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==Detailed walkthrough==
 
==Detailed walkthrough==
When you first speak to [[Ulysses]], he has contacted you through [[ED-E]]. He has several skill requirements for additional dialogue during this conversation, including a [[Science]] or [[Explosives]] skill of 50, after you ask: "What is this place?", which reveals information to the player on how the [[Divide]] got the way it is. The second skill requirements are a [[Survival]] or [[Medicine]] skill of 35, which talks about the [[Divide]]'s inhabitants. (i.e. [[marked men]]) The Third skill requirement is a [[Speech]] skill of 55, in which the player asks about the past, and is asked back, ''"Who are you, who do not know your history?"''. There is also a faction reputation check for the [[NCR]], (If the player has good NCR reputation) in which the Courier discusses the dead bodies in the [[Hopeville Missile Base]], and how they appeared to be [[NCR]] soldiers, some even special forces. Ulysses also has a [[S.P.E.C.I.A.L.]] skill requirement for additional dialogue, which refers to how the [[Courier]] knows [[Ulysses]], as he would have remembered his voice. But whether the player fails or succeeds to meet this requirement (a [[Perception]] of 6), it will still allow the player to get the first of the six dialogue selections needed in order to complete the [[Most Likely To...]] challenge.
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When you first speak to [[Ulysses]], he contacts you through [[ED-E]]. He has several skill requirements for additional dialogue during this conversation, including a [[Science]] or [[Explosives]] skill of 50, after you ask: "What is this place?", which reveals information to the player on how [[the Divide]] reached its current condition. The second skill requirements are a [[Survival]] or [[Medicine]] skill of 35, which talks about the Divide's inhabitants. (i.e. [[marked men]]) The Third skill requirement is a [[Speech]] skill of 55, in which the player asks about the past, and is asked back, ''"Who are you, who do not know your history?"''. There is also a faction reputation check for the [[NCR]], (If the player has good NCR reputation) in which the Courier discusses the dead bodies in the [[Hopeville Missile Base]], and how they appeared to be [[NCR]] soldiers, some even special forces. Ulysses also has a [[S.P.E.C.I.A.L.]] skill requirement for additional dialogue, which refers to how the [[Courier]] knows [[Ulysses]], as he would have remembered his voice. But whether the player fails or succeeds to meet this requirement (a [[Perception]] of 6), it will still allow the player to get the first of the six dialogue selections needed in order to complete the [[Most Likely To...]] challenge.
   
 
*These are the speech checks with [[Ulysses]]:
 
*These are the speech checks with [[Ulysses]]:

Revision as of 06:03, 4 February 2014

 
Gametitle-FNV LR
Gametitle-FNV LR
For now - find the trigger for the warheads, buried in Hopeville. Use it to keep moving... and keep alive.Ulysses

The Job is a main quest in the Fallout: New Vegas add-on Lonesome Road.

Quick walkthrough

Quest: The Job 
Speak with Ulysses through ED-E after completing The Silo
Venture towards the marked men base following your map marker. 
Obtain the laser detonator
Destroy the warhead blocking your path. 
Follow the map marker towards the High Road entrance
Make your way through the cave's tunnelers and reach the High Road 
Reward: 2310 XP 
Leads to: The Launch 

Detailed walkthrough

When you first speak to Ulysses, he contacts you through ED-E. He has several skill requirements for additional dialogue during this conversation, including a Science or Explosives skill of 50, after you ask: "What is this place?", which reveals information to the player on how the Divide reached its current condition. The second skill requirements are a Survival or Medicine skill of 35, which talks about the Divide's inhabitants. (i.e. marked men) The Third skill requirement is a Speech skill of 55, in which the player asks about the past, and is asked back, "Who are you, who do not know your history?". There is also a faction reputation check for the NCR, (If the player has good NCR reputation) in which the Courier discusses the dead bodies in the Hopeville Missile Base, and how they appeared to be NCR soldiers, some even special forces. Ulysses also has a S.P.E.C.I.A.L. skill requirement for additional dialogue, which refers to how the Courier knows Ulysses, as he would have remembered his voice. But whether the player fails or succeeds to meet this requirement (a Perception of 6), it will still allow the player to get the first of the six dialogue selections needed in order to complete the Most Likely To... challenge.

