Sonic emitter - revelation

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For an overview of sonic emitters that appear in Old World Blue, see Sonic emitter (weapon).
Sonic emitter - revelation
Sonic emitter.png
Pulse gun icon.png
Requirements
SkillEnergy Weapons 50
Strength Req.2
Attack statistics
Dmg/Attack
31 (36.9)
DPS
32.1 (53.4)
DPS (reload)
29.5 (49)
Crit Dmg
18
Crit % Mult
x1
Attacks/Sec
1 (1.4)AP30
Projectiles1Spread0.1
Effect+20 damage against robots
+20 damage against power armor (except NCR power armor)
Crit Effect
Paralysis (10s)
Ammo & reloading
Ammo TypeEnergy cell
Ammo/Shot
1
Shots/Reload
24
Ammo Cap.24
Reload Time
2 (1.5)
Other
Weight2Value3500
Item HP100
Repair
Laser pistol
Editor ID?
Base IDxx00e381
Perk Effects
Perks (dam.)
Lord Death
(+1.2)
Perks (Att.)
Fast Shot
(+0.2)
Perks (Rel.)
Rapid Reload
(-0.5s)
 
Gametitle-FNV OWB.png
Gametitle-FNV OWB.png

The sonic emitter - revelation is a weapon in the Fallout: New Vegas add-on Old World Blues.

Characteristics[edit | edit source]

The pistol's chassis is composed of a grey metallic tube outfitted with four vacuum tubes, a housing for a small energy cell, a conical muzzle, and a rear-mounted oscilloscope, all attached to a pistol grip. It shares some visual features with other pistol-grip energy weapons, such as the pulse gun, Euclid's C-Finder, and the recharger pistol. When the trigger is pulled, the vacuum tubes light up as the weapon charges for a moment before firing concentric rings of blue energy at the target.

It can be upgraded to disable force fields throughout the Big MT facility, unlocking otherwise-inaccessible areas. With the assistance of Blind Diode Jefferson, it can also be reprogrammed with other audio samples found on holotapes throughout the facility that alter the color of the oscilloscope and energy rings, as well as introducing unique effects when the weapon scores a critical hit.

The sonic emitter - revelation is an Energy Weapons pistol with bonus damage against robots and power armor wearers, and a unique "critical strike paralysis" effect, temporarily knocking down smaller robots (such as protectrons and cyberdogs), rooting larger robots, and paralyzing non-robotic targets. This modulation of the sonic emitter has a blue oscilloscope.

As a one-handed Energy Weapon, the sonic emitter - revelation is affected by The Professional perk, and counts as an improved holdout weapon, meaning it can be concealed with a Sneak skill of 50 or more.

Variants[edit | edit source]

Comparison[edit | edit source]

Name Type Dmg/shot DPS Att/sec Crit mult Crit dmg Crit effect Stat Req. Notes
Revelation Energy pistol 31+20 EMPIcon EMP.png 29.5 1 x1 18 Paralysis Energy Weapons:50 Strength:2 -
Gabriel's bark Energy pistol 55+20 EMPIcon EMP.png 56.9 1 x1 25 Knockback Energy Weapons:50 Strength:2 Uses 2 EC per shot
Opera singer Energy pistol 55+20 EMPIcon EMP.png 56.9 1 x1 25 Cripple Energy Weapons:50 Strength:2 -
Robo-scorpion Energy pistol 65+20 EMPIcon EMP.png 67.2 1 x1 30+100 ExplosionIcon explosion.png Explosion Energy Weapons:75 Strength:2 Uses 3 EC per shot
Tarantula Energy pistol 60+20 EMPIcon EMP.png 62 1 x1 30+2 FireIcon fire.png (5s) Combustion Energy Weapons:75 Strength:2 Uses 3 EC per shot

Locations[edit | edit source]

Notes[edit | edit source]

  • The sonic emitter will be almost fully repaired when recalibrating it with Blind Diode Jefferson. This provides unlimited free repair, though not to 100% condition.
  • Once the player upgrades the sonic emitter, all modulations will be able to break force fields within Big MT.
  • The sonic emitter has a limited range. V.A.T.S. will not reflect this and may show good odds of hitting a target even when the target is out of range.
  • While using a Stealth Boy, the oscilloscope stays visible. However, the radiant light does not effect sneaking, like most weapons/armor that have the same exterior glow.
  • This weapon does the most damage per energy cell in the game.