We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

Hi Gamepedia users and contributors! Please complete this survey to help us learn how to better meet your needs in the future. We have one for editors and readers. This should only take about 7 minutes!

Splattercannon

From The Vault - Fallout Wiki
Jump to: navigation, search
Mbox incomplete.png
Infobox incomplete
The infobox template in this article is missing some required data. You can help The Vault by filling it in.
Mbox image.png
Image needed
This article or its infobox is missing an image. Please help The Vault by uploading it.
Splattercannon
Upload image
TypeRifle
Damage
Damage29
Damage TypeBallistic
Attacks
Ammo Type7.62 round
Ammo Cap.75
Attack Rate113
Range
89
Accuracy108
Weapon Modification
SlotsReceiver, Barrel, Grip, Magazine, Sight, Muzzle, Color
Default Mods
  • Powerful automatic receiver
  • Short covered sniper barrel
  • Wooden pistol grip
  • Quick eject drum mag
  • Long scope
  • Suppressor
  • Standard color
Other
Weight23.6
Value6855
Technical
Base IDxx000000
 
Gametitle-fo4nw.png
Gametitle-fo4nw.png

The Splattercannon is a unique weapon in the Fallout 4 add-on Nuka-World.

Characteristics

The Splattercannon is a unique handmade rifle that comes with a powerful automatic receiver, short covered sniper barrel, wooden pistol grip, quick eject drum mag, long scope, suppressor and a standard color scheme by default. All of these mods make it a capable weapon at long ranges, but it discharges bullets downrange a lot quicker than a normal sniper rifle, and the suppressor also allows for incognito sniping. Additionally, with the extended magazine, one doesn't have to worry about reloading often; it takes nearly seven seconds of continuous fire for the magazine to run dry.

However, true to its name, it can shred a target extremely quickly due to its legendary effect which increases the damage of every bullet after each consecutive hit on the same target. If one can keep the rifle on target, it will absolutely devastate and shred through whatever is unfortunate enough to be downrange.

Mods

Receiver

Name Effects Damage Fire rate Range Accuracy Weight Value Cost Perks required
Standard +2.5% +2.5%
Light Frame -25% AP cost

-5% aiming speed

-10% -50% +10%
Heavy Frame +25% AP cost +10% +50% +15%
Calibrated +100% critical damage +10% +10% +25%
Hardened +25% +15% +35%
Automatic Fully automatic

+25% AP cost

-35% +125% -1x base +20% +40%
Armor Piercing Automatic Fully automatic

+25% AP cost

Penetrates armor

-35% +125% -0.9x base +25% +45%
Hair Trigger -10% AP cost +33% +5% +55%
Powerful +65% +25% +55%
Hardened Automatic Fully automatic

+25% AP cost

+125% -1x base +20% +60%
Rapid Automatic Fully automatic

+25% AP cost

-20% +150% -1x base +30% +65%
Calibrated Powerful +100% critical damage +65% +10% +35% +70%
Hardened Piercing Auto Fully automatic

+35% AP cost

Penetrates armor

+125% -0.9x base +40% +80%
Advanced +115% +45% +95%
Powerful Automatic Fully automatic

+25% AP cost

+30% +125% -1x base +50% +90%

Barrel

Name Effects Damage Range Accuracy Weight Value Cost Perks required
Short Welded -10% recoil

-10% AP cost

+100% (bash) Min: 5x base

Max: 9x base

+10% +25% +10%
Short Improved -10% recoil

-10% AP cost

Better recoil model used

Min: 5x base

Max: 9x base

+10%
Short Sniper -10% recoil

-10% AP cost

Min: 5.5x base

Max: 10x base

+10%
Long Welded -15% recoil

+3% iron sight transition

+10% AP cost

+100% (bash) Min: 9x base

Max: 16x base

+40% (aiming)

-50% (hip fire, standing)

-100% (hip fire, moving)

+50% +20%
Long Improved -15% recoil

+3% iron sight transition

+10% AP cost

Better recoil model used

Min: 9x base

Max: 16x base

+40% (aiming)

-50% (hip fire, standing)

-100% (hip fire, moving)

Long Sniper -15% recoil

+3% iron sight transition

+10% AP cost

Min: 9.5x base

Max: 17.5x base

+40% (aiming)

-50% (hip fire, standing)

-100% (hip fire, moving)

Short Covered Welded -25% recoil

-10% AP cost

+100% (bash) Min: 5x base

Max: 9x base

+10% +25% +30%
Short Covered Improved -25% recoil

-10% AP cost

Better recoil model used

Min: 5x base

Max: 9x base

+10%
Short Covered Sniper -25% recoil

-10% AP cost

Min: 5.5x base

Max: 10x base

+10%
Long Covered Welded -25% recoil

+3% iron sight transition

+10% AP cost

+100% (bash) Min: 9x base

Max: 16x base

+40% (aiming)

-50% (hip fire, standing)

-100% (hip fire, moving)