After your conversation with Ulysses has ended, walk down the hill and head off to the left. There's a gas station along the way with a container around back, and a fallen Nuka-Cola machine on the northern side, should you feel like picking up a few healing items along the way. If you're in need of ammunition, there are a couple of crates in the bed of a military truck just past an easy-locked gate south-southeast of the exit of the missile silo, and a couple more half-buried in the ground next to the overturned military truck. Further south in this area leads to two more crates containing mines and a skeleton carrying a bowie knife, with 3 armed plasma mines along the way (careful of the one in between the two crates).

To the northwest of the gas station are two marked men near the Hopeville Missile Base Headquarters, and one more immediately past the easy-locked gate. Before continuing on, check the perimeter of the roof of the HQ for some containers, and for a quick laugh, note the skull and right arm of a skeleton near the HQ front door, crushed to death by a fallen Nuka-Cola machine.

Continue east and you'll reach marked men camp, seemingly inhabited by a lone marked man; dispatch him, and from the roof of the building straight ahead, another will pop up and begin firing at you, likely with a Red Glare. Make your way up to the roof where he was, and a Red Glare will also be leaning against a wooden box in the corner. Just to its left will be the laser detonator you need, so grab it and prepare to fight the group of enemies (4-5) that spawns when you move toward the roof's edge.

Once you have dispatched the group, head towards the south and you'll see the warhead right in front of you. Simply equip the laser detonator, aim at the warhead, and hold down the trigger for a few seconds. The warhead will blow (several times) and the landscape will change, allowing you passage ahead and back into the barracks area. Turn left and follow the path a short way to see another warhead; behind it are a few marked men, and the road continues to the collapsed overpass tunnel.

Once inside, you'll hear another log recording of Whitley from ED-E. The path ahead is fairly linear, but you can explore the long train car for a couple crates. After traveling down a winding, narrow path, ED-E will start emitting "scared beeps"; when the area opens up a bit, a tunneler will surface from the ground to attack you. There are a few containers around to loot, and progressing a short while more spawns more tunnelers. Once you've passed through a concrete V-shape, the large area ahead will spawn a large group of tunnelers, so move forward more slowly to keep their group numbers down. Climb up the hill, and leave the tunnel to the High Road to end the quest.

Notes

After picking up the laser detonator 4 or 5 marked men will attack you.

Quest stages

StageStatusDescription
10 Find the Laser detonator.
20 Use the Laser detonator on the warhead.
30 Make your way through the Lonesome Road to the collapsed overpass tunnel.
40Quest finishedEscape the Tunnelers' cave and reach the High Road.
Main quests
Act 1Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Side quests
New California RepublicAnywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Find it in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Bear! · Emergency Radio · Eye for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Hope · Return to Sender · That Lucky Old Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Can Depend on Me
Caesar's LegionBeware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone to Watch Over Me · The Coyotes · Wang Dang Atomic Tango
BoomersAnt Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great KhansAba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your Business
OtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One for My Baby
Unmarked questsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arachnophobia · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Don't Poke at the Bear! · Eddie's Emissary · Exhumin' Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Powder to the People · Power to the People · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre
Honest HeartsA Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Man's Burden · Crush the White Legs · Deliverer of Sorrows  · Departing Paradise · Flight from Zion · Gathering Storms · Gone Fishin' · Happy Trails Expedition · Prisoners of War · Retake the Bridge · River Monsters · Rite of Passage · Roadside Attraction · Sanctity of the Dead · The Advance Scouts  · The Treacherous Road · The Grand Staircase · Tourist Trap
Old World BluesAll My Friends Have Off Switches · A Brain's Best Friend · Coming Out of Her Shell · Field Research · He Came... And Went · Influencing People · Midnight Science Fiction Feature! · Old World Blues · On the Same Wavelength · Picking Your Brains · Project X-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What's in a Name? · When Visitors Attack! · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-8: High School Horror! · X-13: Attack of the Infiltrator!
Lonesome RoadThe Reunion · The Silo · The Job · The Launch · The Tunnelers · The Divide · The Courier · The End · The Apocalypse