Hello there! We are conducting a survey to better understand the user experience in making a first edit. If you have ever made an edit on Gamepedia, please fill out the survey. Thank you!

Super mutant skirmisher

From The Vault - Fallout Wiki
Jump to: navigation, search
Super mutant skirmisher
EncSuperMutant02.png
Location(s)Commonwealth
Statistics
Level16
Health200
Perception8
Experience19
Resistances
NormalEnergyRad.Poison
2015015
Combat
Attacks
Weapon-dependent
Also has crDamage125 perk (1.25x damage dealt)
BehaviorAttacks on sight
Aggression: Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Assistance: Helps allies: Will help allies.Icon required.pngIcon optional.png
Confidence: Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Variants
Technical
Editor IDEncSuperMutant02Rifle (base for other variants)
EncSuperMutant02RifleLegendary
EncSuperMutant02Auto
EncSuperMutant02AutoLegendary
EncSuperMutant02Grenade
EncSuperMutant02Melee
EncSuperMutant02Missile
Form ID000EDCD1 (EncSuperMutant02Auto)
0017E6E6 (EncSuperMutant02AutoLegendary)
000F7583 (EncSuperMutant02Grenade)
000EDCD7 (EncSuperMutant02Melee)
0010C413 (EncSuperMutant02Missile)
000EDCC7 (EncSuperMutant02Rifle (base for other variants))
0017E6E5 (EncSuperMutant02RifleLegendary)
 
Gametitle-FO4.png
Gametitle-FO4.png

Super mutant skirmisher is a creature in Fallout 4.

Background[edit | edit source]

All Commonwealth super mutants are the result of The Institute's research into FEV,[1] which began in 2178 under the auspices of Doctor Frederick. Research on samples acquired by the team was authorized by the Directorate and the program began despite the objections of some members of BioScience.[2] Both women and men were abducted from the Commonwealth and submerged in The Institute's modified FEV, their mutations carefully tracked and extensively investigated. Successful mutations would be monitored to ensure survivability, then tagged and discarded.[3] In layman's terms, The Institute was simply releasing super mutants into the wild, creating a scourge on the Commonwealth that lasted for years.[4] In fact, the first super mutants attacked human settlements as early as 2180.[5] Their actions were even more heinous considering the fact that in case the mutation destabilized, it would create horrifying behemoths: Warped, immensely powerful giants with a fierce territorial instinct.[6]

Characteristics[edit | edit source]

The behemoth is an extreme threat on the ground and in the open, thanks to its ability to hurl boulders, close distance, and smack what survives with whatever it uses as a mace. Dealing with it at a distance using high damage weapons is recommended, as its high damage resistance will typically soak damage up.

Appearances[edit | edit source]

Super mutant skirmisher appears in Fallout 4.

References

  1. FEV lab
  2. FEV research notes: "Uhh... This is Doctor Elliott, with the official report for the Directorate from BioScience. The date is, umm, August 2178. I'm pleased to report that, as has been the case during my tenure, crop yields exceed expectations. In point of fact, everything down here is fine... with... one notable exception. Doctor Frederick has informed me that the Directorate has pre-approved research on samples of the FEV virus, which he already has in his possession. Now, I'm not one to question the Directorate... you all know that. I don't even want to know where this came from. But... well, this is troubling. Dangerous, possibly. I will do my best to make sure risks are minimized, but I really do hope that the consequences are understood."
  3. The Institute terminals; Terminal, Subject CM-153: "Baseline: Male, early 30s. Moderate overall health.
    Post-submersion results: Physical condition consistent with standard results. Mental acuity charting slightly higher than average.
    Subject Status: TAGGED, DISCARDED"
  4. Preston Garvey: "Those Super Mutants have been raiding across the Commonwealth for years. I'm glad to have the Brotherhood's help clearing them out."
  5. Fallout 4 loading screen hints: "The Minutemen first rose to prominence in the year 2180, when they defended Diamond City against a horde of Super Mutant attackers."
  6. The Sole Survivor: "Do you remember Edgar Swann?"
    Brian Virgil: "Swann? ...Yes, I saw his file. He was one of our first test subjects, years ago. His mutations destabilized. Started turning into a Behemoth. ...You think that could happen to me? Maybe I'm fine for a few months, a few years, but... god. I couldn't live like that."
    (Brian Virgil's dialogue)