Fallout 3 and Fallout: New Vegas
With this perk, you gain an additional 2 points to Strength when in direct sunlight, and slowly regenerate lost health at a rate of 1 HP every second. Unlike Night Person, which operates both indoors and out, this perk only operates outdoors. It is in effect between 6 AM and 6 PM. It synchronizes well with Rad Absorption for healing minor health damage and minor radiation poisoning while exploring or fast traveling.
The Solar Powered perk increases both your Strength and Endurance during daytime hours, and may even heal radiation and Hit Points while in sunlight.”— Fallout 4 loading screen hints
With the first rank of Solar Powered, Strength and Endurance are increased by 2 between the hours of 6:00 AM and 6:00 PM. The second rank slowly reduces accumulated radiation damage, and the third rank slowly restores lost health while in the sunlight.
- In Fallout 3 with this perk active, waiting one hour will restore 13 health.
- Due to the Strength increase when the perk is in effect, if you are within 20 pounds of being over-encumbered, you will become over-encumbered upon entering any indoor area or after 6PM unless your Strength without the bonus is already 10. This includes bonuses from equipment, chems, other perks, etc.
- In Fallout: New Vegas, the perk used to regenerate only 1 hit point every 10 seconds. The speed was greatly improved in a later patch.
- It works in the Sierra Madre, despite the overcast skies.