Submachine gun (Fallout 76)

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For an overview of submachine gun models throughout the Fallout series, see Submachine gun.


Submachine Gun
Fo4 SMG.png
TypeRifle
Damage
Damage13 (base damage, always lowered by receivers to ~10)
Damage TypeBallistic
Attacks
Ammo Type.45 round
Attack Rate12.7 rps
Range
29.25 m (95.95 ft) (after factoring in receiver range reductions)
Weapon Modification
Slots
Other
Weight7
Value60
Technical
Editor IDSubmachineGun
 
Gametitle-F76.png
Gametitle-F76.png

The submachine gun is a weapon in Fallout 76.

Background[edit | edit source]

The following section is transcluded from Submachine gun. To modify, please edit the source page.

A venerable relic, the .45 Auto submachine gun is a classic design that rivals the .45 Auto pistol in age. Originally designed for trench warfare of World War I, this weapon's craftsmanship and firepower made it a popular choice for Prohibition-era gangsters, policemen, and U.S. military units. It is a conventional open bolt, magazine fed design. While heavy for its size, the metal and wood used in its manufacture make it extremely durable. Many units were kept in storage by the United States Army and National Guard, eventually finding their way into the hands of various groups across the wasteland after these armories and ammo dumps were looted. The most notable groups include the White Legs, who adopted them as Storm Drums and use them extensively in their raids, and the Triggermen of the Commonwealth.

Characteristics[edit | edit source]

This weapon is let down by its poor damage per bullet, which is the same as .38 rounds fired by a pipe gun, despite the fact that it uses .45 rounds. The drum can hold more than that of a pipe gun, but the rate of fire remains the same. As it is, using this weapon will waste a lot of .45 ammo. A pipe gun is a viable alternative in order to save .45 rounds for the combat rifle.

Although the weapon is technically coded to have the same range as short-barreled rifles and has a reasonable 13 points of damage per bullet, once mods apply these are reduced and produce a marginally shorter range and roughly 33% lower damage than the base weapon.

Crafting

ComponentsRequirementsProducts
2 Oil
1 Submachine Gun


The above template is generated from Template:F76 co Weapon Ranged SubmachineGun. For corrections, edit the target template.

Crafting[edit | edit source]

Submachine guns can be manufactured using the correct crafting station.

ComponentsRequirementsProducts
6 Oil

Modifications[edit | edit source]

All numbers are relative to the base stats.

Receiver[edit | edit source]

Modifications list ?
Mod Effects Crafting
Prime Receiver
(E)

Superior Damage. Bonus Damage to Scorchbeasts and Scorched.


  • Fully automatic attack
  • Range multiplier: -1
  • AP cost: -50%
  • Value: +40%
  • Weight: +20%
  • +25% damage to scorched, scorchbeasts, and the scorchqueen

Components
12 Oil
Requirements
Armor Piercing Receiver
(E)

Improved armor penetration.


  • Ignores 40% target armor
  • Fully automatic attack
  • Range multiplier: -1
  • AP cost: -50%
  • Value: +30%
  • Weight: +15%
  • Penetrating: Ignores 40%? of target armor.
  • AP cost: +10%
  • Value: +30%
  • Weight: +15%

Components
6 Oil
Requirements
Hardened Receiver
(E)

Better damage.


  • Fully automatic attack
  • Range multiplier: -1
  • AP cost: -50%
  • Value: +30%
  • Weight: +15%
  • Value: +40%
  • Weight: +15%

Components
6 Oil
Requirements
Standard Receiver
(E)

Standard.


  • Fully automatic attack
  • Range multiplier: -1
  • AP cost: -50%
  • Value: +40%
  • Weight: +20%

Components
6 Oil
Scorched Killer's Receiver
(E)

50% more damage against Scorched, 20% less against everything else.


  • Set attack speed to 1.40
  • Range: -1x
  • Fully automatic fire
  • AttackDamage: -20%
  • AttackActionPointCost: +25%
  • AttackDamage: +50% (Scorched only)
  • Value: +100%
  • Weight: +20%

Components
10 Gold

Barrel[edit | edit source]

Modifications list ?
Mod Effects Crafting
Short Light Barrel
(E)

Improved hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%

Components
Standard Barrel
(E)

Standard.


  • Accuracy (sighted): +10%
  • Range: +100%
  • Recoil: +25% per shot

Components

Stock[edit | edit source]

Modifications list ?
Mod Effects Crafting
Full Stock
(E)

Better recoil.


  • Recoil: -25%
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Recoil Compensating Stock
(E)

Exceptional recoil.


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Short Stock
(E)

Standard.


  • Value: +20%
  • Weight: +20%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components

Magazine[edit | edit source]

Modifications list ?
Mod Effects Crafting
Large Drum
(E)

Superior ammo capacity. Inferior reload speed.


  • Capacity: +50%
  • Reload speed: -20%
  • AP cost: +10%
  • Sight transition: +3%
  • Value: +40%
  • Weight: +30%

Components
Requirements
Large Quick Eject Drum
(E)

Superior ammo capacity. Improved reload speed.


  • Capacity: +25%
  • AP cost: +5%
  • Sight transition: +3%
  • Value: +30%
  • Weight: +15%
  • Reload speed: +15%
  • AP cost: -5%
  • Value: +10%
  • Weight: +5%

Components
5 Oil
Requirements
Medium Magazine
(E)

Standard.


  • Value: +10%
  • Weight: +15%

Components
Medium Quick Eject Drum
(E)

Better reload speed.


  • Reload speed: +30%
  • AP cost: -5%
  • Value: +20%
  • Weight: +10%

Components
3 Oil

Sights[edit | edit source]

Modifications list ?
Mod Effects Crafting
Reflex Sight
(E)

Better focus and sighted accuracy.


  • Adds reflex scope (1.5x zoom)
  • Accuracy: +15% (sighted)
  • AP cost: -15%
  • Sights transition: -10%
  • Value: +25%
  • Weight: +10%

Components
Standard Sights
(E)

Standard.


Components
Glow Sights
(E)

Improved focus and better sighted accuracy.


  • AP cost: -7.5%
  • Accuracy (sighted): +10%
  • Sights transition: -5%
  • Value: +10%
  • Weight: +2.5%

Components

Muzzle[edit | edit source]

Modifications list ?
Mod Effects Crafting
Compensator
(E)

Improved per-shot recoil. Improved recoil control. Reduced range.


  • Recoil: -15% per shot
  • Range multiplier: -1
  • Value: +40%
  • Weight: +20%

Components
Requirements
Muzzle Brake
(E)

Exceptional recoil control. Better per-shot recoil. Inferior range.


  • Recoil: -10% per shot
  • Range multiplier: -1.5
  • Value: +60%
  • Weight: +20%

Components
Requirements
Suppressor
(E)

Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range.


  • Sets sound level to Quiet
  • Reduces noise level
  • Range multiplier: -2.5
  • Recoil: -12.5%
  • Value: +80%
  • Weight: +25%

Components
Requirements


Variants[edit | edit source]

Locations[edit | edit source]

Behind the scenes[edit | edit source]

In both appearance and functionality, this weapon is based on the Thompson submachine gun, often nicknamed the "Tommy Gun". "Submachine gun" is a generic term that could apply equally to many weapons in the game.

References