Submachine gun (Fallout 76)
|For an overview of submachine gun models throughout the Fallout series, see Submachine gun.|
Background[edit | edit source]
A venerable relic, the .45 Auto submachine gun is a classic design that rivals the .45 Auto pistol in age. Originally designed for trench warfare of World War I, this weapon's craftsmanship and firepower made it a popular choice for Prohibition-era gangsters, policemen, and U.S. military units. It is a conventional open bolt, magazine fed design. While heavy for its size, the metal and wood used in its manufacture make it extremely durable. Many units were kept in storage by the United States Army and National Guard, eventually finding their way into the hands of various groups across the wasteland after these armories and ammo dumps were looted. The most notable groups include the White Legs, who adopted them as Storm Drums and use them extensively in their raids, and the Triggermen of the Commonwealth.
Characteristics[edit | edit source]
This weapon is let down by its poor damage per bullet, which is the same as .38 rounds fired by a pipe gun, despite the fact that it uses .45 rounds. The drum can hold more than that of a pipe gun, but the rate of fire remains the same. As it is, using this weapon will waste a lot of .45 ammo. A pipe gun is a viable alternative in order to save .45 rounds for the combat rifle.
Although the weapon is technically coded to have the same range as short-barreled rifles and has a reasonable 13 points of damage per bullet, once mods apply these are reduced and produce a marginally shorter range and roughly 33% lower damage than the base weapon.
1 Submachine Gun
The above template is generated from Template:F76 co Weapon Ranged SubmachineGun. For corrections, edit the target template.
Crafting[edit | edit source]
Submachine guns can be manufactured using the correct crafting station.
Modifications[edit | edit source]
All numbers are relative to the base stats.
Receiver[edit | edit source]
Superior Damage. Bonus Damage to Scorchbeasts and Scorched.
|Armor Piercing Receiver||
Improved armor penetration.
|Scorched Killer's Receiver||
50% more damage against Scorched, 20% less against everything else.
Barrel[edit | edit source]
|Short Light Barrel||
Improved hip-fire accuracy.
Stock[edit | edit source]
|Recoil Compensating Stock||
Magazine[edit | edit source]
Superior ammo capacity. Inferior reload speed.
|Large Quick Eject Drum||
Superior ammo capacity. Improved reload speed.
|Medium Quick Eject Drum||
Better reload speed.
Sights[edit | edit source]
Better focus and sighted accuracy.
Improved focus and better sighted accuracy.
Muzzle[edit | edit source]
Improved per-shot recoil. Improved recoil control. Reduced range.
Exceptional recoil control. Better per-shot recoil. Inferior range.
Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range.
Locations[edit | edit source]
I found in the vault (the partially destroyed buinding) at New Appalachian Central Trainyard at level 18
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Behind the scenes[edit | edit source]
In both appearance and functionality, this weapon is based on the Thompson submachine gun, often nicknamed the "Tommy Gun". "Submachine gun" is a generic term that could apply equally to many weapons in the game.