Super mutant (Fallout: New Vegas)

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For an overview of super mutants in the Fallout series of games, see super mutant.
Super mutant
FNVSuper mutant.png
LocationBlack Rock cave
Black Mountain
Jack Rabbit Springs
Jacobstown
Novac
Nopah Cave
REPCONN Test Site
Ruby Hill Mine
VariantsSuper mutant
Super mutant brute
Super mutant master
 
Gametitle-FNV.png
Gametitle-FNV.png

Mariposa super mutants or West Coast super mutants are a variety of super mutant living in the Mojave Wasteland in 2281.

Background[edit | edit source]

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Main article: Mariposa super mutant

Super mutants were first created on the West Coast by Richard Grey, also known as "The Master". He decided that he would have to force humanity to evolve beyond its innately destructive tendencies by turning them into super mutants. In 2162, a person known to history only as the Vault Dweller destroyed the Master's mutant army by causing an explosion in the FEV vats at Mariposa, which collapsed the entire base, after which he proceeded to The Cathedral in the ruins of Los Angeles and killed the Master.

In 2236, the Enclave discovered the remnants of the Mariposa Base. Soon, Enclave assault squads combed the desert for slaves they could use to excavate the military base and get to the FEV vats. In 2237 the Enclave abandoned the site after mutations occurred among Enclave personnel and slaves exposed to the FEV remnants in the facility, causing a second generation of Mariposa super mutants to arise.

By 2281, some super mutants from both generations have established a community called the State of Utobitha in Black Mountain near New Vegas under the leadership of Tabitha. The smarter and more organized Master's Army remnants are in charge of the dumber second generation mutants. Some other, more peaceful mutants reside in Jacobstown, led by Marcus.

Characteristics[edit | edit source]

Biology[edit | edit source]

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Main article: Super mutant

Super mutants are mutated humans, products of infection by the Forced Evolutionary Virus (or FEV). The super mutants found in the Mojave Wasteland are of the variety that originated from the Mariposa Military Base in California. They are much taller, bulkier and muscular than pure strain humans, have (mostly) green, gray, or yellowish skin, are immune to disease and radiation, and are gifted with superhuman strength and endurance. Although they are completely sterile, the rapid regeneration of their cells caused by FEV makes them biologically immortal (but not immune to death from injury).

Average super mutants stand approximately 10.4 feet tall (although they typically stand with hunched backs that reduce them to about 7.8 feet) and weigh around 800 pounds, possibly even more. Their skin color is predominately grayish green. Their skin is extremely tough, and their muscle and bone structure are enhanced well beyond the normal human genetics.

Super mutant intelligence varies greatly throughout super mutants. Though generally "lacking" in the mental aspect of life some super mutants retained some (if not all) of their intelligence from before they were changed into super mutants.

Gameplay attributes[edit | edit source]

Super mutants often use heavy guns and melee weapons such as heavy incinerators and super sledges. The melee variants rush the player after throwing their frag grenades and the ranged mutants will shoot at the player from a distance while they slowly advance, relying on their armor for protection.

All regular super mutants wear armor which gives them a DT of 15, equal to a suit of combat armor.

Variants[edit | edit source]

Super mutant[edit | edit source]

FNV super mutant.png

The weakest of the three basic types of super mutant. These mutants attack by rushing the player if utilizing a melee weapon or standing in place shooting the player with a .308 hunting rifle, relying on their superior health and armor for protection from attacks. Standard super mutants appear at lower levels, and will be replaced with Brutes and Masters at higher levels.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Super mutant (Default)
0003a147
LevelIcon level.png
6
Experience pointsIcon XP.png
60
DetectionIcon eye.png
3
Health pointsIcon heart.png
100
Damage thresholdIcon shield gold.png
15
Damage resistanceIcon shield silver.png
0%
FistIcon fist.png
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceIcon confidence.png
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
GroupIcon group.png
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Melee (4 DamageIcon damage.png)
AbilityIcon ability.png
RadiationIcon radiation.png Radiation resistance 100%
Super mutant (Jacobstown)
0013aacf
0013afe1
0013d83b
LevelIcon level.png
20
Experience pointsIcon XP.png
200
DetectionIcon eye.png
3
Health pointsIcon heart.png
200
Damage thresholdIcon shield gold.png
15
Damage resistanceIcon shield silver.png
0%
FistIcon fist.png
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceIcon confidence.png
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
GroupIcon group.png
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Melee (4 DamageIcon damage.png)
AbilityIcon ability.png
RadiationIcon radiation.png Radiation resistance 100%

