From The Vault - Fallout Wiki
Jump to: navigation, search
RequirementsLevel 18, Agility 8, Strength 8, Unarmed 80%
EffectsAll hits in hand-to-hand combat are critical hits
Fallout 2, Fallout Tactics, Lionheart
RequirementsLevel 24, Agility 8, Strength 8, Unarmed 80%
EffectsAll hits in hand-to-hand combat are critical hits
Fallout: New Vegas
RequirementsLevel 24, Agility 7, Unarmed 90
EffectsIncreases the speed of all melee and unarmed attacks by 30%.
base id00165446
Fallout: Brotherhood of Steel
Effects+5% chance for Critical Chance
J.E. Sawyer's Fallout RPG
RequirementsStrength 7, Agility 7, Unarmed 25
Effects+30 on critical chance rolls when unarmed

The Slayer walks the earth! In hand-to-hand combat all of your hits are upgraded to critical hits, causing destruction and mayhem.

Fallout 2 description

Slayer is a perk in Fallout, Fallout 2, Fallout Tactics, Fallout: New Vegas, J.E. Sawyer's Fallout Role-Playing Game, Lionheart, and a skill in Fallout: Brotherhood of Steel.

Fallout, Fallout 2, and Fallout Tactics[edit | edit source]

All attacks in unarmed combat are automatic critical hits, regardless of description. Combine with Better Criticals for improved effect!

Fallout: New Vegas[edit | edit source]

+30% attack speed with Unarmed and Melee Weapons (bare hands do not get the bonus).

This perk does not affect Action Point costs. Attacks are executed faster, however.

Fallout: Brotherhood of Steel[edit | edit source]

Each level of this skill increases Critical Chance by +5% (up to a maximum +25%) when attacking a target.

  • 1 Rank: 2 points
  • 2 Rank: 4 points
  • 3 Rank: 8 points
  • 4 Rank: 16 points
  • 5 Rank: 32 points

J.E. Sawyer's Fallout Role-Playing Game[edit | edit source]

The slayer walks the Wasteland! When using unarmed attacks, your successful attack rolls are increased by 30 for purposes of determining critical hit results.

Lionheart[edit | edit source]

Mbox stub.png
Section needed
This section is needed but has not been written yet. You can help The Vault by writing it.

Behind the scenes[edit | edit source]


  1. Tim Cain GDC Talk, @24:46–25:27: "I was worried that not only would we lose players when we had that, but RPG's tend to sit on the shelf for years and I was afraid we would look dated. So I made a rule, and the rule for that was: if you put in a joke or a cultural reference, if the player didn't get it, they shouldn't even know that that joke or cultural reference was being made, and this image (it's one of the perks you get for Unarmed), if you hit someone, you automatically becomes a critical hit; it's called the Slayer, and it makes perfect sense to someone just is saying 'Hey, that's a good name for someone who always gets critical hits. It's actually in that way because Chris Taylor was a huge fan of Buffy the Vampire Slayer' and wanted at least one perk in there with the name 'Slayer'."