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The submachine gun is an automatic rifle in Fallout 76.

Characteristics[]

A rapid-fire weapon firing .45 caliber rounds, the submachine gun is a relatively common sight in Appalachia. The submachine gun does the lowest damage of all the automatic weapons, balanced by its large magazine, relatively low recoil, and speedy reloads when equipped with one of the quick eject drums.

Crafting[]

Weapon modifications[]

Receiver
ModEffectsDamage changeFire rate changeRange changeAP cost changeRequirementsResources
Armor piercing receiver
(Armor Piercing)
+60% Armor penetration+20-12-40%
Gunsmith 3 to craft
Adhesive x2
Gear x2
Oil x4
Screw x4
Steel x6
Hardened receiver
(Hardened)
+12.5%+20-12-50%
Gunsmith 3 to craft
Adhesive x2
Gear x2
Oil x4
Screw x3
Steel x7
Prime receiver
(Prime)
+65% Damage to Scorched
Note: Uses Ultracite ammo
+25%+20-12-50%
Gunsmith 5 to craft
Adhesive x3
Gear x5
Oil x7
Pure crimson flux x2
Pure violet flux x2
Screw x7
Steel x11
Ultracite x5
Scorched killer's receiver
(Scorch Killer's)
+50% Damage to Scorched
Note: Blue projectiles
-10%
-20%Attack
+20-12-25%
Adhesive x7
Crystal x6
Fiberglass x5
Gold x10
Nuclear material x16
Ultracite x16
Standard receiver-10%+20-12-50%
Adhesive x1
Gear x2
Oil x4
Screw x3
Steel x8

Barrel
ModDescriptionRange changeAccuracy changeResources
Short light barrel
(Light)
+3% Aim Speed
+25% Hip-Fire Accuracy
+30% Sighted Accuracy
-10% Recoil
+36+10Adhesive x1
Aluminum x2
Screw x2
Standard barrel+10% Sighted Accuracy
+25% Recoil
-12Adhesive x1
Screw x2
Steel x4

Stock
ModDescriptionAccuracy changeAP cost changeResources
Full stock+4% Stability
+25% Sighted Accuracy
-35% Recoil
+3Adhesive x2
Screw x4
Steel x8
Recoil compensating stock
(Recoil Compensated)
+1% Aim Speed
+4% Stability
+25% Hip-Fire Accuracy
+30% Sighted Accuracy
-22% Recoil
+5-5%Adhesive x3
Aluminum x4
Rubber x2
Screw x6
Spring x4
Short stock+4% Stability
+25% Sighted Accuracy
-10% Recoil
Adhesive x1
Screw x4
Wood x3

Magazine
ModDescriptionAmmo capacity changeAP cost changeRequirementsResources
Large drum
(Maximum Capacity)
-3% Aim Speed
-20% Reload Speed
+50% Ammo Capacity
+25+10%
Gunsmith 3 to craft
Adhesive x1
Screw x3
Spring x3
Steel x7
Large quick eject drum
(Quick Maximum Capacity)
-3% Aim Speed
+15% Reload Speed
+25% Ammo Capacity
+12.5
Gunsmith 3 to craft
Adhesive x2
Aluminum x3
Oil x3
Screw x3
Spring x5
Medium magazine
Adhesive x1
Screw x2
Spring x2
Steel x4
Medium quick eject drum
(Quick)
+30% Reload Speed-5%
Adhesive x1
Oil x2
Screw x2
Spring x4
Steel x4

Sights
ModDescriptionAccuracy changeAP cost changeResources
Glow sights
(Glow-Sighted)
+5% Aim Speed
+10% Sighted Accuracy
+2-7.5%Adhesive x1
Nuclear material x1
Steel x1
Reflex sight (dot)
(Tactical)
+10% Aim Speed
+15% Sighted Accuracy
+8-15%Adhesive x1
Aluminum x1
Glass x1
Nuclear material x1
Screw x1
Standard sightsAdhesive x1
Steel x1

Muzzle
ModDescriptionEffectsRange changeAccuracy changeRequirementsResources
Compensator
(Compensated)
-15% Recoil
+200% Per-Shot Recoil
-12+10
Gunsmith 3 to craft
Adhesive x2
Steel x3
Muzzle brake-10% Recoil
+200% Per-Shot Recoil
-18+10
Gunsmith 3 to craft
Adhesive x2
Steel x3
No muzzle
Suppressor
(Suppressed)
-12% Recoil
+50% Per-Shot Recoil
Sets sound level to Quiet-18+1
Gunsmith 3 to craft
Adhesive x3
Aluminum x2
Plastic x4
Screw x1

Variants[]

Locations[]

Notes[]

  • In the game files, the submachine gun's models are labeled "tgun."[1]
  • The submachine gun is the only weapon with an armor piercing receiver.
  • The submachine gun's armor piercing receiver offers +20% more armor penetration than a perforating magazine, but with a -40% AP cost rather than a +20%.
  • The submachine gun has 4% more crit fill than a standard weapon.

References[]

  1. meshes/weapons/combatshotgun/
    tgundrummag.nif, tgundrummagsmall.nif, tgungrup01.nif, tgungripshort.nif, tgunreceiver.nif, tgunsights.nif, tgunsightsnight.nif
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