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The sterilizer glove is a weapon in the Fallout: New Vegas add-on Old World Blues.

Characteristics[]

The sterilizer glove has a unique secondary effect that inflicts fire damage on a successful Critical Hit that will drain -2 HP for 5 seconds.

Compared to the standard scientist glove, it deals a similar amount of normal damage per strike at a moderate attack speed. Like all scientist glove variants, it inflicts the third-highest amount of critical hit damage of all unarmed weapons, at a 1x critical chance multiplier. It has a moderate AP cost along with the standard variant and corrosive glove (above Dr. Klein's glove and Dr. Mobius' glove), a low-end weight along with Dr. Mobius' glove (above the standard variant), the highest caps value of all its variants along with the corrosive glove, and the highest durability of all its variants. Like all scientist glove variants, it is considered an improved holdout weapon. It requires a 55 Unarmed skill level and 2 Strength attribute level to use effectively.

Visually, the weapon is similar in appearance to the standard variant except for having a scarlet-red color instead of teal-blue.

V.A.T.S. Special Attacks[]

Legend
Type of attack- Type of attackSkill required- Skill required
Damage per attack in V.A.T.S.- Damage per attack in V.A.T.S.Action point cost- Action point cost
Damage per action point- Damage per action pointAdditional effects- Additional effects
Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action pointAdditional effects
Normal042281.5
Stomp5084204.2Only on knocked down enemies
Uppercut5048.3202.42
Cross7546.2202.312.5x damage to limbs
Note: Unarmed weapons do double normal damage in V.A.T.S.

Durability[]

The sterilizer glove can successfully strike about 995 times from full condition before breaking.

Variants[]

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageCritical effect damage and durationAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Scientist glove 21
28.61.36x1.55281.52452500250252
Corrosive glove 21
22.91.09x15+2Acid/5s281.574541500375552
Dr. Klein's glove 34
46.4-5 EW/30s
-2 ST/30s
1.36x35-1 ST/30s
-1 DT/60s
183.849542500625453
Dr. Mobius' glove 28
38.2-5 EW/30s
-2 PER/30s
1.36x25Knockback
Frenzy
153.7495335001166.7352
Sterilizer glove 21
28.61.36x15+2Fire/5s281.599531500500552
Note: Unarmed damage is doubled in V.A.T.S.

Locations[]

  • Old World Blues (add-on) Y-17 medical facility - Found in the cell block room to the right of the entrance, on a desk just in front of the door (requires the upgraded sonic emitter) in the east cardinal direction of Big MT.
  • Old World Blues (add-on) Found on Super-Ego after entering and leaving Y-17, located slightly southwest of it in the southeast ordinal direction of Big MT.

Notes[]

  • Taking the instance in Y-17 will cause three lobotomites to appear in the main room.
  • The weapon is one of the rarest non-unique weapons in the game, with a total of two being obtainable.

Gallery[]

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