Something strange is happening at the farm northeast of Modoc. Investigate and report back to Jo.

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Something strange is happening at the farm northeast of Modoc. Investigate and report back to Jo.
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Quest data
LocationModoc
Given ByJo
RewardOpens Slags quest, Karl quest, allows completion of the Jonny quest
 
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Something strange is happening at the farm northeast of Modoc. Investigate and report back to Jo is a side quest in Fallout 2.

The task is relatively simple: investigate a seemingly-abandoned Ghost Farm northeast of Modoc. Report back to the mayor of Modoc with the findings. Things at the farm, however, are not necessarily as they seem.

A Drought-Driven Plea[edit | edit source]

When the Chosen One began the saga of events in Fallout 2, the nearby town of Modoc had already been suffering through several seasons of drought. Agriculture was on the verge of collapse and, if it failed, so, too, would the town. Modoc's mayor, a tough-talking but committed man named Jo, had a solution: a nearby abandoned farm. The farm, however, was its own problem altogether.

If pressed, Jo will explain that a Modoc resident named Karl had moved to the farm shortly after its discovery. Shortly thereafter, however, Karl reported ghosts in the fields. The residents of Modoc thought it was a joke—until Karl vanished. A party was assembled by Jo to investigate the farm. What they found was absolute horror: impaled bodies lofted on stakes, blood and gore scattered everywhere, and no sign of Karl. The search party beat a hasty retreat and vowed never to return to the accursed farm, but the drought that had already been threatening Modoc continued.

Jo's request is simple: the Chosen One would investigate the farm, find out what was going on—hopefully locating Karl in the process—and return to Modoc with the findings. In return, Jo would divulge information on where a functioning Garden of Eden Creation Kit could be found.

Pay No Attention to the Corpse Atop the Stake[edit | edit source]

Upon arrival, the player finds the farm essentially the way Jo described it: numerous bodies impaled on tall stakes, and pools of blood and bone everywhere. However, players with a decent Perception stat will note that the bodies aren't bodies at all; they're dummies covered in brahmin blood and offal. Someone is trying to pull a fast one.

If the player arrives at the farm at night, not only will they find the staked bodies, but glowing, shambling people are moving about in the fields. Although they look like glowing ones, they're nothing of the sort. It's all more of the ruse.

The only structure on the farm is a tiny tool shed, and it is nearly empty. A few cheap tools and footlockers are on one end of the shed, opposite the door. However, the footlockers are merely bait; the real reason for the shed is the hole leading to the caverns below. A hole covered, conveniently, by the rugs in the room. One step on the rug, and the player takes an express trip to the basement.

What's Underneath[edit | edit source]

Although embarrassing, falling through the shack floor into the cave system below is not painful. Upon arrival, the player is taken before Vegeir, the leader of the group, for explanations and yet another request.

As it turns out, underneath the Ghost Farm is the real story. Here, in the caves below the farm, a band of survivalists survived the Great War, and their descendants, now called the Slags, have lived below ground ever since. However, with their population outgrowing their ability to produce food, they were forced to set up farming above ground. Unable to handle the brightness of the sun after generations underground, the Slags would retreat below ground during the day. When Karl arrived, he had no way of knowing he was essentially stealing from the Slags.

Unwilling to engage in combat, the Slags set up the ghost farm massacre charade to scare off both Karl and anyone who would follow. The plan worked, but now the Slags have too much food and too little medical equipment. Wishing to trade with Modoc, but unable to make the journey themselves, the Slags offer a counter proposal: return to Modoc with the information gained and offer an alliance.

Deciding the Fate of Two Settlements[edit | edit source]

At this point, the future of both Modoc and the Slags rests in the player's hands and, depending upon the player's actions, can mean mutual success, failure, or outright slaughter.

The high-karma track involves explaining the deception and the reasons for it to Jo, proffering the alliance, and making sure it goes through. This usually involves tracking down Karl. The player will also need to find Karl quickly, as news of his survival will need to be taken back to Jo to avoid him attacking the Slags. Successfully brokering the alliance leads to the flourishing of both settlements.

Neutrality involves the player washing his or her hands of the entire affair and walking away. Things do not go well for Modoc as the drought intensifies, and the Slags stagnate.

To be evil means to encourage Jo to assault the Slags. Jo brings the player along as another hired gun, and the mission is simple: wipe them out. With the Slags destroyed, the farm also withers and dies out, leaving Modoc a doomed town with no means of feeding itself.

