"
    Nomad: "{352}{}{You'll pay, you bastard!}"
    Nomad: "{353}{}{I'll fight to the death for my family!}"
    Nomad: "{354}{}{You won't get away with this!}"
    Nomad: "{355}{}{You're not leaving here with my friends!}"
    Nomad: "{356}{}{I'm going to get you for this!}"
    Nomad: "{357}{}{God damn slavers!}"
    Nomad: "{358}{}{You'll pay for this!} "
    (dcAtkSlv.msg)
  55. Den slave: "# 0. Look Primitive"
    {100}{}{You see a big, primitive-looking man.}"
    {125}{}{He has cuts and bruises all over his body.}"
    {150}{}{You see a slender, primitive woman.}"
    {175}{}{She looks like she's been beaten.}"
    # 1. Look Nomad"
    {200}{}{You see a ragged-looking man.}"
    {225}{}{He doesn't look very healthy.}"
    {250}{}{You see a woman captive.}"
    {275}{}{She's filthy and seems to be malnourished.} "
    (dcSlave.msg)
  56. 56.0 56.1 Fallout 2 endings: "Metzger's business in the slave trade soon fades with the removal of the Mordino family. The Den continues to attract criminals, and Metzger's business practices delve further into drugs and prostitution. The Den soon becomes a rallying point and a safe haven for raiders in the region."
  57. Myron: "{880}{myn127}{Well, not on purpose. I mean, slaves are expensive. Still, we made the money back in the first few months, so the Mordino Family wasn't too pissed at me.}"
    Chosen One: "{884}{}{Tell me about it. Slave prices keep going up. If humans only bred faster. Anyway, I had some other questions…} "
    (nhMyron.msg)
  58. Slave: "# 11. [BEATEN SLAVE vs. SLAVER] "
    {260}{}{Yes, I am already owned. My master has the papers.}
    {261}{}{Please leave me be. I am already owned by someone else.}
    {262}{}{I beg you: have you seen two children, dark-hair…? They were taken by other slavers two years ago and sold North.}
    {263}{}{Please…I am not allowed to speak to anyone.}
    {264}{}{Please…let me be. My master will be back soon.}
    {265}{}{If my master catches me talking to a slaver, I will be beaten.}
    {266}{}{I already have a master. She will not be happy if you continue to talk to me.}
    {267}{}{I cannot speak to you. I have duties.}
    {268}{}{If I am caught speaking to a slaver, they will start testing the chems on me.}
    {269}{}{Please go away, slaver. I don't want any trouble.}
    {270}{}{Escape? I…have never tried to escape from here. I would not dare disobey my master.}
    (ncSlave.msg)
  59. Stables slave: "# 12. [BEATEN AND/OR GENERIC SLAVE]"
    {280}{}{If they catch me talking to you, they will start testing chems on me.}
    {281}{}{I used to work with this other slave, but he died of an overdose a few days ago.}
    {282}{}{They test new chems on us. Some are poisonous.}
    {283}{}{My master is...good to me.}
    {284}{}{My master said not to speak to others.}
    {285}{}{Please…I am not allowed to speak to you.}
    {286}{}{Please let me be. My master will be back soon.}
    {287}{}{If my master catches me talking to you, he will beat me.}
    {288}{}{My master is good. He does not beat me often.}
    {289}{}{I do not miss my family. My master is kind.}
    {290}{}{I was taken from a tribal village north of here. Life is much…better here.}
    {291}{}{I was first captured in the Den.}
    {292}{}{I cannot speak to you. I have work to do.}
    {293}{}{I must finish my duties before my master returns.}
    {294}{}{Speaking is against the rules.}
    {295}{}{Please go away. I beg you. You're only going to get me in trouble.}
    {296}{}{Escape? There is nowhere to escape TO. The Wastes are filled with horrible monsters that will eat runaways alive.}
    {297}{}{Slaves who become sick are usually killed.}
    {298}{}{I was one of the slaves who made it to New Reno. Two others got sick during the trip, so the slavers shot them.}
    {299}{}{Yes? How can I help you?}
    {300}{}{I hear rumors of an underground railroad, but I don't know anyone who escaped.}
    {301}{}{Julia escaped, but they caught her in Golgotha the next day. They tied her to a wheel and let her starve to death.}
    {302}{}{Runaway slaves are caught and left to die in Golgotha.}
    {303}{}{No, I don't know where my family is now. I still think about them sometimes, but not so often anymore.}
    {304}{}{New Reno is…well, it is not as bad as the Den. In some ways.}
    {305}{}{::Turns away, frightened.::}
    {306}{}{::Ignores you, frightened.::}
    {307}{}{Once you learn your new master's needs, the beatings become less…frequent.}
    {308}{}{I was captured by slavers long ago. I barely remember it.}
    {309}{}{I used to have two children, but they were shipped northwards. I hope they ended up somewhere better than here.}
    {310}{}{I'm sorry, but I don't have time to talk.}
    {311}{}{My master recently has become upset with me. He says he will sell me to the stables if I anger him again.}
    {312}{}{Runaway slaves die on Golgotha or are shipped to the Stables for testing.}
    (ncSlave.msg)
  60. Chosen One: "{109}{}{I want to kill something. What’s around?} "
    Liz: "{131}{}{What’d you have in mind for killing?} "
    Chosen One: "{133}{}{Oh, the occasional humanoid.} "
    Liz: "{143}{}{Humanoids, eh? Any humanoids in particular?} "
    Chosen One: "{145}{}{Ghouls.} "
    Liz: "{159}{}{Ghouls are useful slaves. They ain’t got enough minds of their own to be people, but they ain’t worth killin’, either. I don’t support the killin’ of ghouls.}"
    (HcLIZ.msg)
  61. Chosen One: "{128}{}{Sounds interesting. What have you learned?}"
    Matt: "{129}{}{We have found that the Enclave deals heavily in chems, weapons, and slaves. However, these are simply trivial pursuits leading up to some higher purpose, which we have failed to uncover. We are still watching them.}"
    (FCFMATT.MSG)
  62. Xarn: "{120}{}{(Xarn stares at you intently for a moment) Very well. The Enclave created my people as a slave warrior race. They enhanced our intellect hoping we could better understand their commands, and yet not recognize our status as slaves. They failed; we are much more intelligent than they suspect.}
    {121}{}{We decided to play the fool until we could gain our freedom. Our chance arrived when the Enclave decided to test us outside their control, here on the mainland. Doctor Schreber opposed their decision, but he was overruled.}
    {122}{}{Not accepting the Enclave decision, he chose exile to this base, captured me, and has been performing experiments to determine my true nature. He has been successful. When he reports his findings to the Enclave my people will be hunted down and slain. I must escape and warn my people.}"
    (Ccxarn.msg)
  63. Jules: "{201}{}{Go see the Mordinos, slaver. They're the market for most o' the slaves that come to New Reno.}"
    (ncJules.msg)
  64. Jules: "{615}{}{There's the father, Big Jesus Mordino, and the son, Lil' Jesus, and both are the meanest sons of bitches you ever met. Used to be slaves here, but they turned the tables years ago and carved out their own lil' empire.}"
    (ncJules.msg)
  65. Pimp: "{238}{}{These ain't slaves, these are professionals, hear what I'm saying?}
    (...)
