Spore carrier

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Spore carrier
Spore carrier.png
LocationVault 22
Cueva Guarache Honest HeartsGametitle-FNV HH.png
X-22 botanical garden Old World BluesGametitle-FNV OWB.png
VariantsSpore carrier
Spore carrier beast Honest HeartsGametitle-FNV HH.png
Spore carrier brute
Spore carrier runt
Spore carrier savage
Spore carrier scavenger Old World BluesGametitle-FNV OWB.png
 
Gametitle-FNV.pngGametitle-FNV HH.pngGametitle-FNV OWB.png
Gametitle-FNV.pngGametitle-FNV HH.pngGametitle-FNV OWB.png

Spore carriers are reanimated dead humans, colonized by Beauveria mordicana, a mutated entomopathogenic fungus. They are creatures found in the Mojave Wasteland as well as Zion Canyon and Big MT in 2281.

Background[edit | edit source]

Beauveria mordicana was originally an entomopathogenic fungus designed for pest control. When a pest is exposed to the fungal spores, the fungus infests it and begins to colonize the host body. The host eventually dies due to failure of body functions, as the colony expands through its body. However, the dead body continues to be controlled by the fungal colony, allowing it to move around and infect more pests by spraying spores around the host body. While effective in the long term, it still takes between 10 to 20 days to kill its prey and achieves limited effectiveness when dealing with unsocial pests.[1] The fungus was originally developed at the X-22 botanical garden at the Big MT, though the technology was eventually shared with Vault-Tec, to enable botanical experiments at Vault 22.[2]

As with many technologies coming out of the Big MT, the fungus was a Pandora's box. Once the Vault scientists began experimentation with the fungus, they effectively signed their death warrant. While ostensibly designed to provide effective means of long-term pest control, the fungus was perfectly capable of infecting human bodies.[3] Fungal spores gradually spread through the Vault, slowly infecting the population. The first confirmed infection was Dr. Harrison Peters, who also provided insight into the development of the infection. It begins with pneumonia as the fungus invades the lungs, eventually transforming into chills, a fever, and a terrible racking cough. The fungal colony causes the body to actively reject anti-fungal treatments, leading to death due to organ failure. As with smaller pests, the fungal colony continues to grow and develop. Eventually, it spreads far enough to establish control over the deceased person's body, becoming a highly aggressive spore carrier, a mindless beast whose sole purpose is spreading the spores.[4][5][6][7][8][9] The widespread infection led to a collapse of the social order in the Vault. By 2096, it was abandoned and a party of 118 survivors made way for the Zion Canyon. The dead eventually mutated into spore carriers or became stationary colonies of the fungus.[10][11][12]

Characteristics[edit | edit source]

Biology[edit | edit source]

A body colonized by the fungus regresses to a feral state, as the colony warps it to make it a more effective spore carrier. This infection vector has green, wrinkled skin (reminiscent of a bark) with stiff, leaf-like protrusions on the back, allowing it to blend in with foliage. The hands and feet possess only four digits and no fingernails. The body is also incredibly flexible and agile.

The spore carrier will typically lay dormant among vegetation. However, once a threat is detected, it will rise out of its slumber and attack ferociously, exhibiting similar behavior to a feral ghoul. It may also spontaneously spray irradiated spores to further damage and infect the target of its attack.

It should be noted that spore carriers have a limited habitat, present only in areas where infected persons were present, such as Vault 22, the X-22 botanical garden, and isolated pockets in the Zion Canyon.

Gameplay attributes[edit | edit source]

In game terms, spore carriers are a melee enemy, focusing on closing in on the player and attacking at melee range. Their attacks deal large amounts of damage, with an increased chance of damaging and crippling limbs. Carriers may also explode, dealing a great deal of damage, or spontaneously attack with a spore burst.

The best counter is to use a weapon with a large spread, such as shotguns, once detected, or the flamer to check vegetation for carriers and destroy them effectively.

Variants[edit | edit source]

Notable spore carriers[edit | edit source]

Spore carrier[edit | edit source]

Spore carrier.png

The basic, most common type. Will usually be found hiding in vegetation and attacking anyone who wakes them up (for example, by bumping into them).

Name (Base ID)StatisticsBehaviorAbilitiesItems
Spore carrier
000e5860
LevelIcon level.png
6
Experience pointsIcon XP.png
60
DetectionIcon eye.png
4
Health pointsIcon heart.png
75
Damage thresholdIcon shield gold.png
0
Damage resistanceIcon shield silver.png
0%
FistIcon fist.png
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceIcon confidence.png
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
GroupIcon group.png
Helps allies: Will help allies.Icon required.pngIcon optional.png
AttackIcon attack.png
Melee (25 DamageIcon damage.png)
AttackIcon attack.png
Spore carrier burst (100 PoisonIcon poison.png)
  • DeadIcon dead.png None

Spore carrier beast (Honest Hearts)[edit | edit source]

Spore carrier.png

Spore carrier beasts are an exclusive variant found in the Zion Canyon (Honest Hearts). They are stronger, more dangerous, and usually accompanied by spore plants.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Spore carrier beast
xx00dd6d
xx00f87f
LevelIcon level.png
22
Experience pointsIcon XP.png
220
DetectionIcon eye.png
7
Health pointsIcon heart.png
300
Damage thresholdIcon shield gold.png
0
Damage resistanceIcon shield silver.png
0%
FistIcon fist.png
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceIcon confidence.png
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
GroupIcon group.png
Helps allies: Will help allies.Icon required.pngIcon optional.png
AttackIcon attack.png
Melee (100 DamageIcon damage.png)
AttackIcon attack.png
Spore carrier burst (100 PoisonIcon poison.png)