+50% +40%
Long Covered Improved -25% recoil

+3% iron sight transition

+10% AP cost

Better recoil model used

Min: 9x base

Max: 16x base

+40% (aiming)

-50% (hip fire, standing)

-100% (hip fire, moving)

Long Covered Sniper -25% recoil

+3% iron sight transition

+10% AP cost

Min: 9.5x base

Max: 17.5x base

+40% (aiming)

-50% (hip fire, standing)

-100% (hip fire, moving)

Stock

Name Effects Damage Fire rate Range Accuracy Weight Value Cost Perks required
Wooden Pistol Grip +7% base stability

-15% recoil

+100% (bash) +40% (aiming) +20% +20%
Improved Pistol Grip +7% base stability

+5% iron sight transition

-17.5% recoil

+100% (bash) +40% (aiming) +20% +20%
Shovel Stock +7% base stability

-20% recoil

+10% iron sight transition

+100% (bash) +40% (aiming) +30% +30%
Marksman's Stock +9% base stability

-25% recoil

+10% iron sight transition

+20% AP cost

+100% (bash) +40% (aiming) +40% +40%
Light Stock +7% base stability

-30% recoil

+10% iron sight transition

+100% (bash) +40% (aiming) +45% +50%

Magazine

Name Capacity Reload speed Effects Weight Value Cost Perks required
Standard 10 +10% +10% +25%
Large 20 +10% AP cost

+3% iron sight transition

+20% +20%
Small Quick Eject 10 +30% -5% AP cost +15% +35%
Drum 65 +3% iron sight transition

+10% AP cost

+40% +30%
Large Quick Eject 20 +20% +3% iron sight transition +25% +55%
Drum Quick Eject 65 +20% +3% iron sight transition +45% +65%

Optics

Name Effects Scope Accuracy Weight Value Cost Perks required
Standard Sights +2.5% +2.5% 1x Adhesive

2x Steel

None
Glow Sights -7.5% AP cost

-5% iron sight transition

+10% (sighted) +2.5% +10% 1x Adhesive

2x Steel

None
Reflex Sight (Dot) -15% AP cost

-10% iron sight transition

1.5x scope +15% (sighted) +10% +25% 2x Adhesive

2x Aluminum

1x Glass

2x Nuclear Material

2x Screw

1x Silver

None
Reflex Sight (Circle)
Short Scope -20% base stability

+30% AP cost

+10% iron sight transition

4x scope +20% (sighted) +20% +20% 2x Adhesive

1x Glass

2x Screw

3x Steel

None
Medium Scope -20% base stability

+40% AP cost

+15% iron sight transition

6x scope +20% (sighted) +25% +40% 3x Adhesive

2x Glass

2x Screw

4x Steel

Gun Nut 3
Long Scope -20% base stability

+50% AP cost

+20% iron sight transition

10x scope +20% (sighted) +30% +50% 4x Adhesive

4x Glass

4x Screw

5x Steel

Gun Nut 4
Short Night Vision Scope -20% base stability

+30% AP cost

+10% iron sight transition

4x night-vision scope +20% (sighted) +20% +65% 4x Adhesive

5x Aluminum

2x Circuitry

1x Fiber Optics

2x Glass

2x Nuclear Material

2x Screw

2x Silver

Gun Nut 4

Science! 1

Medium Night Vision Scope -20% base stability

+40% AP cost

+15% iron sight transition

6x night-vision scope +20% (sighted) +25% +75% 4x Aluminum

6x Aluminum

3x Circuitry

2x Fiber Optics

4x Glass

4x Nuclear Material

2x Screw

2x Silver

Gun Nut 4

Science! 1

Long Night Vision Scope -20% base stability

+50% AP cost

+20% iron sight transition

10x night-vision scope +20% (sighted) +30% +85% 5x Adhesive

7x Aluminum

4x Circuitry

2x Fiber Optics

5x Glass

6x Nuclear Material

4x Screw

Gun Nut 4

Science! 1

Barrel

Name Effects Damage Range Weight Value Cost Perks required
No Muzzle
Bayonet +100% (bash) Min: -0.75x

Max: -1.5x

+25% +20%
Large Bayonet +125% (bash) Min: -0.75x

Max: -1.5x

+45% +20%
Large Serrated Bayonet +150% (bash) Min: -0.75x

Max: -1.5x

+50% +20%
Compensator +15% better recoil per shot

+75% better recoil arc

Min: -0.75x

Max: -1.5x

+20% +50% 3x Adhesive

5x Aluminum

Gun Nut 3
Muzzle Break +20% better recoil per shot Min: -0.75x

Max: -1.5x

+20% +75% 4x Adhesive

6x Aluminum

Gun Nut 4
Suppressor +25% better recoil per shot Min: -1.25x

Max: -2.5x

+25% +100% 5x Adhesive

8x Aluminum

4x Plastic

4x Screw

Gun Nut 4

Material

Name Effects Damage Fire rate Range Accuracy Weight Value Cost Perks required
Standard Purely cosmetic effect None None
Disciples 2x oil
Operators
Painted

Locations