    {481}{}{You got any stock, slaver? I need some new blood.}
    (...)
    {488}{}{I ain't looking to buy any slaves, but I might be looking to sell some a lil' later.}"
    (ncPimp.msg)
  66. Father Tully: "{730}{}{Th'Mordinos? (Holds up three fingers.) Therez two o' them. (Holds hand up high.) Big Jeezus… (Holds hand down low.) …an' Leetle Jeezus. The Father n' the Son. They control th' chems and the whoa-men in Reno.}"
    Chosen One: "{731}{}{Tell me about Big Jesus.}"
    Father Tully: "{740}{}{Jesus? He's one bad muthuh…(Takes a swig, swishes it around in cheeks.) Deals in slavez, Jet, n' whores. Only person worse'n him is hiz filthy son.}"
    Chosen One: "{741}{}{His son?}"
    Father Tully: "{750}{}{Leetle Jezus? Bastard! He's like a prairie tick, sucking blood from hiz Dad's work. Be trouble for alla Reno if he took charge. Couldn't hold it toogether, chemz, whorez...all fall down.}"
    (NCFTULLY.MSG)
  67. Father Tully: "{790}{}{Mordinos havva…farm…ousside of town. Keep slaves there. Test…Jet…on them. Killz them in drovez. (Shudders.) Only th' Mordinos know where th' Stables are.}"
    Chosen One: "{794}{}{The Mordinos are testing Jet on slaves, huh? Interesting. Thanks, Father.}"
    (NCFTULLY.MSG)
  68. Jules: "{840}{}{Slaves, pretty much. Keep 'em in stalls in the stables, like brahmin. }"
    {841}{}{Mordinos buy a bunch from slavers that pass through. }"
    {842}{}{Mordinos buy a bunch from slavers like you that pass through New Reno. }"
    {843}{}{They buy a helluva lot, too, cause the slaves keep getting sick, running away…or die. Mostly die.} "
    (ncJules.msg)
  69. Mordino man: "# 34. CLICK [SLAVER]"
    {420}{}{Naw, I ain't the guy to talk to about slaves…you should talk to Lil' Jesus.}
    {421}{}{When are you going be bringing down some good-looking slaves? Sorry crop last season, slaver. Shabby.}
    {422}{}{Mordinos don't need no slaves to get it on. Course if you got any you need to unload…}
    {423}{}{I ain't the person to talk to about dealing with slaves.}
    {424}{}{You're doin' the right thing, brushing up with the Mordinos. We're going places.}
    {425}{}{How's things at the Den, eh?} "
    (ncMorMen.msg)
  70. Myron’s guard: "{350}{}{You escape from your stall, slave? Maybe you better get your ass back upstairs before we put you in one of the cages.}"
    Chosen One: "{351}{}{ME WANT WORLD PEACE ME WANT WORLD PEACE}"
    Myron guard: "{360}{}{(Readies weapon.) I'm gonna enjoy this. I ain't beaten a slave for at least an hour…}
    {361}{}{(Readies weapon.) I'm gonna enjoy this. I ain't killed no one for two days…} "
    (ncMyrGrd.msg)
  71. Marjorie Reed: "{240}{}{Myron, sir, if you have a moment...I think the next test group should include at least three children, sir.}"
    (ncResear.msg)
  72. Stables slave: "# EXAMINES"
    # 1. [SICKLY MALE SLAVE]
    {150}{}{You see a broken looking man. His eyes dart around the area, as if following some invisible insect.}
    {151}{}{You see a sickly slave. He looks terribly frightened, and his eyes seem unable to focus on you.}
    {152}{}{You see a sickly slave. His clothes are in tatters, and his skin hangs loosely on his flesh.}
    {153}{}{You see a sickly slave. He is coughing violently, and his tattered shirt has blood stains on the front of it.}
    {154}{}{You see a sickly slave. The smell of dried urine and feces emanates from him.}
    {155}{}{You see a sickly slave. His teeth have fallen out, and his eyes are bloodshot.}
    {156}{}{You see a sickly slave. Some sort of rash covers his face and neck, and he scratches occasionally.}
    # 2. [SICKLY FEMALE SLAVE]
    {160}{}{You see a broken looking woman. She is staring at the ground intently, as if afraid to look up.}
    {161}{}{You see a sickly slave. She looks terribly frightened, and her eyes seem unable to focus on you.}
    {162}{}{You see a sickly slave. She doesn't seem to notice the bloodflies that land on her face and arms.}
    {163}{}{You see a sickly slave. Her clothes are in tatters, and her skin hangs loosely on her flesh.}
    {164}{}{You see a sickly slave. She is wheezing with every breath, and streams of mucus run from her nose.}
    {165}{}{You see a sickly slave. The smell of dried urine and feces emanates from her.}
    {166}{}{You see a sickly slave. She is scratching at some sort of rash that covers her face and neck.}
    {167}{}{You see a sickly slave. She looks like she is trying to cry, but no tears will come.}
    # 3. [MALE SLAVE, DRUGGED]
    {170}{}{You see a sluggish looking man. He is staring straight ahead with a vacant expression.}
    {171}{}{You see a chemmed slave. His eyes dart around the area, never focusing on any one thing.}
