We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

Submachine gun (Fallout 4)

From The Vault - Fallout Wiki
Jump to: navigation, search
Icon disambig.svg
For an overview of submachine gun models throughout the Fallout series, see Submachine gun.


Submachine Gun
Fo4 SMG.png
TypeRifle
Damage
Damage13 (base damage, always lowered by receivers to ~10)
Damage TypeBallistic
Attacks
Ammo Type.45 round
Attack Rate12.7 rps
Range
29.25 m (95.95 ft) (after factoring in receiver range reductions)
Weapon Modification
Slots
Weapon Versions
  • Silver submachine gun
  • Spray 'n Pray
  • Other
    Weight7
    Value60
    Technical
    Editor IDSubmachineGun
    Base ID0015b043
     
    Gametitle-FO4.png
    Gametitle-FO4.png

    A favorite of the gangster-like Triggermen, the Submachine Gun is a rapid-fire automatic weapon with a high ammo capacity.

    Fallout 4 loading screen hints

    The submachine gun is a weapon in Fallout 4.

    Background

    The following section is transcluded from Submachine gun. To modify, please edit the source page.

    A venerable relic, the .45 Auto submachine gun is a classic design that rivals the .45 Auto pistol in age. Originally designed for trench warfare of World War I, this weapon's craftsmanship and firepower made it a popular choice for Prohibition-era gangsters, policemen, and U.S. military units. It is a conventional open bolt, magazine fed design. While heavy for its size, the metal and wood used in its manufacture make it extremely durable. Many units were kept in storage by the United States Army and National Guard, eventually finding their way into the hands of various groups across the wasteland after these armories and ammo dumps were looted. The most notable groups include the White Legs, who adopted them as Storm Drums and use them extensively in their raids, and the Triggermen of the Commonwealth.

    Characteristics

    This weapon is let down by its poor damage per bullet, which is the same as .38 rounds fired by a pipe gun, despite the fact that it uses .45 rounds. The drum can hold more than that of a pipe gun, but the rate of fire remains the same. As it is, using this weapon will waste a lot of .45 ammo. A pipe gun is a viable alternative in order to save .45 rounds for the combat rifle.

    Although the weapon is technically coded to have the same range as short-barreled rifles and has a reasonable 13 points of damage per bullet, once mods apply these are reduced and produce a marginally shorter range and roughly 33% lower damage than the base weapon.

    Crafting

    With the Contraptions Workshop add-on, submachine guns can be manufactured using a weapon forge.

    ComponentsRequirementsProducts
    6 Oil

    Modifications

    All numbers are relative to the base stats.

    Receiver

    Slot Damage Fire Rate Range Weight Value Resources Required Perks
    Standard Receiver -25% Fully automatic

    +25% AP cost

    -1 x Base +20% +30% 2x Adhesive
    4x Gear
    6x Oil
    4x Screw
    6x Steel
    None
    Armor Piercing Receiver -25%

    -40 target DR

    Fully automatic

    +25% AP cost

    -1 x Base +25% +45% 3x Adhesive
    4x Gear
    6x Oil
    5x Screw
    4x Steel
    Gun Nut 1
    Hardened Receiver -40 target DR Fully automatic

    +25% AP cost

    -1 x Base +30% +60% 4x Adhesive
    4x Gear
    6x Oil
    4x Screw
    5x Steel
    Rapid Receiver -25% Fully automatic

    +25% rate of fire

    +25% AP cost

    -1 x Base +30% +65% 4x Adhesive
    5x Aluminum
    5x Gear
    7x Oil
    6x Spring
    Gun Nut 2
    Hardened Piercing Receiver -40 target DR Fully automatic

    +40% rate of fire

    +35% AP cost

    -1 x Base +40% +80% 4x Adhesive
    6x Aluminum
    6x Gear
    6x Oil
    7x Spring
    Powerful Receiver +25% Fully automatic

    +25% AP cost

    -1 x Base +50% +90% 5x Adhesive
    6x Aluminum
    6x Gear
    7x Oil
    5x Spring

    Barrel

    Slot Effects Range Accuracy Weight Value Resources Required Perks
    Short Barrel -10% AP cost 9 x Base +10% accuracy

    -10% recoil

    +25% +10% 1x Adhesive
    3x Screw
    3x Steel
    None
    Short Light Barrel -15% AP cost

    -3% iron sights transition

    9 x Base +10% accuracy (iron sights)

    +25% accuracy (hip fire)

    -10% recoil

    +15% 2x Adhesive
    3x Aluminum
    3x Screw

    Stock

    Slot Fire Rate Accuracy Weight Value Resources Required Perks
    Short Stock +5% iron sights transition +7% stability

    +40% sighted accuracy

    -15% recoil

    +20% +20% 2x Adhesive
    5x Screw
    5x Wood
    None
    Full Stock +20% AP cost

    +10% iron sights transition

    +7% stability

    +40% sighted accuracy

    -20% recoil

    +30% +30% 4x Adhesive
    6x Screw
    6x Steel
    Gun Nut 1
    Recoil Compensating Stock +20% AP cost

    +10% iron sights transition

    +7% stability

    +40% sighted accuracy

    -30% recoil

    +45% +50% 6x Adhesive
    7x Aluminum
    3x Rubber
    8x Screw
    6x Spring
    Gun Nut 2

    Magazine

    Slot Capacity Reload time Effects Weight Value Resources Required Perks
    Medium Magazine 50 -5% +5% AP cost

    +1% iron sights transition

    +15% +10% 1x Adhesive
    3x Screw
    3x Spring
    3x Steel
    None
    Large Drum 100 +10% AP cost

    +3% iron sights transition

    +20% +30% 2x Adhesive
    4x Screw
    5x Spring
    5x Steel
    Medium Quick Eject Drum 50 -25% -5% AP cost

    +1% iron sights transition

    +20% +45% 2x Adhesive
    3x Oil
    3x Screw
    6x Spring
    3x Steel
    Gun Nut 1
    Large Quick Eject Drum 100 -20% +3% iron sights transition +25% +55% 3x Adhesive
    5x Aluminum
    5x Oil
    4x Screw
    8x Spring
    Gun Nut 2

    Sights

    Slot Effects Optics Accuracy Weight Value Resources Required Perks
    Standard Sights +2.5% +2.5% 1x Adhesive
    1x Steel
    None
    Glow Sights -7.5% AP cost +10% (sighted) +2.5% +10% 1x Adhesive
    1x Nuclear Material
    1x Steel
    Reflex Sights -15% AP cost

    -10% iron sights transition

    1.5x zoom +15% (sighted) +10% +25% 2x Adhesive
    2x Aluminum
    1x Glass
    1x Nuclear Material
    1x Screw

    Muzzle

    Slot Effects Range Weight Value Resources Required Perks
    Compensator +15% better recoil per shot

    +75% better recoil arc

    -1.5 x Base +20% +50% 3x Adhesive
    2x Steel
    Gun Nut 1
    Muzzle Brake +20% better recoil per shot -1.5 x Base +20% +75% 4x Adhesive
    2x Steel
    Suppressor +25% better recoil per shot

    Weapon is suppressed to Quiet

    -2.5 x Base +25% +100% 5x Adhesive
    3x Aluminum
    3x Plastic
    2x Screw
    Gun Nut 2


    Variants

    Locations

    Behind the scenes

    In both appearance and functionality, this weapon is based on the Thompson submachine gun, often nicknamed the "Tommy Gun". "Submachine gun" is a generic term that could apply equally to many weapons in the game.


    References