In the next few weeks, your wiki will be migrated to a Fandom.com domain. Learn more here.
The infobox template in this article is missing some required data. You can help The Vault by filling it in.
A template in this article or section is missing some data. You can help The Vault by filling it in.
This article has missing audio files. You can help The Vault by uploading them.
Auto-calc stats, PC Level Mult
Are you lost?”— Sticky
Sticky Hands is a resident of Little Lamplight in Fallout 3.
Sticky was born in either 2259 or 2261. Known to his Lamplighter friends as “Sticky Hands” though now that he is grown up, he calls himself Jack. If asked what “Sticky Hands” is for, he replies mysteriously “Use your imagination.” He’s an nonstop-talking, annoying, exuberantly self-centered, 16-year old who acts like he’s about 13 (as he hasn't been around enough adult role-models). In 2277, he is forced to leave, as all children of Little Lamplight must eventually do once they reach the age of 16.
Sticky is friends with Red in Big Town. He refers to her as his girlfriend, though she may not agree.
Before the quest A Sticky Situation, he can be found in Little Lamplight. Upon successful completion of the quest, he will reside in Big Town.
Interactions with the player character
|This character drops an ear when killed (Contract Killer).|
|This character is a temporary party member.|
|This character starts quests.|
|This character is involved in quests.|
- If Sticky is wearing his party hat when you initiate conversation, he will have the dialogue option "What's with the party hat?" Choosing this option will cause him to give the Lone Wanderer the hat.
- The entire time the Lone Wanderer escorts him to Big Town, he will attempt to "entertain" the Lone Wanderer with inane stories and prattle.
- If the Lone Wanderer takes him to Big Town after completing Big Trouble in Big Town with the "Small Guns" option (teaching the townsfolk to defend themselves), then he will eventually comment that Big Town seemed like a bad place to live, but the fact that you helped the townsfolk means it's getting better.
- If the Lone Wanderer escorts him to Big Town but haven't done Big Trouble in Big Town yet, the other residents will tell the Lone Wanderer that Red has been kidnapped by super mutants, but Sticky is not to be told because it will upset him.
- A Sticky Situation: Sticky needs to get to Big Town but needs an escorted to get him there safely.
- Big Trouble in Big Town: If the Lone Wanderer escorted Sticky to Big Town before solving Bigtown's super mutant problems, he will help fend off the super mutant raid.
Effects of player actions
- If the Lone Wanderer fires Sticky he will remain in the area the Lone Wanderer fired him in until the next time the Lone Wanderer enters that map cell, at which point he dies.
- If the Lone Wanderer kills him while he is saying good bye in Lamp Light Caverns, the other kids will comment that they thought he was annoying.
Wasteland settler outfit
|Smith & Wesson .32 pistol|
Drops on death
- Unlike other followers, Sticky will set off the Lone Wanderer's mines, often as the Lone Wanderer is planting them, usually with the result of him being injured or killed.
Sticky appears only in Fallout 3.
- It is possible to take Sticky to Point Lookout and The Pitt by traveling to the areas when he is following you. This may be the same for all add-ons except Operation: Anchorage.
- Fallout 3 Official Game Guide Game of the Year Edition p.98-99: "Sticky Hands
Known to his Lamplighter friends as "Sticky Hands" though now that he is grown up, he calls himself Jack. If asked what "Sticky Hands" is for, he replies mysteriously "Use your imagination." He's an nonstop-talking, annoying, exuberantly self-centered, 16-year old who acts like he's about 13 (as he hasn't been around enough adult role-models)."
(Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)