Spore carrier brute[edit | edit source]

Spore carrier.png

Brutes are an advanced form of a spore carrier, being larger, tougher, more lethal, and, of course, more aggressive. They are usually mixed in with regular carrier populations.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Spore carrier brute
000e5861
LevelIcon level.png
9
Experience pointsIcon XP.png
90
DetectionIcon eye.png
5
Health pointsIcon heart.png
125
Damage thresholdIcon shield gold.png
0
Damage resistanceIcon shield silver.png
0%
FistIcon fist.png
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceIcon confidence.png
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
GroupIcon group.png
Helps allies: Will help allies.Icon required.pngIcon optional.png
AttackIcon attack.png
Melee (32 DamageIcon damage.png)
AttackIcon attack.png
Spore carrier burst (100 PoisonIcon poison.png)
  • DeadIcon dead.png None

Spore carrier runt[edit | edit source]

Spore carrier.png

Smaller than the typical spore carrier, runts are fast and may be dangerous if they aren't put down fast. They are perhaps the most horrifying type of carrier: They are children and infants infected, killed, and claimed by the fungus.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Spore carrier runt
000e585f
LevelIcon level.png
3
Experience pointsIcon XP.png
30
DetectionIcon eye.png
3
Health pointsIcon heart.png
50
Damage thresholdIcon shield gold.png
0
Damage resistanceIcon shield silver.png
0%
FistIcon fist.png
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceIcon confidence.png
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
GroupIcon group.png
Helps allies: Will help allies.Icon required.pngIcon optional.png
AttackIcon attack.png
Melee (10 DamageIcon damage.png)
AttackIcon attack.png
Spore carrier burst (100 PoisonIcon poison.png)
  • DeadIcon dead.png None

Spore carrier savage[edit | edit source]

Spore carrier.png

Savages are the top dog when it comes to spore carriers, representing the most dangerous and resilient form of a carrier.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Spore carrier savage
000fe034
LevelIcon level.png
12
Experience pointsIcon XP.png
120
DetectionIcon eye.png
6
Health pointsIcon heart.png
175
Damage thresholdIcon shield gold.png
0
Damage resistanceIcon shield silver.png
?
FistIcon fist.png
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceIcon confidence.png
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
GroupIcon group.png
Helps allies: Will help allies.Icon required.pngIcon optional.png
AttackIcon attack.png
Melee (50 DamageIcon damage.png)
AttackIcon attack.png
Spore carrier burst (100 PoisonIcon poison.png)
  • DeadIcon dead.png None

Spore carrier scavenger (Old World Blues)[edit | edit source]

Spore carrier.png

Savages are bodies overrun by the original version of the fungus developed at Big MT. Typically found in the X-22 botanical garden in the crater, they are extremely dangerous due to their speed, resilience, and level.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Spore carrier scavenger
xx012a22
LevelIcon level.png
45
Experience pointsIcon XP.png
450
DetectionIcon eye.png
6
Health pointsIcon heart.png
250
Damage thresholdIcon shield gold.png
0
Damage resistanceIcon shield silver.png
?
FistIcon fist.png
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Average: Will avoid/flee from threats stronger than itself.Icon required.pngIcon required.pngIcon optional.pngIcon optional.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
AttackIcon attack.png
Melee (DamageIcon damage.png)
AttackIcon attack.png
Spore carrier burst (PoisonIcon poison.png)

Notes[edit | edit source]

  • The spore carrier appears to be a re-skin of the trogs from The Pitt, albeit with leaves on its back. It is very similar to the trogs because of their category names (brute and savage), appearance, animation and troglodytic nature.
  • A dormant carrier it will be identified on the HUD as non-hostile. Usually, they wont even appear on the reticule, as they are usually hidden beneath foliage.
  • Sneaking up on a spore carrier in its dormant state will state that the spore carrier is unconscious.
  • With the Honest Hearts add-on, spore carriers will sometimes drop spore carrier sap.
  • When its head is shot, only the top may explode, rather than the entire head.

Appearances[edit | edit source]

Spore carriers appear in Fallout: New Vegas, and it add-ons Honest Hearts and Old World Blues.

Behind the scenes[edit | edit source]

  • Beauveria is a genus of fungi typically known to parasitically infect insects. Beauveria mordicana seems similar in effects to the endomopathogenic fungus Cordyceps unilateralis, which assumes control of the infected organism's immune system and continues to grow post-mortem.

Gallery[edit | edit source]

References

  1. Vault 22 terminals; Terminal, Species 3
  2. Old World Blues endings: "The Biological Research Station, obsessed with seeding everything in sight, requested a transfer to the X-22 Botanical Garden... so that it might, in its own words, "sensually fertilize the garden's smooooth contours." The Garden sent back a polite refusal, saying it had prior commitments with a Vault it had helped infect before the war."
  3. Patient Zero
  4. Vault 22 terminals; Terminal, Case 162
  5. Vault 22 terminals; Terminal, Case 164 (Group)
  6. Vault 22 terminals; Terminal, Case 162 update
  7. Vault 22 terminals; Terminal, Case 173 (Group)
  8. Vault 22 terminals; Terminal, Case 162 update
  9. Vault 22 terminals; Terminal, Case 162 update
  10. Vault 22 terminals; Terminal, Vault 22 Expedition, entry 6
  11. Vault 22 terminals; Terminal, Vault 22 Expedition, entry 8
  12. Vault 22 terminals; Terminal, Vault 22 Expedition, entry 9
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