Weapons Spread determines the accuracy of a ranged weapon in degrees. Formulas here taken from the GECK wiki.
Spread Computation[edit | edit source]
The total spread is equal to a spread due to the character aiming, and a spread due to the weapon itself.
Aim Spread[edit | edit source]
State Effects[edit | edit source]
State effects combine multiplicatively.
- Crouching reduces spread by 60%
- Using iron sights reduces spread by 35%
- Walking or running increase spread by 100%
Skill Effect[edit | edit source]
Limb Condition Effect[edit | edit source]
Damage to limbs increases (pre-perk) spread. A one-handed weapon will have spread increased by 0.5% if the right arm is crippled. A two-handed weapon will have spread increased by 0.25% with one arm crippled and 0.50% with both arms crippled.
Weapon Spread[edit | edit source]
Weapon spread is equal to the Min Spread stat of the weapon in degrees. Weapon Condition has no effect on spread.