We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.


From The Vault - Fallout Wiki
Jump to: navigation, search
RequirementsLevel 24, Agility 8, Strength 8, Unarmed 80%
EffectsAll hits in hand-to-hand combat are critical hits

Slayer is a perk in Fallout, Fallout 2, Fallout Tactics, Fallout: New Vegas, J.E. Sawyer's Fallout Role-Playing Game, Lionheart, and a skill in Fallout: Brotherhood of Steel.


Upgrades all hits in melee combat to critical hits.

Behind the scenes


  1. Tim Cain GDC Talk, @24:46–25:27: "I was worried that not only would we lose players when we had that, but RPG's tend to sit on the shelf for years and I was afraid we would look dated. So I made a rule, and the rule for that was: if you put in a joke or a cultural reference, if the player didn't get it, they shouldn't even know that that joke or cultural reference was being made, and this image (it's one of the perks you get for Unarmed), if you hit someone, you automatically becomes a critical hit; it's called the Slayer, and it makes perfect sense to someone just is saying 'Hey, that's a good name for someone who always gets critical hits. It's actually in that way because Chris Taylor was a huge fan of Buffy the Vampire Slayer' and wanted at least one perk in there with the name 'Slayer'."

Template:Navbox perks LH