    {172}{}{You see a chemmed slave. As you watch, he bites his forearm and peels back some skin with his teeth, slowly chewing it.}
    {173}{}{You see a chemmed slave. He has a faint smile on his face, but his eyes are glazed and vacant.}
    {174}{}{You see a chemmed slave. He is gazing vacantly out into space, drool coming from his lips.}
    {175}{}{You see a chemmed slave. As he sees you, he winces and gives a painful smile, as if you are too bright to look at.}
    4. [DRUGGED FEMALE SLAVE]
    {180}{}{You see a shivering woman. She is staring at the ground, as if afraid it will go away if she stops looking at it.}
    {181}{}{You see a chemmed slave. She is giggling to herself, and there are traces of blood on the corners of her mouth.}
    {182}{}{You see a chemmed slave. There are track marks on her arm intermixed with bruises and lash marks.}
    {183}{}{You see a chemmed slave. She blinks rapidly, as if her eyes are dry.}
    {184}{}{You see a chemmed slave. She is scratching the back her hands, so much so that the skin is tearing off.}
    {185}{}{You see a chemmed slave. Vomit stains cover the front of her shirt, and she smells faintly of turpentine.}
    # 5. [MALE SLAVE, BEATEN]
    {190}{}{You see a thin man. Lash marks cover his body, and he stares meekly at the ground, as if waiting for orders.}
    {191}{}{You see a beaten slave.}
    {192}{}{You see a thin slave. Lash marks cover his body, and he stares meekly at the ground, as if waiting for orders.}
    # 6. [DRUGGED FEMALE SLAVE]
    {195}{}{You see a shivering woman. Her body is covered with lash marks, and her clothes are in tatters.}
    {196}{}{You see a female slave.}
    {197}{}{You see a female slave. She is shivering slightly, and her body is covered with lash marks.}
    (ncSlave.msg)
  73. Marjorie Reed: "{227}{}{Why did the slave in the control group kill herself? We weren't even testing her!}"
    (ncResear.msg)
  74. Marjorie Reed: "{245}{}{Myron, bad news, sir. We had to shoot one slave for trying to escape. What a waste.}"
    (ncResear.msg)
  75. Chosen One: "{863}{}{How much testing exactly?} "
    Myron: "{870}{myn126}{Hmmm...about a hundred slaves? Mostly heart attacks, cerebral hemorrhages, psychotic episodes...that sort of thing.}"
    Chosen One: "{871}{}{Are you insane? You killed a hundred human beings just for chem testing?!}"
    Myron: "{880}{myn127}{Well, not on purpose. I mean, slaves are expensive. Still, we made the money back in the first few months, so the Mordino Family wasn't too pissed at me.}"
    Chosen One: "{883}{}{Myron, you killed over a hundred humans beings for the sake of chem testing? Did you get your conscience lobotomized when you were a kid?}"
    Myron: "{890}{myn128}{You getting bent at me over a bunch of slaves? Hey, we had to make sure Jet wouldn't kill our customers.} "
    (nhMyron.msg)
  76. Big Jesus Mordino: "{790}{}{Ramirez let... four slaves escape last month. (Shakes his head slightly.) That is not good. Within the hour, the Jet you gave Ramirez will stop his... heart. It is PUNISHMENT.}"
    (ncBigJes.msg)
  77. Leslie Anne Bishop: "{285}{}{There really is nothing to say about the Bishop 'Family.' Oh…there is the extended family of hired thugs, mercenaries, whores, pushers, and slaves, but that is really all that the Bishop 'family' amounts to.}"
    (NCLABISH.MSG)
  78. Bishop man: "{420}{}{How are things up in the Den?}"
    {421}{}{That slaver brand hurt when you got it?}"
    {422}{}{I thought about becoming a slaver, but I hate all the traveling.}"
    {423}{}{You looking for the stables? That's where they keep most of the slaves.}"
    {424}{}{Being in the Bishop Family's a good gig.}"
    {425}{}{You bring a new crop of slaves in, or are you caravaning some out?}"
    {426}{}{You guys need to find some new stock… that last batch of slaves was piss-poor.}"
    {427}{}{You guys catch any more tribal slaves?}"
    {428}{}{What's the going rate for slaves nowadays?}"
    {429}{}{Slaves, brahmin, same thing.} "
    (ncBisMen.msg)
  79. Corsican Brothers: "# 8. SLAVER (WTG)
    {270}{}{We're all stocked up, slaver.}
    {271}{}{These slaves are mine, slaver. Watch those eyes.}"
    (ncCorBro.msg)
  80. Eldridge: "{301}{}{Uh…sure, sure. (Looks at you critically.) You remind me of my slave, Al. You want to see what we got in stock, friend?}"
    Chosen One: "{302}{}{Yuh}"
    (ncEldrid.msg)
  81. Salvatore man: "# 26. [SLAVER, IF BAD REACTION]
    {345}{}{I'm not the person to talk to about dealing slaves. Talk to Mason.}
    {346}{}{Salvatores already got all the slaves we need.}
    (...)
