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Sonic emitter - robo-scorpion

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For an overview of sonic emitters that appear in Old World Blue, see Sonic emitter (weapon).
Sonic emitter - robo-scorpion
Sonic emitter.png
Pulse gun icon.png
Requirements
SkillEnergy Weapons 75
Strength Req.2
Attack statistics
Dmg/Attack
65 (77.4)
DPS
67.2 (112)
DPS (reload)
53.4 (88.1)
Crit Dmg
30 + 100 ExplosionIcon explosion.png
Crit % Mult
x1
Attacks/Sec
1 (1.4)AP30
Projectiles1Spread0.1
Effect+20 damage against robots
+20 damage against power armor (except NCR power armor)
Crit Effect
Explosion
Ammo & reloading
Ammo TypeEnergy cell
Ammo/Shot
3
Shots/Reload
8
Ammo Cap.24
Reload Time
2 (1.5)
Other
Weight2Value3500
Item HP100
Repair
Laser pistol
Editor ID?
Base IDxx00e386
Perk Effects
Perks (dam.)
Lord Death
(+2.6)
Perks (Att.)
Fast Shot
(+0.2)
Perks (Rel.)
Rapid Reload
(-0.5s)
 
Gametitle-FNV OWB.png
Gametitle-FNV OWB.png

The sonic emitter - robo-scorpion is a weapon in the Fallout: New Vegas add-on Old World Blues.

Characteristics

The sonic emitter - robo-scorpion is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike explosion" effect. The projectile fired from this modulation travels noticeably slower than other modulations and it uses 3 energy cells per shot as opposed to 1 or 2 with the other variations. This sonic emitter modulation has a yellow oscilloscope. It also has a slight firing delay.

As a one-handed Energy Weapon, the sonic emitter - robo-scorpion is affected by The Professional perk, and counts as an improved holdout weapon.

Variants

Comparison

Name Type Dmg/shot DPS Att/sec Crit mult Crit dmg Crit effect Stat Req. Notes
Revelation Energy pistol 31+20 EMPIcon EMP.png 29.5 1 x1 18 Paralysis Energy Weapons:50 Strength:2 -
Gabriel's bark Energy pistol 55+20 EMPIcon EMP.png 56.9 1 x1 25 Knockback Energy Weapons:50 Strength:2 Uses 2 EC per shot
Opera singer Energy pistol 55+20 EMPIcon EMP.png 56.9 1 x1 25 Cripple Energy Weapons:50 Strength:2 -
Robo-scorpion Energy pistol 65+20 EMPIcon EMP.png 67.2 1 x1 30+100 ExplosionIcon explosion.png Explosion Energy Weapons:75 Strength:2 Uses 3 EC per shot
Tarantula Energy pistol 60+20 EMPIcon EMP.png 62 1 x1 30+2 FireIcon fire.png (5s) Combustion Energy Weapons:75 Strength:2 Uses 3 EC per shot

Locations

The holodisk for this weapon is found adjacent to the door leading to Doctor Mobius on a table.

Notes

  • As with all sonic emitter modulations, it is necessary to install Blind Diode Jefferson's personality chip before this remodulation can be applied to the sonic emitter.