|This is a lore summary, presenting intradiegetic or in-universe information about the subject. For game characteristics and similar data, consult the table on the right.|
Background[edit | edit source]
Before the Great War, they could be found in nitrogen and phosphorus-poor environments and having a trapping structure formed by the terminal portion of each of the plant's leaves and triggered by tiny hairs on their inner surfaces. After the Great War, they were subject for experiment and mutated as part of the botanical and agricultural experiments of Vault 22 and the Big MT. After the opening of Vault 22, they were spread by seeds and spores carried by wind in the Mojave Wasteland, Zion Canyon and to New California and Northwest Commonwealth.
Characteristics[edit | edit source]
Spore plants are violent in nature and attack anyone without provocation. Since they are rooted into the ground, they cannot move. They also have developed an immunity to poison and radiation. They possess two attacks: one is a spike, which it spits at its enemies, the other is a bite from its thorny maw. In Fallout 2, the player can recover spikes (named plant spike) and use them like a weapon. In the Fallout: New Vegas add-on Honest Hearts, consumable spore plant pods can be found on giant spore plants.
Variants[edit | edit source]
Spore plant[edit | edit source]
A normal spore plant.
Giant spore plant[edit | edit source]
A giant version of the basic spore plant, found only in the Zion National Park.
Talking spore plant[edit | edit source]
Behind the scenes[edit | edit source]
- The spore plant is clearly an homage to the classic movies from 1960 named "The Little Shop of Horrors".
- The spore plants were also meant to appear in the canceled Van Buren. Spore plant concept art was also created for Fallout 3, but they do not appear in the final game.