    # 27. [SLAVER, GOOD REACTION]"
    {355}{}{If you're looking to deal some slaves, talk to the boss.}"
    {356}{}{Don't think the boss is looking for any more slaves, but you might want to try him anyway.} "
    (NcSalMen.msg)
  82. Keith Wright: "{356}{}{Naw...we don't traffic with slaver trash like the other families. }"
    (ncKeiWri.msg)
  83. Ethyl Wright: "{430}{}{(Squints at you, then her gaze travels to your slaver brand. Her tone becomes glacial.) }"
    Chosen One: "{431}{}{Yes?}"
    Ethyl Wright: "{432}{}{You again. We have NOTHING to talk about.}"
    (NCETHWRI.MSG)
  84. Chris Wright: "{315}{}{(The young man turns to you, looks you up and down. His eyes stop at the mark on your forehead.) Well, now. (He sneers, then spits on your feet.) Why don't you make yourself useful and lick that up, slaver?}
    {316}{}{(The young man turns to you, looks you up and down.) Well, now. (He sneers, then spits on your feet.) Why don't you make yourself useful and lick that up, you piece of [FA] dogshit?}"
    (NcChrWri.msg)
  85. Keith Wright: "{250}{}{Slaver, you done come to the wrong side of town. If you don't start explain' yourself, yer gonna be in a whole mess of trouble.}"
    (ncKeiWri.msg)
  86. Jules: "{961}{}{Almost twenty or more true-blooded Wrights, and they don't take kindly to people in your line of work. Word is, they lost a sister way back when to a slaver, and they ain't liked slavers ever since.}"
    (ncJules.msg)
  87. Wright child: "{939}{}{Wanna play tribals and slavers?}"
    (NcWriChi.msg)
  88. Junkie: "{350}{}{Give me some Jet, and I can tell where you can find some easy catches around here, slaver.}
    {351}{}{You can have my children, slaver, if you have some Jet to pay for them…}
    {352}{}{Just a few chips, and I'll be your slave…just let me go get some Jet first.}
    {353}{}{I'll be your slave, if you can give me some Jet.}
    {354}{}{You can sell me into slavery if you give me some Jet.}
    {355}{}{No, man, I'm off chems. Uh…why? You buying?}
    (ncJunkie.msg)
  89. The Chosen One: "{177}{}{What do you mean?}"
    Athabaska Dick: "{179}{}{Well, there's some stuff in there that the owners of the Morningstar and the Kokoweef mines here in town would sure pay a pretty penny for.}"
    The Chosen One: "{180}{}{What kind of stuff?}"
    Athabaska Dick: "{182}{}{Well, ya see, mines used to be dug out by big machines. Heck, those machines are built to last. Both mines got big diggers. But - an' here's the money question - the dang little control chips weren't made so tough. Neither mine's got a chip that works. Heh-hee.}"
    The Chosen One: "{183}{}{I'm not sure I understand what you're getting at here.}"
    Athabaska Dick: "{185}{}{Well, what I'm saying is that either mine owner would pay for one of these digger-control-chips. Heck, if they had a workin' machine and the other mine doesn't, they'd shut the other mine down - or buy 'em out - in no time.}"
    The Chosen One: "{186}{}{Too bad nobody knows where to get one of those chips, then.}"
    Athabaska Dick: "{188}{}{Squee-gee out your dang ears! I told you where to look for the damn chip. Ain't you been listening to a word I said? The Wanamingo mine had machines, and they were workin' 'til the time the mine got shut down. Prolly still chips down there. Jist waitin' fer someone to come along an' take 'em.}"
    The Chosen One: "{190}{}{Tell me about those Want-to-mangles, then.}"
    Athabaska Dick: "{192}{}{Well you see - here's the god's honest truth - I know someone who saw one up close-like, it was…(time passes)…With huge fangs that it uses to…(more time passes)…}"
    Athabaska Dick: "{193}{}{I had a friend once that I was workin' a claim with and one day…(time passes)…big as a brahmin and it smelled worse…(more time passes)…}"
    Athabaska Dick: "{194}{}{You're jist gonna fall asleep anyhow, but here goes nuthin.' It was late at night, see, and so…(time passes)…tracks like a cross 'tween a Radscorpion and a Gecko…(more time passes)… See, I told you you'd fall asleep.}"
    The Chosen One: "{195}{}{Huh, wha? (your head snaps up; you must have been dozing).}"
    Athabaska Dick: "{197}{}{…So, now you know. The slaves that used to work the mine blew up the dynamite stores and escaped, rather than face those Wanamingos. Shut down the mine right after and nobody went back.}"
    The Chosen One: "{198}{}{Where did you say the Great Wanamingo Mine is?}"
    Athabaska Dick: "{200}{}{Jist west of town. But I heard that some of the Wanamingos been coming into town late at night. So mebbe' you won't have to go out there to see 'em. Heh-hee.}"
    (Athabaska Dick's dialogue)
  90. Chosen One: "{174}{}{Can you tell me about the slavery in Vault City?} "
    Lydia: "{192}{}{Look, first thing I have to say is that you better not call it 'slavery' around here or you're going to get yourself in a whole mess of trouble. They're called 'servants,' not slaves. Just a word of advice.}"
    Chosen One: "{193}{}{Point taken. Say, I wanted to know something else...} "
    (vcdwnbar.msg)
  91. Chosen One: "{406}{}{Why is it you condone slavery?} "
    Lynette: "{607}{lyn096}{Why do we condone slavery? The system has been in place for many years, and it works quite well. Both parties benefit from the institution.}"
    Chosen One: "{609}{}{I'm sure your slaves would disagree.} "
    Lynette: "{613}{lyn097}{They are not slaves, they are our 'servants.' We have given them homes, food, clothing, and a purpose. We have given them a life.}"
    Chosen One: "{614}{}{Sure. Why be free when they could be laboring for you?}"
    (vclynett.msg)
  92. Barkus: "{133}{}{Citizens who need help with menial tasks come here to have a Servant assigned to them for the day.}"
    Chosen One: "{134}{}{That sounds a lot like slavery.} "
    Barkus: "{142}{}{I'd watch that kind of talk if I were you. It is NOT slavery. We take care of these refugees, and they have a good life...better than they would get in the wastes.}"
    (vcbarkus.msg)
  93. Barkus: "{149}{}{Our Servants are usually refugees from raider attacks or contractual prisoners who wish to work off their sentence in a productive manner.}"
    Chosen One: "{151}{}{At the cost of their freedom, eh?}"
    (vcbarkus.msg)
  94. Amanda: "{129}{}{I don't have much money left, and we'll have to leave soon if we can't afford to pay the guards for protection. They said if we want to stay with Joshua, then they could make us Servants, too...}"
    Chosen One: "{130}{}{That sounds like a solution. They treat Servants pretty well in Vault City, don't they?}"
    Amanda: "{134}{}{I don't want my son to be raised as a slave! We came to Vault City because we heard it was a free city...but we get here...and there's all these laws, and payments to the guards and...it's nothing like what we were told.}"
    Chosen One: "{135}{}{Let me see what I can do, okay? Maybe I can talk to someone at the Allocation Center.} "
    (vcamanda.msg)
  95. Barkus: "{257}{}{Excellent. Here is your money. I will have her shipped off for medical tests and processing. }"
    {258}{}{Excellent. Here is your money. I will have him shipped off for medical tests and processing. }"
    {259}{}{Excellent. Here is your money. I will have the tribal shipped off for medical tests and processing.
