AKA Mule. You can carry an additional 50 pounds of equipment for each level of this Perk.”— Fallout 2 description
Effects[edit | edit source]
Fallout, Fallout 2, Fallout Tactics and J.E. Sawyer's RPG[edit | edit source]
With each rank of this Perk, the player character can carry an additional 50 lbs. of equipment, for a total of 150 with all ranks.
The perk is a convenience and largely useless. The existence of party members means the only moment where carrying capacity becomes a problem is random encounters and even those are repeatable.
Fallout 3 and Fallout: New Vegas[edit | edit source]
Adds +50 to carrying capacity. With 10 Strength and this perk the carry weight is set at 300, while Burden to Bear raises it beyond that limit, up to 400 poundswhen combined with a Strength of 10, Burden to Bear, the NCR Courier duster and the Hoarder trait.
Again, the perk is largely a convenience, rather than an obligation. The only story impact it has is in Honest Hearts, where it permits the player to bring an additional 100 lbs of equipment through a speech check with Jed Masterson.
Fallout 4[edit | edit source]
With the Strong Back perk, you can carry additional weight, and may even gain the abilities to run and fast travel while encumbered.”— Fallout 4 loading screen hints
Compared to previous games, Strong Back is a viable option:
- Rank 1 adds +25 to carry weight.
- Rank 2 adds another +25 to carry weight.
- Rank 3 permits running while overloaded (costs Action Points).
- Rank 4 permits fast travel. On Survival difficulty, the fourth rank instead eliminates damage from overencumbrance.
- Rank 5, added by Far Harbor, halves the AP consumption rate while running overencumbered.
Lionheart[edit | edit source]
With each rank of this Perk, the player can carry an additional 50 lbs. of equipment (150 with all three ranks).