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Fallout 2, Fallout Tactics, J.E. Sawyer's Fallout RPG
RequirementsLevel 3, Strength 6
EffectsYou are much less likely to be knocked down in combat.
Fallout: New Vegas
RequirementsLevel 8, Strength 6, Endurance 6
Effects+5 to DT versus Unarmed attacks and Melee Weapons.
You cannot be knocked down in combat
base id00165449

You are much less likely to be knocked down in combat.

in-game description, Fallout 2

Stonewall is a perk in Fallout 2, Fallout Tactics, Fallout: New Vegas, and J.E. Sawyer's Fallout Role-Playing Game.

Fallout 2, Fallout Tactics, J.E. Sawyer's Fallout Role-Playing Game[edit | edit source]

Reduces the chance to be knocked down in combat. Since the chance is generally low and typically only occurs with purely melee foes, the perk is functionally useless.

Fallout: New Vegas[edit | edit source]

+5 to Damage Threshold against all Melee Weapons and Unarmed attacks. The player cannot be knocked down by any means in melee combat; explosives can still knock them down.

Bugs[edit | edit source]

  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png The +5DT will be shown in the PIP-Boy menu whenever the player has a melee or unarmed (including no weapon) weapon equipped. However, the added DT will correctly only apply against melee or unarmed attacks, regardless of what you have equipped.

Behind the scenes[edit | edit source]

The early image used for this perk is a reference to The Thing, a member of the Marvel Comics superhero team The Fantastic Four.