Arroyo · Broken Hills · Den
ArroyoFinish Temple of Trials · Kill the evil plants that infest Hakunin's garden. · Obtain flint to have Mynoc sharpen your spear. · Fix the well for Feargus · Rescue Nagor's dog, Smoke, from the wilds. · Retrieve the GECK for Arroyo. · Find Vic the Trader. · Stop the Enclave
Broken HillsFix the mine's air purifier. · Find the missing people for Marcus. · Beat Francis at armwrestling. · Break Manson and Franc out of prison.Blow up the mine's air purifier. · Divert more electrical power to Eric's home.
DenSabotage Becky's still. · Get car part for Smitty. · Return Anna's locket. · Get book from Derek.Collect money from Fred. ·Deliver a meal to Smitty for Mom. · Lara wants to know what is being guarded in the church.Get permission from Metzger for gang war.Find weakness in Tyler's gang guarding the church.Help Lara attack Tyler's gang. · Listen to Stacy's kitty story
Gecko · Klamath · Modoc · Navarro
GeckoSolve the Gecko powerplant problem.Optimize the powerplant. · Get super repair kit for Skeeter. · Get 3-step plasma transformer for Skeeter. · Find Woody the ghoul for Percy. Try the Den.
KlamathRefuel the still. · Rescue Smiley the Trapper. · Guard the brahmin. · Rustle the brahmin. · Kill the rat god. · Rescue Torr.
ModocSomething strange is happening at the farm northeast of Modoc. Investigate and report back to Jo.Deliver Slag message to Jo in Modoc.Jo is suspecious of the Slags. Find out about the dead bodies at the Ghost Farm and find out what happened to Karl.Go to the Den and tell Karl it's alright to come back home. · Cornelius has lost his gold pocket watch. Find it and return it to him. · Farrel wants you to find Cornelius's gold pocket watch. Find it and return it to Farrel. · Jonny is missing. Find him and bring him home to Balthas.Jonny's in the Slag caves. Find a way to get Jonny back home to Balthas. · Farrel has a rodent problem in his garden. Remove the infestation.
NavarroDeal with the deathclaw. · Fix K9. · Retrieve the FOB from the base Commander.
New California Republic · New Reno · Redding
NCRRetrive Parts/Gain Access to Vault 15. · "Take care of Officer Jack" for Mira./Stop officer Jack from blowing up the power plant · Complete brahmin drive. · Kill Hubologist in NCR for Merk.Retrive papers from Dr Henry. · Test mutagenic serum on a super-mutant. Try Broken Hills. · Eliminate Mr. Bishop. · Deliver Westin's holodisk to Lynette in Vault City. · Get the map from the NCR Rangers, for Vortis the slaver. · Free the slaves in the slave pen, for the Rangers. · Deliver Hubologist's field report to AHS-9 in San Francisco. · Stop brahmin raids
New RenoRecover your stolen car. · Find some endorphin blockers to make a cure for Jet. · Bust up Wright's still beneath the train station. · Deliver ten Cat's Paw magazines to Miss Kitty. · Deliver a laser pistol to Eldridge.
Made Man quests:
Bishops: Assassinate Westin in NCR without making it look like a murder.Murder Carlson in NCR.
Mordinos: Deliver Big Jesus's package to Ramirez at the Stables.Collect tribute from the Corsican Brothers.Assassinate Boss Salvatore for Big Jesus Mordino.
Salvatores: Track down Pretty Boy Lloyd, recover the stolen money, and make an… example of him.Go visit Renesco the Rocketman and collect Mr. Salvatore's tribute of $1000.Help guard a secret transaction taking place in the desert.
Wrights: Find out who was responsible for Richard Wright's overdose. (Suspect: Jagged Jimmy J, Suspect: Jules, Suspect: Lil' Jesus Mordino, Suspect: Renesco) → Find a way into the Sierra Army Base.
ReddingEvict the widowFind out who cut the whore.Break up the bar brawl.Kill Frog Morton. · Find the excavator chip · Clear Wanamingo Mine · Golden Trail
San Francisco · Vault 13 · Vault 15 · Vault City
San FranciscoThe tanker needs fuel. · The navigation computer needs the NavComp part to work. · You need to use a FOB to access the navigation computer. · Kill the Shi Emperor. · The Hubologists need plans for a vertibird from Navarro. · Steal the vertibird plans from the Shi. · The Hubologists need fuel for their spaceship. · Kill Badger so the tanker vagrants will embrace the Hub. · Kill the AHS-9. · The Shi need plans for a vertibird from Navarro. · Steal the vertibird plans from the Hubologists. · Find Badger's girlfriend in the hold below the ship. · The Dragon wants you to take out Lo Pan - hand to hand. · Lo Pan wants you to take out the Dragon - hand to hand, if possible. · Get Chip's spleen. · Get some hardened power armor from Crockett. · Get the vertibird plans for the Brotherhood of Steel.
Vault 13Fix the Vault 13 computer. · Talk to Goris.
Vault 15Rescue ChrissyKill DarionComplete Deal with NCR. · Give Spy Holodisk to authority in NCR.
Vault CityGet a plow for Mr. Smith. · Deliver Moore's briefcase to Mr. Bishop in New Reno. · Deliver a sample of jet to Dr. Troy. · Solve the Gecko powerplant problem. · Deliver Lynette's holodisk to Westin in NCR. · Rescue Amanda's husband, Joshua. · Deliver beer and booze (10 each) to Lydia. · Deliver pliers (tools) and a wrench to Valerie. · Scout the eight sectors around Gecko and return to Stark.Enter NCR and return to Stark. · Find Mr. Nixon · Gain combat implants
CharactersModocBalthas · Balthas' wife · Child · Cornelius · Davin · Farrel · Grisham · Jo · Jonny · Karl · Laddie · Miria · Rose · Stable boy · Townsperson · Trader
SlagsChild · Protector · Slag · Slag guard · Vegeir
LocationsModocMain Street · Modoc Brahmin Pastures · Bed & Breakfast (Rose's Bed and Breakfast) · Farrel's Garden · Modoc caves ·
Ghost FarmCavern · Farm · Underground Lake
Quests