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"RobCo's always had an eye for robotics, and this little fellow is no different! This robotic marvel can not only recognize your face and voice with advanced facial and auditory recognition technology, it can also broadcast video and audio as well! Think of it - all the sights and sounds of your radio and TV in your living room at home blasted directly at you on the street, subway, bathroom, or wherever you may be! Never fear, you'll never miss a news bulletin or presidential address again, no matter where you are! Exhibit Brought to You By Your Friends at RobCo"— Museum sign at the REPCONN headquarters

The eyebot is a type of robot encountered in the Mojave Wasteland and in the Divide in 2281.

Characteristics[]

Eyebots are aerial, spherical robots with a loudspeaker and electrical zapper on the front and several long antennas protruding from its top and back.

Gameplay attributes[]

Eyebots are often friendly to the player and will aid them against enemies, however they have very low health. They are armed with a zapper, and will rarely miss, even over considerable distances. While not a very damaging opponent, the eyebot's mobility, small size, and high accuracy can make it a threat if encountered at low levels. When destroyed, eyebots will explode, causing minor damage to anything nearby. They cannot be looted.

Variants[]

Eyebot[]

Fo3 Enclave eyebot

The standard variant of the eyebot.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Combat eyebot
000E5852
Level
0
Experience Points
?
Perception
5
Hit Points
30
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (1 Damage)
Attack
Electrical zap (5 Damage)
Ability
Radiation Resistance Radiation resist. 100%
Ability
Poison Resistance Poison resistance 100%
Ability
Enclave broadcast
Enclave eyebot
00095D25
Level
0
Experience Points
?
Perception
5
Hit Points
0
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Brave: Will avoid/flee from threats only if severely outmatched.Icon requiredIcon requiredIcon requiredIcon optional
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (1 Damage)
Ability
Radiation Resistance Radiation resist. 100%
Ability
Enclave broadcast
Sunset Sarsaparilla eyebot
0010470A
Level
0
Experience Points
?
Perception
5
Hit Points
30
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (1 Damage)
Ability
Radiation Resistance Radiation resist. 100%
Ability
Poison Resistance Poison resistance 100%
  • Dead None

Medical eyebot[]

Medical eyebot

Medical eyebots appear in the final confrontation with Ulysses, and will consistently heal the damage dealt to him by either the Courier or the Marked men. After being destroyed, they will continually re-spawn unless the Courier manually shuts them off. Ulysses also mentions these were the machines responsible for his survival following the Divide's destruction, mistaking him for a member of the United States Armed Forces due to his duster.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Medical eyebot Lonesome Road (add-on)
xx00914A
Level
20
Experience Points
?
Perception
10
Hit Points
200
Damage Threshold
8
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (25 Damage)
Attack
Energy zap (20 Damage)
Attack
Heal zap
Ability
Healing ammo
Ability
EDE broadcast effect
Ability
Radiation Resistance Radiation resist. 100%
Ability
Poison Resistance Poison resistance 100%

Repair eyebot[]

Repair eyebot

Repair eyebots appear in several nuclear silos spread out across the Divide, maintaining everything that needs to be repaired before eventual launches. After being destroyed, they will continually respawn unless the Courier manually shuts them off.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Repair eyebot Lonesome Road (add-on)
xx009149
Level
20
Experience Points
?
Perception
10
Hit Points
200
Damage Threshold
8
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (25 Damage)
Attack
Energy zap (20 Damage)
Ability
EDE broadcast effect
Ability
Radiation Resistance Radiation resist. 100%
Ability
Poison Resistance Poison resistance 100%

Prototype eyebot[]

CivilianEyebot

A world object on display in REPCONN headquarters.

Main article: Prototype eyebot

Sunset Sarsaparilla eyebot[]

This cut content eyebot (form id 0010470a) was intended to be a sentry alarm, within the Sunset Sarsaparilla factory and warehouse.

Notable eyebots[]

Notes[]

Appearances[]

Eyebots appear in Fallout: New Vegas and its add-ons Lonesome Road and Old World Blues, as well as in the graphic novel All Roads.

Gallery[]

Enclave Symbol (FO3)
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