    {260}{}{Excellent. Here is your money. I will have the old man shipped off for medical tests and processing. }
    {263}{}{Very well. Your Servant has been relocated for medical testing and re-conditioning. Curious...the Servant seemed quite surprised by the whole affair. It took a few tranquilizer darts to smooth things over. I put everything the Servant was carrying in the box in my office.}"
    Chosen One: "{264}{}{Well, Servants will be Servants. I had some other questions I wanted to ask you…}"
    (vcbarkus.msg)
  96. Chosen One: "{215}{}{Can you tell me a little about the slavery here in Vault City?}"
    Tap Room bartender: "{232}{}{Oh, no, no...it's not slavery. Those people you seeing working in the city are servants...myself included. We are treated very well here, taught to read and write, and given medical care, homes and food.}"
    Chosen One: "{233}{}{Everything except your freedom, huh?} "
    ([[]])
  97. Vault City Servant: "{132}{}{If a Citizen catches me talking to a slaver, I will be punished.}"
    Vault City Servant: "{133}{}{The guards will report me if you continue to talk to me.}"
    Vault City Servant: "{134}{}{I cannot speak to you. I have duties.}"
    (VCSLAV2.MSG)
  98. Vault City Servant: "{137}{}{The Citizens told me that if I work hard enough, one day * I* could become a Citizen.}"
    Vault City Servant: "{138}{}{The Citizens teach us that work is its own reward.}"
    Vault City Servant: "{139}{}{The Citizens tell us that our service allows them time for more important matters.}"
    Vault City Servant: "{140}{}{I was lucky that Vault City had need of servants. I could have ended up in New Reno.}"
    Vault City Servant: "{141}{}{Vault City rewards servants who work diligently with extra rations.}"
    Vault City Servant: "{142}{}{I hear they do horrible things to the slaves in New Reno.}"
    Vault City Servant: "{143}{}{The Citizens brought my entire tribe inside the City to serve as servants. }"
    Vault City Servant: "{144}{}{The Citizens brought me in out of the wastes and taught me to read.}"
    Vault City Servant: "{145}{}{The Citizens treat me very well. The food here is excellent.}"
    Vault City Servant: "{146}{}{I am not permitted to speak with Outsiders.}"
    Vault City Servant: "{147}{}{I missed my family at first, but it has been many years since I saw them.}"
    Vault City Servant: "{148}{}{I was taken from a tribal village north of here. Life is much better here.}"
    Vault City Servant: "{149}{}{I was first captured in the Den. Fortunately, I ended up here.}"
    Vault City Servant: "{150}{}{I hear the First Citizen occasionally loses her temper with her servants.}"
    Vault City Servant: "{151}{}{I cannot speak to you. I have work to do.}"
    Vault City Servant: "{152}{}{I must finish my duties within the hour.}"
    Vault City Servant: "{153}{}{Speaking to Outsiders is against the rules.}"
    Vault City Servant: "{154}{}{Escape? Why?}"
    Vault City Servant: "{155}{}{Yes? Can I help you?}"
    Vault City Servant: "{156}{}{I was captured by slavers long ago. I barely remember it.}"
    Vault City Servant: "{157}{}{I used to have two children, but they were shipped northwards. I hope they make their way here someday.}\"
    Vault City Servant: "{158}{}{I'm sorry, but I don't have time to talk.} "
    (VCSLAV2.MSG)
  99. Lynette: "{604}{lyn095}{Vault City was built through the hard work and suffering of many Citizens. The outside world should look to our example and follow it, not sit outside our walls and beg for handouts.}"
    (vclynett.msg)
  100. Chosen One: "{148}{}{What else could I do to beat customs other than becoming a Citizen?}"
    Skeev : "{150}{}{Hide the goods on your slaves...your 'Servants.' You see, Vault City mentality is this: They don't seem to catch on that anyone would let Servants carry anything important... or questionable. Go figure.} "
    (vcskeeve.msg)
  101. Vault City Servant: "{110}{}{Yes, Captain?}"
    Vault City Servant: "{111}{}{Captain?}"
    Vault City Servant: "{112}{}{Is there something you wanted me to do, Captain?}"
    Vault City Servant: "{113}{}{Did you have a task for me, Captain?}"
    Vault City Servant: "{114}{}{I'm sorry, Captain. I will try and work harder.}"
    Vault City Servant: "{115}{}{I'm sorry, Captain. I will try to be more attentive.}"
    Vault City Servant: "{116}{}{Yes, Citizen?}"
    Vault City Servant: "{117}{}{Citizen?}"
    Vault City Servant: "{118}{}{Is there something you wanted me to do, Citizen?}"
    Vault City Servant: "{119}{}{Did you have a task for me, Citizen?}"
    Vault City Servant: "{120}{}{I'm sorry, Citizen. I will try and work harder.}"
    Vault City Servant: "{121}{}{I'm sorry, Citizen. I will try to be more attentive.}"
    (VCSLAV2.MSG)
  102. Harold: "{202}{hld31}{Well, I sure hope not. Those idjits in Vault City hate ghouls. They’d cut off our ore shipments from Broken Hills in a white-hot minute. Then they’d set the terms. Wouldn’t be long until Gecko’d be a slave camp.}"
    (Gcharold.msg)
  103. Fallout 2 endings: "Optimizing Gecko's reactor creates a power surplus in Gecko. The Vault City council, unable to expand because of their limited power supply, yields to internal pressure and is forced to take over Gecko to control the reactor. The peaceful ghouls of Gecko become slaves and spend the rest of their lives serving Vault City."
  104. Dangerous Dan McGrew: "{131}{}{Vault City? (he laughs) Those bigots would turn Redding into a slave-labor camp. They don't see anyone who's not one of their precious Citizens as being worth a warm bucket of spit. Spending my life bowing and scraping to those bigots isn't my idea of any kind of life.}"
    (RCMCGREW.MSG)
  105. Bishop mercenaries: "{263}{}{Lynette's a good-looking woman. Well, in a aristocratic, domineering, slave-advocating kind of way.}""
    (icMerc.msg)
  106. See Caesar's Legion
  107. Bill of sale
  108. Events of One for My Baby.
  109. Dawes: "This? This is - or was - the big house. The New California Republic Correctional Facility. Not much 'correcting' went on here, just slave labor. One day, us prisoners decided to liberate ourselves. Killed the warden, killed the guards, took over the whole damn territory."
    (Dawes' dialogue)
  110. See NCRCF prison break for references.
  111. The Courier: "Wouldn't you make more money working on the Strip?"
    Sweetie: "I got my start at the Gomorrah, good money, but I saw how those Omertas hook girls on free Jet or Med-X - then start charging. Slavery through a needle is what that is. I earn less out here, but I keep more."
    (Sweetie's dialogue)
  112. Events of The Coyotes.
  113. Seagrave's incriminating letter
  114. Rivet City terminal entries, Council Meeting Minutes: "* Rumors of increased slave, raider, and Super Mutant activities in DC have prompted Danvers to renew combat training for city guards."