Super mutant brute[edit | edit source]

FNV super mutant brute.png

Brutes are the mainstay powerhouses of the super mutant forces. They are typically armed with assault carbines or incinerators for ranged combat, or sledgehammers and frag grenades for melee combat. They can be distinguished by their Trojan-like helmets and crude metal armor. A dead one can be found in the Ruby Hill Mine carrying various loot such as a multiplas rifle. Brutes appear at medium level, and will be replaced by Masters at high player levels.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Super mutant brute (Default)
LevelIcon level.png
9
Experience pointsIcon XP.png
90
DetectionIcon eye.png
5
Health pointsIcon heart.png
250
Damage thresholdIcon shield gold.png
15
Damage resistanceIcon shield silver.png
0%
FistIcon fist.png
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceIcon confidence.png
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
GroupIcon group.png
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Melee (5 DamageIcon damage.png)
AbilityIcon ability.png
RadiationIcon radiation.png Radiation resistance 100%
Super mutant brute (Ruby Hill Mine)
0017af62
LevelIcon level.png
1
Experience pointsIcon XP.png
10
DetectionIcon eye.png
5
Health pointsIcon heart.png
0
Damage thresholdIcon shield gold.png
15
Damage resistanceIcon shield silver.png
0%
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
AttackIcon attack.png
Melee (5 DamageIcon damage.png)
AbilityIcon ability.png
RadiationIcon radiation.png Radiation resistance 100%

Super mutant master[edit | edit source]

FNV super mutant master.png

The strongest mutant players will encounter. They use light machine guns or miniguns for long range combat and super sledges for close range. They are distinguished from the other two types because they wear a black suit of full body armor and some sort of optical augmentation on their left eye. Masters appear at high levels where ever super mutants normally appear.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Super mutant master (Default)
LevelIcon level.png
12
Experience pointsIcon XP.png
120
DetectionIcon eye.png
6
Health pointsIcon heart.png
360
Damage thresholdIcon shield gold.png
15
Damage resistanceIcon shield silver.png
0%
FistIcon fist.png
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceIcon confidence.png
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
GroupIcon group.png
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Melee (6 DamageIcon damage.png)
AbilityIcon ability.png
RadiationIcon radiation.png Radiation resistance 100%
Super mutant master (J'town, Nopah Cave)
0017af3f
0017af40
LevelIcon level.png
12
Experience pointsIcon XP.png
120
DetectionIcon eye.png
6
Health pointsIcon heart.png
0
Damage thresholdIcon shield gold.png
15
Damage resistanceIcon shield silver.png
0%
FistIcon fist.png
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceIcon confidence.png
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
GroupIcon group.png
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Melee (6 DamageIcon damage.png)
AbilityIcon ability.png
RadiationIcon radiation.png Radiation resistance 100%
Super mutant master (Jacobstown)
00164eca
LevelIcon level.png
20
Experience pointsIcon XP.png
200
DetectionIcon eye.png
3
Health pointsIcon heart.png
200
Damage thresholdIcon shield gold.png
15
Damage resistanceIcon shield silver.png
0%
FistIcon fist.png
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceIcon confidence.png
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
GroupIcon group.png
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Melee (6 DamageIcon damage.png)
AbilityIcon ability.png
RadiationIcon radiation.png Radiation resistance 100%

Locations[edit | edit source]

Super mutants and nightkin are fairly rare in the Mojave Wasteland; they will never be found wandering the wasteland at random, and will only be encountered in a few specific locations.

  • The main super mutant stronghold in the Mojave Wasteland is Black Mountain, where several super mutants and nightkin can be encountered along with Tabitha, the self-proclaimed "supreme commander" of all super mutants everywhere.
  • Jacobstown is an isolated settlement of peaceful super mutants as well as a squad of nightkin, led by Marcus.
  • An encampment of 2 to 4 super mutants can be found northeast of Ranger Station Bravo. These enemies respawn after 3 days.
  • A pair of super mutants along with several centaurs can be found at Jack Rabbit Springs. These enemies sometimes wander north to the Prospector's Den. They respawn after 3 days.

Appearances[edit | edit source]

These super mutants appear only in Fallout: New Vegas.

Bugs[edit | edit source]

  • PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png Super mutants might not respawn after the quest Crazy, Crazy, Crazy. To avoid this, save in Black Mountain, restart your game then wait 1–12 hours. This might be because of the map cells needed refreshing.