Sonic emitter - Gabriel's bark

From The Vault - Fallout Wiki
Jump to: navigation, search
Icon disambig.svg
For an overview of sonic emitters that appear in Old World Blue, see Sonic emitter (weapon).
Sonic emitter - Gabriel's bark
Sonic emitter.png
Pulse gun icon.png
Requirements
SkillEnergy Weapons 50
Strength Req.2
Attack statistics
Dmg/Attack
55 (65.5)
DPS
56.9 (94.7)
DPS (reload)
48.5 (80.2)
Crit Dmg
25
Crit % Mult
x1
Attacks/Sec
1 (1.4)AP30
Projectiles1Spread0.1
Effect+20 damage against robots
+20 damage against power armor (except NCR power armor)
Crit Effect
Knockdown
Ammo & reloading
Ammo TypeEnergy cell
Ammo/Shot
2
Shots/Reload
12
Ammo Cap.24
Reload Time
2 (1.5)
Other
Weight2Value3500
Item HP100
Repair
Laser pistol
Editor ID?
Base IDxx00e37e
Perk Effects
Perks (dam.)
Lord Death
(+2.2)
Perks (Att.)
Fast Shot
(+0.2)
Perks (Rel.)
Rapid Reload
(-0.5s)
 
Gametitle-FNV OWB.png
Gametitle-FNV OWB.png

The sonic emitter - Gabriel's bark is a weapon in the Fallout: New Vegas add-on Old World Blues.

Characteristics[edit | edit source]

The sonic emitter - Gabriel's bark is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike knockback" effect, knocking enemies down on critical strikes. This sonic emitter is named after Dr. Borous' cyberdog Gabriel, and the holodisk containing the upgrade is found in one of Gabriel's digging spots in the X-8 research center. This sonic emitter modulation has a burgundy oscilloscope.

As a one-handed Energy Weapon, the sonic emitter - Gabriel's bark is affected by The Professional perk, and counts as an improved holdout weapon.

Variants[edit | edit source]

Comparison[edit | edit source]

Name Type Dmg/shot DPS Att/sec Crit mult Crit dmg Crit effect Stat Req. Notes
Revelation Energy pistol 31+20 EMPIcon EMP.png 29.5 1 x1 18 Paralysis Energy Weapons:50 Strength:2 -
Gabriel's bark Energy pistol 55+20 EMPIcon EMP.png 56.9 1 x1 25 Knockback Energy Weapons:50 Strength:2 Uses 2 EC per shot
Opera singer Energy pistol 55+20 EMPIcon EMP.png 56.9 1 x1 25 Cripple Energy Weapons:50 Strength:2 -
Robo-scorpion Energy pistol 65+20 EMPIcon EMP.png 67.2 1 x1 30+100 ExplosionIcon explosion.png Explosion Energy Weapons:75 Strength:2 Uses 3 EC per shot
Tarantula Energy pistol 60+20 EMPIcon EMP.png 62 1 x1 30+2 FireIcon fire.png (5s) Combustion Energy Weapons:75 Strength:2 Uses 3 EC per shot

Locations[edit | edit source]

The holodisk containing this upgrade is found in the X-8 Research Center Residential Test facility, in same room as Dr. Borous's dog, Gabe.

Notes[edit | edit source]

  • As with all sonic emitter modulations, it is necessary to install the Blind Diode Jefferson's personality chip before this remodulation can be applied to the sonic emitter.

Bugs[edit | edit source]

  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png The knockback effect is a ripped and modified version of the script that bighorners use in their melee attack. The repurposing of the script broke it in its entirety for the bighorners, though it does work for the sonic emitter.
  • PlayStation 3Icon ps3.png Sometimes, after entering the testing area and killing Gabe, leaving while the Think Tanks are still talking, then returning to the testing area and acquiring the Gabriel's Bark holotape, even though the holotape was picked it up, it is missing from inventory.
  • Xbox 360Icon xbox360.png In some playthroughs, Audio Sample - Gabriel's Bark will not spawn in any of the digging spots and there is no way to get the holotape to re-spawn through a previous reload or otherwise.