  115. Vault Dweller: "{134}{}{This may be your land, but I am not your slave.}0"
    Paladin: "{142}{}{How dare you accuse me of such a thing! The Brotherhood of Steel has never forced anyuone to serve us against their will. That goes against everything we believe in. Get out of my sight!}"
    (Randomly-encountered paladin's dialogue)
  116. NCR history holodisk
  117. Tandi: "{201}{tand18}{New Reno? A damn bucket of brahmin spit. Got every vice there is. We've gotta be tough with them if we're going to unify this land. Congress has got to understand that.}"
    Chosen One: "{205}{}{What about the Bishops?}"
    Tandi: "{208}{tand19}{Well, I'll talk to a snake, but don't expect me to hug him. If you see 'em, you can tell 'em that too.}"
    Chosen One: "{211}{}{Rumor has it that the NCR is making a deal with the Bishops.}"
    Tandi: "{213}{tand20}{No point trying to keep secrets around here. We're negotiating with New Reno for membership in the NCR. They should have some pull with places like Vault City.}"
    Chosen One: "{215}{}{All right.}"
    Tandi: "{216}{tand21}{Most figure we've got to work with New Reno one way or another. But folks like Westin and the ranchers blame New Reno for rustling the cattle drives between here and Redding.}"
    Chosen One: "{220}{}{Who is this Westin person?}"
    Tandi: "{221}{tand22}{Congressman Westin? One of the biggest brahmin ranchers around. His spreads on the west side of town. Just don't bring up New Reno if you talk to him - it gets him going. If you're looking for a steady job... but you aren't that type, are you?}"
    (Shtandi.msg)
  118. Elise: "{157}{}{Simple. We believe slavery is wrong and we'll do what we must to fight it. In NCR, we got a lot of friends in high places. Thanks to them we've already banned slavery down south, but now we're hoping to spread the word north.}"
    Chosen One: "{158}{}{The Rangers sound like a group I'd be proud to join. Sign me up.}"
    (scelise.msg)
  119. Chosen One: "{144}{}{No way. I'm don't want to make any trouble here.}"
    Elise: "{146}{}{That's the kind of attitude that allows the atrocity of slavery to exist in the first place. I'm sorry, but there is no place for you in our organization.}"
    (scelise.msg)
  120. Elise: "{178}{}{We've got agents and sympathizers in some of the towns up north. We're spreading the word and hitting slavers wherever we can.}"
    (scelise.msg)
  121. Vortis: "{124}{}{Work? Well...there might be something. You ever hear of the New California Rangers?}"
    The Chosen One: "{126}{}{No.}"
    Vortis: "{150}{}{Let me tell you, then. These Rangers have got it in their heads to wipe out slavery and slavers - by force. They've been creating a lot of trouble for hard working folks.}"
    The Chosen One: "{154}{}{And?}"
    Vortis: "{151}{}{They work in secret, especially up north.}"
    The Chosen One: "{154}{}{And?}"
    Vortis: "{152}{}{Jeez, I got to spell this out for you? They raid slavers, drive off the stock, and smuggle 'em down south to NCR lands where slavery's illegal. So you interested?}"
    The Chosen One: "{155}{}{So what you want me to do?}"
    Vortis: "{147}{}{Well then, you should know some folks see them as a potential problem. It would be extremely useful if we had a map of their safe houses through the north - New Reno, Klamath, wherever. I'd be willing to pay, oh say, $500 for something like that. You think you could get that for me?}"
    The Chosen One: "{157}{}{Where am I going to find a map?}"
    Vortis: "{160}{}{How the hell should I know!? If I knew, I'd have it, wouldn't I? Look, there's supposed to be a cell in town. Find them and see what you can do.}"
    (Scvortis.msg)
  122. The Courier: "Okay, what are you supposed to be doing?"
    Hanlon: "To protect against all forms of tyranny. As simple as that. Thirty, forty years ago, the wasteland was full of despots. Slavers. Raiders. Tough-talking hoodlums with gangs who liked to kick around towns. Back then the NCR military was still young. Couldn't cover much ground. It took groups like ours to tip the balance back to the good guys."
    (Hanlon's dialogue)
  123. Random encounter Ranger description: "{100}{}{You see a group of well-armed travelers.}
    {101}{}{They're still well-armed strangers.}
    {102}{}{They have clean, well-polished weapons and are wearing some kind of badge on their chests.}"
    (ECRANGER.MSG)
  124. Random encounter Ranger: "{103}{}{We're looking for slaver patrols. Seen any, stranger?}"
    {104}{}{Greetings stranger. Sure hope you're not a slaver - for your own sake.}"
    {105}{}{Nice meeting you, stranger. Don't mind us and there won't be any trouble.}"
    {106}{}{We're the NCR Rangers - we make the world a better place. Just thought you'd like to know.}"
    {107}{}{We're Rangers. Killing slavers is our business.}"
    {108}{}{Damn, slave-lover. You're gonna die hard!} "
    (ECRANGER.MSG)
  125. Ezekiel: "{118}{}{I see you got a tattoo there -- the mark of the slavers. You wouldn't be a slaver now, would You?}"
    Chosen One: "{119}{}{Yes.}"
    Ezekiel: "{121}{}{Too bad - for you. We're NCR Rangers. Ever heard of us? We kill slavers.} "
    (ECRANGER.MSG)
  126. Slave overseer: "{144}{}{Me, I'm always on the lookout - problem is, nobody ever wants to hire a slaver anymore. Vortis, my boss, has got something hush-hush. And in town the ranchers at the Stockmen's Association are always hiring plus Dorothy can always use a hand at the powerplant if you got skills. Word is even President Tandi's looking for a specialist.}"
