Sonic emitter - tarantula

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For an overview of sonic emitters that appear in Old World Blue, see Sonic emitter (weapon).
Sonic emitter - tarantula
Sonic emitter.png
Pulse gun icon.png
Requirements
SkillEnergy Weapons 75
Strength Req.2
Attack statistics
Dmg/Attack
60 (101.4)
DPS
62 (146.8)
DPS (reload)
49.3 (115.5)
Crit Dmg
30 + 2 FireIcon fire.png for 5 sec EffectIcon effect.png
Crit % Mult
x1
Attacks/Sec
1 (1.4)AP30
Projectiles1Spread?
Effect+20 damage against robots
+20 damage against power armor (except NCR power armor)
Crit Effect
Target combusts
Ammo & reloading
Ammo TypeEnergy cell
Ammo/Shot
3
Shots/Reload
8
Ammo Cap.24
Reload Time
2 (1.5)
Other
Weight2Value3500
Item HP100
Repair
Laser pistol
Editor ID?
Base IDxx00e389
Perk Effects
Perks (dam.)
Lord Death
(+2.4)
Perks (Att.)
Fast Shot
(+0.2)
Perks (Rel.)
Rapid Reload
(-0.5s)
 
Gametitle-FNV OWB.png
Gametitle-FNV OWB.png

The sonic emitter - tarantula is a weapon in the Fallout: New Vegas add-on Old World Blues.

Characteristics[edit | edit source]

The sonic emitter - tarantula is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike incendiary" effect which ignites the target on a critical hit. This modulation of the sonic emitter has a purple oscilloscope.

As a one-handed energy weapon, the sonic emitter - tarantula is affected by The Professional perk and counts as an improved holdout weapon.

When scoring a Critical Hit, the enemy will catch on fire, and may possibly die instantly. The unique incendiary effect is affected by the Pyromaniac perk.

Variants[edit | edit source]

Comparison[edit | edit source]

Name Type Dmg/shot DPS Att/sec Crit mult Crit dmg Crit effect Stat Req. Notes
Revelation Energy pistol 31+20 EMPIcon EMP.png 29.5 1 x1 18 Paralysis Energy Weapons:50 Strength:2 -
Gabriel's bark Energy pistol 55+20 EMPIcon EMP.png 56.9 1 x1 25 Knockback Energy Weapons:50 Strength:2 Uses 2 EC per shot
Opera singer Energy pistol 55+20 EMPIcon EMP.png 56.9 1 x1 25 Cripple Energy Weapons:50 Strength:2 -
Robo-scorpion Energy pistol 65+20 EMPIcon EMP.png 67.2 1 x1 30+100 ExplosionIcon explosion.png Explosion Energy Weapons:75 Strength:2 Uses 3 EC per shot
Tarantula Energy pistol 60+20 EMPIcon EMP.png 62 1 x1 30+2 FireIcon fire.png (5s) Combustion Energy Weapons:75 Strength:2 Uses 3 EC per shot

Locations[edit | edit source]

In Higgs Village House #00, on an inactive terminal on the second floor.

Notes[edit | edit source]

  • The critical hit incendiary effect creates a small fireball around the target, that potentially ignites nearby non-player characters.
  • As with all sonic emitter modulations, it is necessary to install the Blind Diode Jefferson's personality chip before this remodulation can be applied to the sonic emitter.
  • With the perks Pyromaniac and Laser Commander this weapon causes very high damage, and one of the critical incendiary effects is an autokill which explodes the target into fiery giblets.

Bugs[edit | edit source]

  • PlayStation 3Icon ps3.png The audio tape may fall off of console and become unreachable. Grenades may be able to get it out.