    (scslvovr.msg)
  127. Vortis: "{106}{}{This place is my place and I, Vortis, run an honest and legitimate busines no matter what anybody in NCR tells you. Since NCR doesn't allow slaves inside the gates, I mind them for folks who've got business inside.}"
    (scvortis.msg)
  128. Vortis: "{107}{}{What are you, dense? This is a slave pen. I got licenses for it.}"
    (scvortis.msg)
  129. Vortis: "{138}{}{Somebody steered you wrong. I don't have no trouble with nobody - especially not no Rangers. I'm all legal, so there ain't nothing on me.}"
    (scvortis.msg)
  130. Free the slaves in the slave pen, for the Rangers
  131. Sulik: "{116}{slk5a}{Ah, shit, fren. Slavers took our sister. We went drinking, then went breaking. Now paying off Maida. When that done, we go find sis.}
    {117}{slk5b}{Now we be getting ready to leave. Go look for sis. She snatched by slavers.}"
    (KCSULIK.MSG)
  132. Sulik: "{910}{slk69}{One survivor. Dude was in bad shape. Said evil warriors came with magic torches. Fire would lick tribe warriors and they'd go to the spirit.}"
    Chosen One: "{911}{}{What about your sis?}"
    Sulik: "{912}{slk69a}{The evil warriors tied up the rest and took off. Sis with 'em. Fren, we be finding her or dying trying.}"
    Chosen One: "{913}{}{Sounds like slavers to me. Have you found anything out about them?}"(KCSULIK.MSG)
  133. Sulik: "{107}{slk2a}{Oh, no. Don't be talking at us. One of you took our sis. Bad karma... for you.}
    {108}{slk2b}{Oh, no. We and I don't talk to no slave owner.}"
    (KCSULIK.MSG)
  134. Lenny: "{3003}{}{I don't want anything to do with a slaver. Goodbye.}"
    (GCLENNY.MSG)
  135. Cassidy: "{158}{}{Naw, I don't travel with slavers. They have a nasty habit o' selling you when they get low on cash. No offense.}"
    (VCCasidy.msg)
  136. Fallout 2 endings
  137. Orville Wright: "{301}{}{No SHIT? (Sneers.) Well, pleased to meet you, SLAVER. Glad you stopped by, damn neighborly of you. (Sneer crumbles into a scowl.) We don't deal with your kind, you hear? Now, get out!}"
    (ncOrvill.msg)
  138. Chosen One: "{378}{}{I'd like to play the role of 'Herk,' a nubile young slave stolen from his village by a band of lusty female slavers. Here's the catch…he can only communicate using his BODY.}
    {379}{}{I'd like to play the role of 'Zena,' a nubile young slave stolen from her village by a band of slavers. Here's the catch…she can only communicate using her BODY.}"
    (ncKitty.msg)
  139. Glossary of common wasteland terms, Servant
  140. The Lone Wanderer: "Where do your people come from?"
    Wernher: "Some of us are native to The Pitt, most of us are, really. People sometimes have kids before the sickness takes them. But the need for slaves has gotten bigger. Ashur's started importing them. Ever wonder why there are so many Slavers, but you hardly see any slaves? The Slaver operation in this area has been supplying The Pitt."
    (Wernher's dialogue)
  141. Fallout: New Vegas intro
  142. Fallout: New Vegas quests
  143. Bullet: "Cute kid. Is he for sale?"
    (Bullet's dialogue)
  144. Cait: "It all starts with two wastes of humanity I suppose you could call me parents. I'm convinced I was a mistake, because I can't remember a single moment that they treated me like their daughter. I was yelled at and beaten. Everythin' I did was wrong. Nothin' but a nuisance in their eyes. The whole time I was tellin' meself that they had to love me, even if it was just the tiniest bit, because they never kicked me out. Then me eighteenth birthday arrived, and I found out why they kept me around. They slapped a shock collar around me neck and sold me to slavers. They didn't even care enough about me to say goodbye. Eighteen years of sufferin' through that shite and all I was worth to them was a pocketful of caps."
    (Cait's dialogue)
  145. Desdemona: "The Institute treats synths as property. As tools."
    The Sole Survivor: "That sounds like slavery."
    Desdemona: "Exactly. So we seek to free the synths from their bondage. Give them a chance at a real life."
    (Desdemona's dialogue)
  146. The Lone Wanderer: "What about human slaves? Don't you try to help them, too?"
    Victoria Watts: "Yes, if we are able. But there are others in the Wasteland who assist in the plight of human slaves. Our android brethren have only us."
    (Victoria Watts' dialogue)

Non-game

  1. 1.0 1.1 Fallout 3 Official Game Guide Game of the Year Edition p.43: "Slaves (Abolitionists)
    Slaves are not so much a faction as a collection of victims. No one is safe from slavery in the Wasteland. If you are weak or vulnerable you may be taken as a slave.
    There is a band of abolitionist slaves deep in the Wasteland. They are all escaped slaves, seeking to end slavery for all time. You can learn more about them in Miscellaneous Quest: Head of State."
    (Fallout 3 Official Game Guide faction profiles)
  2. Fallout 76 Vault Dweller's Survival Guide p.323: "55. TYGART WATER TREATMENT
    This compact and excellent defensive location features a river to the west and a high barbed-wire fence surrounding the facility. Most of the fencing is still intact, and getting into the plant's vat walkways can be tough, as the control hut's doors are locked from the inside. Either jump from the Raider-built platform, across the top of the barbed-wire fence near the blown-out wall terminal and sandbags, or head in via the lower drainage pipe by the river. Once inside the control hut, use the interior wall terminal to open all doors."
    (Fallout 76 Vault Dweller's Survival Guide Atlas of Appalachia)
  3. Fallout 3 Official Game Guide Game of the Year Edition p.72: "Eulogy Jones
    Eulogy Jones is a unique 45-year-old individual. He dresses as smoothly as possible for a Wasteland Dweller and leads by persuasion and intelligence, getting others to do his dirty work. But the man is definitely dangerous; if you mess with his slaving operation, he'll be the first one to put a bullet in your brain. Eulogy got to where he is exactly as you'd expect: by being the craziest thug in a town full of crazy thugs. He'll tell you that he did it the old-fashioned way: hard work. In truth, he used his slaves as prostitutes, and consequently, Eulogy knew nearly every secret in the camp. Eventually, he killed the former leader and took over. Every plot against his life has failed, and every Slaver in the camp has learned to back off when Eulogy loses his temper. Eulogy rules by fear."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
  4. Fallout 3 Official Game Guide Game of the Year Edition p.75: "Grouse
    He has been with the Slavers since he was a teenager (he is now 30). His father was the former leader before Eulogy usurped him and rose to power, and Grouse has a legacy to live up to. He isn't fond of Eulogy, but he knows that if he moves against him, most of the Slavers would turn on him. He sits at the checkpoint entrance wearing a permanent scowl."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
  5. Fallout 3 Official Game Guide Game of the Year Edition p.65: "Carolina Red
    Perhaps the least pleasant Slaver in camp, Red is a stern-faced psychopath who was abused and tortured all through her life. Even her fellow Slavers give her a wide berth. Red loves to tell stories about her father, who once cut the legs off a man just to watch and laugh as he attempted to crawl away before crushing his skull with a rock. You know, childhood memories."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
  6. Fallout 3 Official Game Guide Game of the Year Edition p.73: "Forty
    Eulogy's second in command earned his nickname from the fact that, throughout his life, he's killed 40 men. When you first meet this 55-year-old nasty piece of work, he warns you not to do anything stupid; he doesn't want to have to change his name...again (however, culling slaves is something Forty considers 'sport' and doesn't count toward his total). Forty is loud, dirty, and vile."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
  7. Fallout 3 Official Game Guide Game of the Year Edition p.64: "Caleb Smith
    Caleb is 32 and was born a slave. He escaped eight years ago and joined a Raider band. When he heard about Hannibal and the Temple of the Union, he promptly left the Raiders and joined Hannibal. He is the first of Hannibal's followers and has some experience as a stonecutter. Caleb prefers to use melee weapons but knows his way around guns."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
  8. Fallout 3 Official Game Guide Game of the Year Edition p.67: "Cutter
    Forty-one-year-old Cutter was born in the pens, a slave. She spent her youth learning Wasteland medicine from her mother. When her mother passed away, Cutter took over caretaker duties for the slaves but slowly grew bitter and frustrated with the slaves' inability to fight back against the Slavers. Spending nearly a decade trading her services, she earned enough Caps to buy her freedom. Since Paradise Falls needed a skilled medic, she stayed, taking wealthy Slavers for all she could. Find her at the clinic."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
  9. Fallout 3 Official Game Guide Game of the Year Edition p.85: "Miss Jeanette
    Miss Jeanette is quiet, confused, and obsequious. She's long since accepted her role as a slave. The only problem is, most customers have no use for a Ghoul slave. She's been in the pens forever and isn't expecting to leave any time soon."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
  10. Fallout 3 Official Game Guide Game of the Year Edition p.63: "Breadbox
    Breadbox is the oldest slave in the camp by far. Old slaves don't sell well, and at this point, they can't even give Breadbox away. Most of the time, the Slavers just ignore him."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
  11. Fallout 3 Official Game Guide Game of the Year Edition p.72: "Flak
    Flack, 50, is pretty gruff, but he's completely reformed from his early days of being a Slaver and is an upstanding citizen of Rivet City. He spends his days in the shop with Shrapnel, occasionally taking a break to drink down at the Muddy Rudder. Flak still has a bit of the tough guy in his speech, but he's not as aggressive as Shrapnel. He really tries to tone it down when he's at the shop. He's the target of Slavers in Miscellaneous Quest: Strictly Business."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
  12. Fallout 3 Official Game Guide Game of the Year Edition p.84: "Mei Wong
    Quiet and guarded, 30-year-old Mei doesn't like to talk. Mei was a slave owned by Allistair Tenpenny, but she recently escaped and is in hiding out here. Harkness knows her story and has promised her she's safe while she's in town. She's a good source of information about Slavers and was once held at Paradise Falls. Mei Wong suspects that Sister is a Slaver but can't prove it. She is terrified of him. Fortunately for her, he does not recognize her at all."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
  13. The prostitutes controlled by the Omertas are slaves, right?
    Joshua Sawyer: It is unlikely that the powers of the Strip would recognize them as actual property. However, many of them are slaves in the socioeconomic sense (like many prostitutes).
    (Joshua Sawyer Formspring answers)
  14. Fallout 3 Official Game Guide Game of the Year Edition p. 62: "Bill is 54 years old and was a slave for most of his life. He would never have run away if he hadn't accidentally killed his master's daughter. Hannibal found him within hours of the incident. If not for Hannibal, Bill would have been recaptured within the day or fallen pray to the Wasteland's dangers. Bill isn't that skilled and has no military training. He's been relegated to cooking and cleaning, and he's an awful cook. His other principle job is to take care of the Brahmin and Four Score the dog. Bill has spent his whole life afraid and subservient. Even though he is free now, those habits are hard to break."
  15. Fallout 3 Official Game Guide Game of the Year Edition p. 59: "Alejandra was an historian and a tinkerer, and she was a slave for 4 of her 22 years. Hannibal bought her just over a year ago, and promptly freed her. She is quiet and smart, and has the best understanding of science and machinery of anyone in the Temple of the Union, which isn't saying much."
  16. Fallout 3 Official Game Guide Game of the Year Edition p. 97: "Simone is 26 and was a Raider before Slavers took her. She was a slave for only seven months before escaping. As a former Raider, she is very comfortable with weapons and fighting. She is the most combat skilled of all Hannibal's followers. She is a rough and tough person, with a total lack of respect for almost anyone except Hannibal."
  17. Fallout 3 Official Game Guide Game of the Year Edition p. 64: "Caleb is 32 and was born a slave. He escaped eight years ago and joined a Raider band. When he heard about Hannibal and the Temple of the Union, he promptly left the Raiders and joined Hannibal. He is the first of Hannibal's followers and has some experience as a stonecutter. Caleb prefers to use melee weapons but knows his way around guns."
  18. Fallout 3 Official Game Guide Game of the Year Edition p. 76: "Hamlin is a fanatical Abolitionist, stemming from his 23 years as a slave before he fled his captors. He has spent the last 6 of his 37 years doing everything in his power to help escaped slaves and fight the scourge of slavery. Three years ago, he found Lincoln's head and established the community of Temple of the Union. Each day, Hamlin delivers antislavery speeches to the people of Temple of the Union."
  19. Fallout 3 Official Game Guide Game of the Year Edition p. 81: "Leroy is a strident believer that 'might makes right.' Weaklings deserve what they get in life and should serve at the whim of the more powerful. He is a rarity among Slavers. He's not in it for the money; he genuinely believes that this is the natural law of the universe. Leroy is the Slaver in charge of handling runaways. Currently there is no bigger issue for him than the Temple of the Union. In his eyes, if they succeed in making the Lincoln Memorial into a shrine for Abolitionists and runaway slaves, Paradise Falls and the Slavers will be severely hurt."
  20. Fallout 3 Official Game Guide Game Of The Year Edition pp. 42-43: "Slavers
    The Slavers of the Capital Wasteland are headquartered at the compound of Paradise Falls and led by the charismatic and ruthless Eulogy Jones. Slavery has nothing to do with race, and everything to do with the subjugation of the weak for profit. The Slavers have a pretty limited clientele, and sell mostly to their return customers, the Raiders. Other customers are residents of the Wasteland, including Allistair Tenpenny, creator of Tenpenny Tower."
    (Fallout 3 Official Game Guide faction profiles)
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